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Paelban
Pie
(10/7/02 7:51:56 pm)
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NPC traits
Heyas,
I'm starting up an RtToEE campaign and I was wondering if anyone out there had tips for role-playing the cultists of Hommlet. My personal view is that, given their insanity (so powerful that it affects their spellcasting!), they are disfunctional at best and barking, howling mad at the worst. And it's not like the heroes of Hommlet are any less eccentric: Xaod (who I'm re-naming Vimes, after a certain other drunken fantasy hero) and Terjon spring to mind immediately. So here's my personal list of the Hommlet cultists' quirks/feelings of others/facsination with spoons, etc:

(I should probably warn you: my games tend to have plenty of comic relief scripted in. I realize RtToEE is a very dark, very serious module/campaign, but I see no reason why it cannot have its lighter moments. So sue me.)

*Chatrillon will be either French or Cajun or both. He is also extremely arrogant and foppish—and did I mention his Salvador Dali moustache? Chatrillon (or “Chatrillioun, you fewels!”) has a thing for Maridosen, which his low Wisdom score doesn’t exactly help hide. Maridosen hasn’t stabbed Chat’s face off yet, but things can change.
*Maridosen herself is a bit of a goth: dark hair, pale face, bags under her eyes, withered smiling muscles, penchant for wearing leather all the damned time, etc. She regards the world in general with a mild, passing contempt (“More ale, you say? That’s so original.”). She regards Chatrillon with a much more proactive contempt, but still recognizes his relative importance to the Cult (i.e., she’ll do her best to cover his ass if he goes and gets himself in trouble with the law).
Master Dunrat has more neuroses than Woody Allen on speed. He is a broad, balding man with a black, greasy goatee and a mole on his cheek that shakes when he is angry. Dunrat wears a loose, faded, gray robe with a white sash and sandals. A hypochondriac, he constantly washes his hands and accuses random passers-by of looking over his shoulder.
*Grune is, in many ways, a more competent leader than Dunrat. He is too lazy, however, to assume the mantle of leadership. That and the fact that Dunrat would kick his ass before he could so much as think “Oh @#%$!”
*Toridan is big, loud, and dumber than a bag of hammers.
*Chenashi is what a librarian would look like if a librarian wanted to destroy the world.
*Vacra is the most evil cultist in town, and finds herself constantly pushed aside by Tharizdun’s more … flamboyant followers. She would be the town’s primary villain, if only she were more powerful.

If you have your own suggestions/comments/concerns, I would be mroe than happy to hear them, newbie that I am.

Zagyg the Mad ArchMage
Pie
(10/7/02 11:00:26 pm)
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Re: NPC traits
COOL!!!!
I love it. If this is the kind of work you put into your game, your players must have a blast. I think that, comic relief aside, you have kind of hit on some of the qualities of the cultists. However, it did not see Jaroo, or any of the moathouse villains, in your description. Also, Chat's personality will totally throw anyone who cannot detect evil off the scent. He reminds me more of Inspector Closseau than an assassin. Hope your players appreciate your hard work and creativity.

Tristan DArque
Pie
(10/8/02 1:46:27 pm)
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Re: NPC traits
oh, I wish I'd read that a week ago before my group started in Hommlett for real...

I particularly love the Chat description, especially as he (unlike most of the others) is someone that the party might well actually interact with extensively. Certainly for my party (like so many others on here, by the look of it) he's already become a potential recurring arch-villain. All their discussions since our session on Saturday have been about how much they hate him and how they're going to catch him and kill him (and his family, friends, pets, you get the picture).

IMHO Paelban's suggestions (especially if expanded to include the moathouse cultists and/or anyone else) are BoB material (which is nice work for a first post).

Paelban
Pie
(10/8/02 4:45:41 pm)
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Re: NPC traits
* “Jaroo” finds maintaining one form uncomfortable, and has to go off by itself every few days to “stretch.” It regards Dunrat and the other cultists as amusing little creatures, and the rest of the world as its own playthings. “Jaroo” works with the cult because they pay it and give it a chance to play with the human-things; it doesn’t necessarily believe what they say (“What? Oh yeah, destroy the world, unmake creation, pave the path for He of Eternal Darkness’s return—whatever.”).
* Ysslanth has let his newfound power go to his head. He orders the gnolls and Geynor about with impunity, and mentions the Elder Elemental Eye at every opportunity (i.e., “Work fassster, you foolsss! The Eye ssseesss all, and frownsss upon your sssloth!”). Ysslanth ssscoffsss at Geynor Ton’s hatred of him because he doesn’t think Geynor is anything near a threat.
* Geynor Ton despises Ysslanth with the kind of passion Gruumsh reserves for Corellon Larethian. Were it not for his blind devotion to Tharizdun (amplified by his low intelligence), he would have killed the pest long ago. As he sees it, Ysslanth will get his comeuppance soon enough, what with the unmaking of the world and everything. So long as Geynor is well-fed, he’s happy.
* Gren is the cultist most dedicated to Tharizdun. Unlike Geynor and Ysslanth, she genuinely Believes in the Eye, and will gladly lay down her life to see It’s plans through.
* Garrik tolerates the clerics because they give his people—the gnolls—food, money, and a place to stay. If he could provide for his pack without the cult, he would, and would probably kill the cultists in the process just to shut them up.
* Festrath is mad, irredeemably mad. Being trapped by Utresshimon has stretched him beyond the breaking point, forcing him to actually question the Eye’s power. Nearly animalistic, he attacks anything that comes near, and if somehow subdued and questioned, rants and raves until a lack of oxygen makes him black out.

Next on the agenda: Lareth and Hedrack!

TrinityDM
Pie
(10/8/02 8:05:28 pm)
Reply
Re: NPC traits
I can't beat Paelban for level of detail, but here are how I presented some of the characters IMC, for contrast. I tend to use a lot of comparisons to actors (or specific characters that actors play)... it seems to help me focus on getting into their personality.

- Chatrilon - Easily my favorite character in the module so far, I represented Chat as being very similar in appearance and demeanor to Michael Ironside (specifically his character in the movie Total Recall). He is balding, wiry, and speaks in a dark voice. He is cold, calculating, and patient. He will achieve his goals, one way or another.

- Elmo - With his open, clean-shaven face, Elmo is young-looking... until you get a look at his eyes, which have seen too much for someone his age. I played him as being cautious and smart, but cagey... he's lost too much to take big risks. He takes his responsibility of guarding the town very seriously. His mannerisms I based on a younger Harrison Ford in Blade Runner.

- Xaod - Although IMC the paladin finally was put to rest (after being raised twice by the party), he was fun to play. Physical and enthusiastic in facing all things but a morning hangover, Xaod was strongly inspired by Kurt Russell (pick just about any move).

- Dunrat - Dunrat is a tall man with long, black hair (and the seemingly obligatory goatee). I played Dunrat as a supremely egotistical maniac. He is very sure of himself, and consequently becomes very upset when things go wrong. More of a stereotypical villain, his voice and mannerisms I modeled after Alan Rickman a-la Die Hard.

- Y'dey - A middle-aged woman with a cool, no-nonsense disposition, I based her largely on the actress Maggie Smith.

- Maridosen - For some reason, I kept seeing her in my mind's eye as being portrayed as a real bitch by Carrie-Ann Moss. Thus is how she was portrayed.

- Lareth - Instead of playing him wild and screeching mad, I wanted Lareth to come across as powerful yet creepy. Obviously physically imposing, with long blond hair, he looks the paragon of an heroic cleric... until you see his face, and hear his slippery, cool voice speak. For his mannerisms I took another cue from Blade Runner, basing him heavily on Rutger Hauer's depiction of the replicant Roy.

- Yether the Keen - Friendly, helpful, and honest, Yether's about the only one in Hommlet my players trust. Being so virtuous, he's been a real challenge to make interesting. I've tried basing some of his mannerisms on Bill Pullman, since he seems to have a tendency to portray such gosh-darn friendly guys. :)

Those are some of the NPC's I've portrayed for the group. Thrommel would be interesting to try and cast... I'll have to see if I can resist the temptation to portray him as a Gary Oldman-esque character. Maybe a dark Sam Neill?

The one I'm really trying to hone for a future appearance is Hedrack. I really want him to stand out, be of memorable character. Older, very evil, but wily as a fox. I was thinking perhaps Ian MacKellan, based on his performances as Magneto in X-Men or Dussander in Apt Pupil. Another inspiring choice might be Scott Glenn.

Siobharek 
Orc
(10/9/02 12:31:08 am)
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Re: NPC traits
I definitely agree that the NPC descriptions are BoB material. Once the last descriptions are there, someone could edit them into one, long post and put it there. I'll edit the first "table of contents" post to reflect the addition.

Oh, and BTW - the Jaroo description is nothing short of inspired.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Sacremas
Orc
(10/9/02 1:30:25 am)
Reply
Re: NPC traits
Here I go... certainly not as good as the others but I'll do my best.

Friends:

Elmo: I played him as a big friendly bear of a man, with a gleam of intelligence and clarity. He had the respect of the players within seconds of meeting them, and that has just grown. I think that he's the only one so far that they trust with their lives, and have done so, once at nearly catastrophic consequenses. When the old temple is mentioned he does his best to give info and be helpful, but quiet down soon as memories of his brother haunt him. Possible actor: Kurt Russel or Viggo Mortensen

Questin: A loud mouthed, offensive devil-may-care halfling that throws peasants out of the nearby chairs if one of his friends could use it, my players fell in love with this one from the start, and wants to keep him still even though he's so far proven less than optimal. Possible actor: That dwarf in Seinfelt (Kramer's friend).

Xoad: Wild and raving while drunk, but quiet and humble sober, his demanour is as contrasted as everything else about him. He sits and drinks heavily from early on, and the alchohol have already made him unable to say how long he's been in the town or how long ago it was that he was in the ToEE. Possible actor: Keifer (sp?) Sutherland

Foes:

Chat: I went all the way with the seasoned cocksure adventurer, with a professional air over him. He seemed deadly to the players... and so they gladly welcomed him into the group. They ended up hating him more than any other character yet, and even though they think he's down... he'll stick around for a bit yet. Possible actor: Christian Bale or Peter Stormare

"Jaroo": I played this one as a senile old man, with unfocusing eyes. He were dying and only wished to be left alone (but sympathy of course made Elmo spend a lot of time with him still, and invite him to councils...). The doppleganger on the other hand I played sort of the "whatever" of Paelban, but also eager to prove worth further employment by Dunrat/the cult, as he killed Yundi as well and tried to kill the druid... with bad results. "He'll be around the place", the gore spattered druid told Elmo later. Possible Actor (Jaroo):

Maridosen: Grumpy bitch, with wide shoulders. I planned on making her a goth girl as above, but sort of forgot it in the initial meeting. The players do not have any suspicions with her, and figure her for simply an Unfriendly Wench. Possible actor: Carrie Ann Moss or Anne Heche

Yssanlash: Didnt have much time to make up a personality of him, since the monk decided to garrote him before he could say a word. Did not work and it evolved into a long, complicated, and exiting battle in the hallway, and obelisk chamber. But I did put him as scared of the obelisk and terrified with the grell. Possible Actor: Errr... Shrek's cousin on his father's side.

Master Dunrat: The players have mostly only heard rumors of this guy, and the druid had seen his back in a dream. Even so, his smug, confident and controlled smile at them made all the players actually start to tremble in terror. I described him as black clothed and with tailor made black armor, while his back is covered in various tatoos (tribal style but no visible pattern). Possible actor: Lance Henriksen

Got a few more, including Spugnoir and the lords of Hommlet, but that'll have to wait.

-Sacremas

"I think, therefore I am... I think"

Andorax
Orc
(10/9/02 5:58:50 am)
Reply
Re: NPC traits
Just thought I'd drop in one thought. I'm not good at 'character sketches' like this.

At one point, someone was asking about handling cultists that are captured, and the subject of Gren came up. I offered a very different personality for her.

Young, naive, from a rich family. She was roped into the cult as part of youthful rebellion, doesn't have a *clue* what sort of dark evils they're really up to. Her devotion, thus far, is blind...and if she is captured (her description lists her as rather dying than surrendering), and confronted with the full darkness of the cult she's a part of, I see her as breaking. She's not fully mad yet, nor is she completely (and irredeemably) evil.

A week spent with Yether, after a very tearful breaking from her dark path, could lead to her eventual redemption (and possably even NPChood).

"Whadda ya mean, Orcs get levels too?!?"

Paelban
Pie
(10/9/02 7:42:12 pm)
Reply
Re: NPC traits
Now for the big two: Lareth and Hedrack. These two make an interesting pair: Lareth feels Hedrack has betrayed him and cast him out of Tharizdun’s cult; Hedrack *will* feel betrayed when it turns out Lareth—and not Big H—is actually the Champion. The possibilities for backstabbing are endless…

HEDRACK: Hedrack is what you get when you go through insanity and come out the other end. Hedrack is in control of his madness, but that does not make him sane—far from it. Rather, Hedrack can channel the raw power of his madness wherever he sees fit. (In case it isn’t obvious yet, I’ve made Hedrack Lawful Evil; IIRC Big T’s alignment is listed as “Neutral Evil” in The Greyhaw Gazetteer, so there’s no reason his clerics can’t be LE. That and I got pretty sick of seeing so many CE’s in the stat blocks. But anyway.) Hedrack is also a far cry from the cackling madman-type of evil cultist; rarely does he show any emotion whatsoever.
Hedrack follows Tharizdun because he is, at heart, a perfectionist—an insane, uncompromising, and murderous perfectionist, but a perfectionist still—and he feels the multiverse is far too imperfect to be allowed to exist. Better to destroy so foul and flawed a creation than to let it persist and insult the hand that built it.

LARETH: I see Lareth more or less as TrinityDM does: about as close to human physical perfection as possible—until you see his face. I also like Siobharek’s take on Lareth (i.e., Lareth = Kurtz), and have therefore given him a German accent.
Like his face, Lareth is broken—betrayed by his god, killed by an “inferior” (Y’Dey), and resurrected only to be forgotten in a hollow, lifeless ghost town. He is not, however, bestial-minded like Festrath: Lareth would just as soon engage the PCs in a lengthy discourse on the essence of being as fold them in half, depending on his mood. He is more likely to talk, however, given his almost total isolation (essentially, he is a Dark Del).
Once Lareth is Chosen, however, it’s a whole new can of worms. After being fused with the destructive essence of the four elements themselves (I LOVE the “Lareth of the Four Elements” idea!), Lareth is more powerful than he has ever imagined possible, and his might may well rival Hedrack’s. Whereas before he regarded the party with indifference, he now sees them as tiny, pitiful things that DARE to challenge He of Eternal Darkness. (And he’s got a light-saber.)

LARETH & HEDRACK: I’ve given these two a category of their own because of the following: 1) Hedrack thinks he is the Champion of Elemental Evil until it is revealed to be Lareth; 2) Hedrack isn’t going to be at all happy about this; 3) Lareth feels Hedrack has betrayed him, so how’s he going to react to the sudden change in his treatment on behalf of the Temple?
The way I see it (and this is an important thing to note: this is just how *I* see it), Lareth will easily let this power and prestige go to his head (ala Ysslanth, but on a far grander scale). Meanwhile, Hedrack will feel betrayed, and I can imagine he’ll be a little “lax” in protecting Lareth until such time as he is fit to summon the Princes (i.e., he’ll let Lareth be beaten half to death before trying to save him).

Roland Delacroix
Pie
(10/9/02 8:29:39 pm)
Reply
Good Ideas here
I, too stole Vimes character but I applied it more to Elmo. I figured an retired cop, broken down over losing his friends, but with a few good ones. Fits Vimes to a T.

Xaod, heh, The party never got into much with him. It's a large party, 6 players but usually 5 a night, so they drop 'xp drains' as soon as they can. Anyway, I played him a little like Ash, thats right, from Army of Darkness. Ash's character traits, reluctantly good, would rather run away, etc, fit Xaod pretty well. If you look at my RttToEE Yahoo site, under the NPC photo section, you can see I even painted his fig up like Ash! I had a good time playing him the few sessions he was in.

The rest of the Hommlet crew never made much of an appearance. Maridosen I played like a man-hating, middle aged b*tch. Very gruff, and on the edge of insulting. Dunrat was a typical, competent, evil-goatee type. My party knocked him out in the moathouse, but he escaped in typical bad-guy fashion, then laid an ambush in the mill. Toridan showed up for a scant few seconds, bursting out of the basement raging to sink an axe in the party paladin before going down.

For the future, i have a few ideas. Im thinking that Duregar by the south entrance would play nice like Joe Pesci in Goodfellas. A short guy in a tough job, he makes up for it by being viscious and taking no $hit from anyone. Still clueless on Mereclar and Terringit though. I've been saving my Christopher Walken for someone reeeaaal deserving, maybe Thrommel, or Hedrack.

Siobharek 
Orc
(10/9/02 10:24:30 pm)
Reply
Re: NPC traits
Just a little comment to an otherwise excellent character study of Hedrack: IIRC, Hedrack has known for a very long time that he's not The One. Otherwise, Tessimon of the Fire Temple wouldn't be toting the arm around (I guess that Hedrack would try the ritual himself before putting Tess through it).

Also, remember that Hedrack got Lareth raised and hid him out of the way. Why? (I dunno, but I think the answer might be interesting)

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Sacremas
Orc
(10/10/02 5:19:21 am)
Reply
Re: NPC traits
Hedrack also almost looked up to Lareth (despite Lareth's lower rank) during the ToEE:

From the Journal of Hedrack; "In my time as supreme commander of the Temple of Elemental Evil, I saw no greater servant of evil than the one called Lareth the Beautiful..." "...What a waste."

It seems that Hedrack saw Lareth as his last surviving loyal and competent servant, and upon fleeing the ToEE sought out the moathouse and ressurected him, leaving the skeleton there to cover up. He then wanted Lareth to come with him to the ToAC where the cult of Big T were ready to take them in, but Lareth, insane from his death and loss of face (pun intended) stayed behind, and when he then came to his senses, all had left the area without him. If Lareth should return to the cult, I suspect that Hedrack would look upon him as the prodigal son returned home, and would guide the Elemental Lareth to be the greatest Champion he can be.

One thing though that I just noticed in the same Journal; "...the Triad are the masters of the Doomdreamers. I shall join their ranks, and eventually become the ultimate high priest of the Dark God himself -- The First."

Translation; Hedrack will plot against the triad. Hedrack may even allow adventurers to kill the Triad. Hedrack is going to end up as the First IMC. Maybe with Lareth as his second and Thrommel as his third?

-Sacremas

"I think, therefore I am... I think"

Edited by: Sacremas at: 10/10/02 5:59:02 am
Siobharek 
Orc
(10/10/02 5:35:50 am)
Reply
Re: NPC traits
Some very good points there, Sacremas. I think, however, that Lareth is outside the hierarchy, outside the box as it were. If Lareth makes it and summons all 4 Elemental Princes, the world ends and the triad... Well, will bask in dreams of Entropy or something.

Hmm... If that's true then Hedrack won't have Lareth summon any more princes before he, Hedrack, is the First.

Interesting...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Trithereon
Orc
(10/10/02 6:11:02 am)
Reply
Re: NPC traits
IMC, Hedrack was also killed during the second fall of the ToEE by events precipitated by some old PCs. So, I added tidbits into a ToEE-history handout about how the doomdreamers had both Hedrack and Lareth raised from the dead because of a prophesy concerning the Champion made by Unariq VolTalsimol. They raised both in the hopes that one of these leaders would fullfill the prophesy.

There are other prophesies about the Champion, so the doomdreamers look for them in many avenues. I introduced my current PCs to the RttToEE plot using a Tharizdun-related module out of the Dungeon magazine and merged the two plots.

IMC, Hedrack was seduced early into the folds of the doomdreamers. While Hedrack he is not the Champion, he has proved to be quite useful. On the other hand, Lareth is bitter over his fate and remains reluctant to embrace it.

Siobharek 
Orc
(10/10/02 6:14:51 am)
Reply
Re: NPC traits
I got my copy of RttToEE fairly early in my campaign, so I made a journal in a ruined necromancer's tower which my neophyte PCs were to inspect. The journal detailed the cloning of Hedrack. Worked out OK...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

TrinityDM
Pie
(10/10/02 7:53:07 pm)
Reply
Re: NPC traits
Quote:
If Lareth should return to the cult, I suspect that Hedrack would look upon him as the prodigal son returned home, and would guide the Elemental Lareth to be the greatest Champion he can be.
Whoa, another major Blade Runner flashback. I already have cast Lareth as Roy... does that make Hedrack Tyrell? Imagine the following scene:

* * *

Lareth enters Hedracks chambers, bearing the rod of force and rings of force armor reserved for the Champion. Hedrack blesses him for the upcoming ritual. "I always knew there was something about you. That's why I raised you."

"Yes," says Lareth. "You raised me. Raised me as I stand before you today. I was the image of perfection... and now look at me."

"That is my point... look at yourself. You're the prodigal son. You have the power now within you to unmake a world. All will flock to your call or be crushed beneath your heel. Physical appearance is nothing, nothing at all, compared to that."

"Nothing," echoes Larth softly. He gently raises his hands, caressing the sides Hedrack's head. "Nothing at all... as even the mightiest become, eventually." His hands clench forcibly together, his thumbs digging in to Hedrack's skull as the head of the Outer Fane flails and thrashes about. After a long moment, the body falls to the ground, where it shudders and then lies still.

Lareth looks down dispassionately at the body, then strides out the door. "Naquent. It is time. Take me to the Temple, and I will fulfill the task for which I was chosen."

* * *
That would be an awesome scene for the PC's to see (perhaps in a dream/vision, or while spying on Hedrack in some way).

Sacremas
Orc
(10/11/02 12:15:46 am)
Reply
Re: NPC traits
Very nasty, and very cool too. I dont think I'll use it just like that, but that's mainly because I like Hedrack (I'm even planning on him returning after Big T has been released as a Worm That Walks...). But if you think it'll do enough of an impression on your players that it's worth knocking off one of the coolest and deadliest badguys in the module, go for it.

Hmmm... I wonder what Monte thought of Hedrack... Anyone care to ask him?

-Sacremas

"I think, therefore I am... I think"

Zagig
Pie
(10/11/02 4:21:19 am)
Reply
Re: NPC traits
Quote:
His hands clench forcibly together, his thumbs digging in to Hedrack's skull as the head of the Outer Fane flails and thrashes about. After a long moment, the body falls to the ground, where it shudders and then lies still.


Cool!!!
I can see Hedrack having a great deal of respect for Lareth. However, I think he would still be cautious around him. When Hedrack raised Lareth with his maimed face, Lareth expressed his displeasure at the time, so Hedrack knows that Lareth might wish him dead.

On a side note, I see Hedrack more as a Kurgan (from Highlander) type personality (including the weird voice).

Edit: On another side note, I always saw Dunrat as a somewhat Joker typer personality, although without the desire to play jokes.

Zagig

Edited by: Zagig at: 10/11/02 4:32:04 am
Siobharek 
Orc
(10/11/02 4:35:38 am)
Reply
Re: NPC traits
I dunno... I think I'm more for the civilized mad evil. I mean, look at the illo of Hedrack. Looks VERY civilized to me...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Roland Delacroix
Pie
(10/11/02 11:40:59 am)
Reply
Forgot to add...
You guys are way ahead of my party, probably why I haven't put that much thought into the big guns yet. Thanks for the ideas.

Anyway, I also had an idea for Tal Chammish. I'm gonna play him like, uuuuuhhhh, that crime boss guy from Snatch (forgot his name). He's mean and vile, and doesn't hide it too good, but tries to put on a face for outsiders. If Tal and some muscle manage to get a PC alone he's gonna take the PC over to a local farm, cut him up, and 'feed 'im to the pigs'.

I've got 2 or three farm communities tied to the temple, through worshipping disgusting gods, they don't know about the end-of-the-world thing. Like those strange families in Lovecrafts works, twisted by evil, everyone else suspects but stays away.

'Snatch' had some great characters in it, Freddy Four-Fingers, that russian 'The Bullet(arrow?)-Dodger', lots of good material there.

deafdungeonmasterRIT
Pie
(10/11/02 11:51:16 am)
Reply
alright..
This is how I will play Hedrack..

Formal, brilliant, insane, chaotic like Hannibal, but organizied like a godfather. I would protary him as Magneto from X Men. If you look at the art of Hedrack, he looks suspicously similar to Ian Kleaston *ms?*. He will be ruthless but brilliant. He cannot keep the temple together without organization. I mean, there are alot of part of the temple are clean. He even have a mindfrayer working for him!

While he is not clearly egoistic, his mind indicates otherwise. He feel that almost no one, save for Lareth and Varachan, are even close to his ability. He want to get things done, period. He want T to be release a nd destorys the world as whole. That is his goal.

For Lareth, I don't think he should start off as chaotic evil. more like Chaotic neutral. He should behave more like Brad Pitt from 12 Monkeys,a cting all nuts, but logic are all there, especially his purpose and intent to establish a goal. I mean, he was b euatiful, he was a lady's man.. he used it had it all until he lost part of his face.

I mean, his charmatic score s hould be high with women, causing them to feel bad for him! I mean, if I was a lady, I would feel bad for him, too!

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