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Offgall Fizziwigg
Faen
(7/15/03 11:30 am)
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Re: Saves..
I think it is more important for a character to always have a chance to succeed at something and fail at something. I think it is in the PHB, but natural 20s/1s result in auto success/failure for attacks and saves but not skills. If a thief opens a trapped chest and the DC is too high for him to make, he should have that 1 in 20 chance to succeed. On the other hand, the thief could be the best in the world. There should always be a chance that he screws his check up.

That is awesome that he got killed that way. That's exactly what is supposed to happen when a dominated character is ordered to attack his mates. I think you made the right decision. That was a good fight. It will be funny when they have to fight the blade spirit again!

Edited by: Offgall Fizziwigg at: 7/15/03 11:56 am
HeresDaryl
Faen
(7/16/03 4:42 am)
Reply
Re: Saves..
Thanks for all the feedback guys... I'm also of the school that says there always should be an element of chance in RPGs. My whole group have always played that way, and everyone takes it as a given. Darkblade's player rang me on Monday and said that if they tried to raise him he would return, sucking up the level loss an' all (it took him 8 or 9 sessions to get the last level). If he does, seeing as how he's a very powerful servant of the god of the dead, who died while pursuing a church quest (in a very crappy manner)... I think I'll give him a break and just drop him to the exact XP total for his current level. I know its not officially correct, but it seems right to me in the circumstances.

Offgall Fizziwigg
Faen
(7/16/03 4:59 am)
Reply
Re: Saves..
I think that's a good idea. You won't get any grumbling from the players, I would assume, considering the circumstances of the death. Be careful though. You don't want to start a trend.

HeresDaryl
Faen
(7/17/03 5:14 am)
Reply
Preparations and first steps
Immediately following the battle with the Formians Nicos, Davos, Beornegar & Imzel carried Darkblade's body and belongings back towards the Temple of Moradin. They relayed what they had fought and discovered to the Dwarves and rested up for the rest of that day & night, discussing what action to take. Davos also revealed himself as Mort to the party now that the 'pesky paladin 'was gone. The following day Nicos cast raise dead on Darkblade (much to Morts disgust) ... which I, as I mentioned above, transformed into a true ressurection instead, with a little help from Kelemvor. So Darkblade was living and breathing again (somewhat surprised to see Mort) and they spent the rest of that day yet again discussing potential courses of action, and what preparations they would need. The following day, I had Mergeld the wizard pay for a teleport spell out of the party's booty and she returned with their newly purchased items (except for Nicos & Imzel, who had asked for items far beyond the amount they had made... So they got the cash).

Thus newly equipped, they arranged with Mergeld and Sharaela for certain spells to be cast on them the following day... Several Fly spells and multiple different magics which would help them resist the flaming breath of Chymon. So early the next morning Nicos, Darkblade, Finn & Beornegar set out across the western bridge towards the fire door. They had a brief run-in with a squadron of spider-eaters & riders about half way across, but beat them off. However, it left Beornegar paralyzed when the dust settled. Thats where we stopped last night. Hopefully Sunday will be a bumper session.

Caranthir
Human
(7/17/03 12:27 pm)
Reply
Saves
Howdy. I'm the player who keeps heading off to college. Daryl, I can just picture Darkblade's players face :lol One of the things I was toying with was to alter the 20-auto success/1 auto fail rule. I was thinking of doing them like similar to critical rolls. A roll of 20 is rerolled, if this is also a success then a critcal success is achieved. If the DC is not met its still a success but a +10 bonus is granted to the result. This can result in an extraordinary success as per 3.0 PHB.
Conversely, a roll of 1 requires a reroll, if another 1 is rolled, a horrible failure occurs, otherwise its just a straightforward failure.
One of the limitations is the extra rolling involved. Any comments?

HeresDaryl
Faen
(7/18/03 1:56 am)
Reply
Re: Saves
Dunno how that would work really. In the situation I quoted above... what would be the effect of a 'standard' failure as against a 'horrible' failure. The spell describes the results of failure as death, so if one of those conditions above is death, which one should it be, and what should the other be, since the spell already specifies a reduced effect for a successful save...

I'm contemplating doing 20 or 1 on saves as if they were skill checks, ie a 1 equals -10 and a 20 equals an extra +10 for a 30... might work a little better than a flat 5% chance of automatic success or failure??

Offgall Fizziwigg
Faen
(7/18/03 5:09 am)
Reply
Re: Saves
"I'm contemplating doing 20 or 1 on saves as if they were skill checks, ie a 1 equals -10 and a 20 equals an extra +10 for a 30."

That's the way I do skills in my campaign. I think it would work fine for saves. I like the idea of auto success or auto failure. Doing the +10/-10 is pretty much the same thing as auto success or failure. The problem is that with saves, the DCs are higher than skill checks. It works with skills because the result depends on how much you succeed or fail the check by. Basically, doing this would help the PCs hit higher DCs and it that is all. If you roll a 1 you fail anyway unless your bonus is huge.

Phaydruss
Human
(7/18/03 2:28 pm)
Reply
Re: Saves
The paladin never asked how come Mort is still around when the last time he saw Mort was in the presence of the last party who 'disappeared'. I'm pretty chuffed that he's either
forgotten, or doesn't care. It means that Mort has another chance to get rid of him (and maybe another party):evil

I havn't seen it posted here yet (probably because it isn't relevant to the adventure), but there is a little backround plot involving Mort. After the other party died, he plundered all of
their gear and bought a cool 2-bladed sword (+1, keen, extendable blades,a la Darth Maul, withough the glowing) but still couldn't afford it completly so he is now geased to find an item believed to be in the ToEE, and return it to the manufacturers of his new toy.

None of the current party are aware of Morts history, (except the paladin and he seems to have forgotten). He's not an espcailly evil guy, just really selfish (NE), and if he can get away with plundering another party he would. (Although as a player, I think that if the group would loose interest if that happened so he is going to concentrate of finding this item so that he can have the geasa removed.

None of this is all that important, I just think that there is more scope to this particular character, and I'm enjoying roleplaying him the way he should be, despite the importance of the ToEE.

(btw, I'm posting this from the 7th page, I don't read up to current levels in case there is important info that might be needed for next session)

HeresDaryl
Faen
(7/22/03 5:13 am)
Reply
another shot at crossing the bridge
We had a long session on Sunday night, and got through alot. The guys fellback to CRM end of the fire bridge, carrying the paralyzed Beornegar. They regrouped and eventually got a neutralize poison cast on the axeman. Their numerous fire-protection spells had worn off by this time so they aborted their attempt for that day. They spent the rest of the day either resting in the open air on the lower slopes of the mountain, or gathering intelligence for their next effort at accessing the fanes. Finn & Beornegar decided to further question Tarren (you will remember that they had captured him previously and left him in the custody of the dwarves). Through the use of a couple of intimidate checks backed up by a major beating, they got all of the information out of him listed in his entry in the module.

It was at this point that they realized the significance of the greater keys and the advantages of being blessed by them. Nicos set to studying a tome they had recovered, written in Draconic, that detailed certain aspects of the worship of the Elder Elemental Eye. After a days study I allowed him to make an intelligence check to discover the ritual for getting the keys blessing. He made the check and was confident he could make it work... assuming he had a greater key and the appropriate elemental altar. It occurred to them that the only altar left intact was the fire altar - and that they only had one lesser fire key!

Unbeknownst to them, I had already decided that another party of adventurers would go exploring the fire temple and the earth bridge complex while they were preparing for their next foray onto the bridge. Hopefully this will speed up getting them into the fanes. Firre had remained in the Fire Temple and Arlainth had moved to the bridge complex (since Eeridik & Tessimon had been withdrawn to the Fanes). Arlainth was slain in the attack, but the other group captured Firre and have returned to the Dwarven enclave with him - and all his gear! If the PCs want his lesser fire key (or the demonstone) they will have to trade for them.

However, as I say, the PCs are not aware of any of this yet... so the following morning, from the other end of the Dwarven held area, they set out across the mist-shrouded fire bridge yet again - knowing they could not yet open the door - but hoping to draw out Chymon and slay her. They then hoped perhaps to gain entry if the dragon had opened the fire door. We never got to that stage, however. Once more the group was attacked by spider eater riders from the towers to either side of the fire bridge, this time including two sorcerers. Yet again, due to their fly spells, the party were able to engage in melee and kill their opponents handily. They pushed on cautiously and after about 400ft or so the mist thinned and they got their first good look at the island, the towers and the door.

As the emerged from the mist, several of the group noticed a few flickers of flame from a scattering of positions on the island cliff-face. Suddenly Brother Finn's Avoral planar ally seemed to come under attack, his body jerking and gouting blood from fresh wounds. A second or two later the party heard a crackling, banging sound. The avoral healed itself and then Finn and his ally started flying forward. Nicos dropped off the side of the bridge and flew forward, just above the water. Imzel and his cohort Gorstag stalked forward invisibly, staying on the bridge. A few seconds later forks of lightning arced out from the two flanking towers and lanced into Nicos, Finn & the Avoral. Finn had wisely cast spell resistance on himself and took only half damage from one bolt. The Avoral was immune to lightning, though it was continually peppered by the distant musket fire (I decided to replace the elite human warriors from the outer fane with fusiliers). Nicos however, took the full brunt of the lightning damage and was very close to death.

Imzel continued forward, though he instructed Gorstag to stay back. He prepared to absorb a lightning bolt, trusting his evasion to save him from a second one. By this means he was able to gauge the range of the bolts and confirm that it was humanoid figures with strange fire-staves that were harassing them from the cliff. Those humanoids were still concentrating their fire on Finn and the Avoral and despite barely nicking Finn with one bullet (+1 bullet at that) the Avoral was struck with several and plummeted to crash onto the stone bridge. Nicos tried to fly back out of range of the towers but was caught by another two bolts... and charred to a cinder! His heavily armored corpse smashed into the water and started sinking.

The rest of the group, even Finn & Imzel, started to retreat until Beornegar uttered the question 'who has the keys?'. Yep, you guessed it, Nicos had the keys! The whole table groaned, and I think almost gave up on the entire campaign there and then, until Finn decided he had one last trick... He dived out of the air, through the lightning bolts & bullets and plunged into the water where Nicos had caused the lake to ripple. Finn was also fully armed and armoured and started to sink rapidly. He caught up with Nicos body and grabbed it. Then he attempted to cast his 5th level domain spell - Teleport. I had him make a concentration check, DC 20... which he made, and then I rolled a flat 20% chance that the word would just come out wrong under water and it didn't! Suddenly a soaking wet Finn and a well done Nicos appeared back in the fire bridge complex main hall, amidst alot of surprised dwarves.

The rest of the party regrouped back there, also hugely relieved to see both clerics, even if one was (temporarily?) dead. Next session should be next Sunday... I expect them to try to get the blessing of the fire key before trying the towers again.

Infiniti2000
Verrik
(7/22/03 7:52 am)
Reply
ezSupporter
Re: another shot at crossing the bridge
"The whole table groaned, and I think almost gave up on the entire campaign there and then..."

Be careful! I don't know if you meant this comment seriously or not, but do not make things so difficult that the group will never succeed. Perhaps it is time for a message from Varachan to help them out. Something as simple as "stay on the bridge to avoid the lightning" or whatever works for you. If you want them to continue, you might need to help them out in addition to giving them a small nudge. Good luck!

HeresDaryl
Faen
(7/22/03 3:00 pm)
Reply
too difficult
I think I've already overplayed Varachan's hand a bit... but I'm not too worried. They're on track to get blessed by the Greater Fire Key, which will protect them all from the lightning and allow them to open the fire door, so I expect them to start making inroads into the outer fane within the next session or two... It was just bizarre that it happened to be Nicos who was carrying ALL of their collected keys and Nicos who got zapped!

Btw, Nicos' player has confirmed that he will return presuming the party gets him raised.

HeresDaryl
Faen
(7/28/03 7:56 am)
Reply
At the door
The following day, with their latest setback fresh in their minds the party set about getting their quest back on track. The soul of Nicos refused to return when Finn tried to raise him, so they granted him an honorable burial and set about recruiting some extra bodies. First was a huge Earth Genasi fighter, calling himself Stonefist, and the other was a mysterious warrior who arrived seeking to fight alongside Templar Darkblade. He introduced himself as Fron, the Undead Hunter (shameless use of the SKR written NPC). Darkblade didn't take to him immediately, but told him he was free to accompany the group for the time being.

They then set about locating the other party of freebooters they had heard about, who had purportedly fought through the fire temple area, to see if they had recovered anything (such as a lesser fire key... ). By now, the initial dwarven recon party had turned into a full scale reoccupation of the mines. I've determined that there's currently a couple of hundred dwarves now inhabiting two thirds of the CRM. So it took the PCs quite a while to track down the other party among the bustle of dwarven masons and crafters.

Eventually they found them and introduced themselves. The other party were obviously feeling honoured to meet them and were quite friendly. The PCs showed them the lesser Fire key that they already had and asked if they had found a matching item. They happily confirmed that they had, on an insane gnome that they had captured. Imzel asked them would they be willing to trade for the key. This started a huge arguement withing the PCs party, with Beornegar advocating just taking the key, by force if neccessary (this was out loud, in front of the other party... who were not pleased, needless to say). This led to Finn trying to cast hold person on Beornegar, who resisted and punched Finn in the chops. Finn then drew his morning star and swung! He missed, but Beornegar freaked out, drew his greataxe and laid into Finn before anyone else could act. One of his swings was a crit and he ended up dropping the priest unconscious, almost killing him!

Darkblade, Imzel & Stonefist stepped in to calm the situation, Beornegar stormed off and Finn was healed. They eventually got the key in exchange for a periapt of wisdom +2 and the promise of also being blessed by the greater key. So the following day the PCs, their cohorts and the six members of the other party all made their way towards the Fire Temple. The other party led the way, all the way to the bronze doors. At this point they admitted that they had bypassed the main temple cavern and simply moved onto the bridge area to the North. Suddenly everyone was wary. They were expecting a fight... and they got one. Brother Finn cast a quick dispel magic to open the doors and the whole group inched into the doorway. The other group of adventurers made their way to the right to investigate.

Finn cast detect thoughts and eventually managed to filter out the minds of his companions to identify a sinister presence in the fire pit. Darkblade used his detect evil, but was overwhelmed by the suffocating aura of evil permeating the entire chamber. In the meantime Imzel had crept forward, closer to the edge of the pit. Suddenly a huge, serpentine head appeared, emerging from the flames. A Fire Wrack! It inhaled sharply and then belched forth a gout of disease-ridden, super-heated gas at the party. Brother Finn succumbed immediately, falling unconscious. Beornegar dragged him back out of danger before joining the fight and Fron fed him a potion as he was healing himself. Mort was also frantically healing himself with his stock of potions. The rest of the group were all engaged with the monster, while the other party were battling the burning dead on the far side of the pit.

The battle raged for close to a minute, with the Dragon proving a very tough opponent. The full party and both cohorts eventually joined in (Imzel & Finn were just healing the others) Finally, as it tried shuffle back to catch everyone in its breath weapon for the third time, it was caught with several parting blows, reducing it to 0 hps... Filled with Malice as it was, it breathed anyway, dropping in the process. Its final breath however was enough to incinerate Beornegar & Stonefist. The weary but victorious party withdrew with their dead. As they knew little of Stonefist, they performed the sacred rites of Kelemvor and interred him. For Beorneagr however they petitioned to Sharaela to sell them the temples one and only scroll of True Ressurection. This cost them 5,000 gp in coin, plus an enchanted morning star and two suits of enchanted full plate. It was a good thing brother Finn made the caster level check to read the scroll! Again they rested and planned.

While they were doing so a wandering priest was escorted from the south gate to their suite of chambers... a priet of Savras, by name Tibidoc, seeking his colleague Nicos. They informed the newcomer of Nicos demise and he requested to be allowed to join them, to complete the task his fellow cleric started. Of course, they were happy to have him. The following day they returned to the fire temple, and by use of flight managed to ferry all participants to the platform and performed the blessing. At long last they were ready to cross the bridge and attempt entry through the fire door. The group set out, with Mort, Imzel & his cohort Gorstag gulping down potions of invisibility first. Beornegar, Finn, Fron & Darkblade followed behind. They were all on the lookout for Spider-Eater riders, but they never appeared (Hedrack deemed it a pointless waste of resources to set them against this group). Once the visible party members got clear of the mist however it wasn't long before the fusiliers were dispatched and opened fire. A brief exchange occurred, during which Brother Finn was again injured to unconsciousness, but once the invisible party members closed with the fusiliers it was over quickly.

We left it there last night, with the party assembled outside the fire door, all blessed by the key, ready to storm the outer fane... sorta. We should be on again on Wednesday, so I'll post afterwards.

HeresDaryl
Faen
(7/29/03 8:53 am)
Reply
The cast...
Just occurred to me that it might be time to post the party status again, since I haven't done so in a while.

Templar Darkblade - Aasimar Paladin 6/Templar 4/Divine Champion 2 of Kelemvor... and his potential cohort Fron, Human Fighter 6/Rogue 5

Mort of Lantash - Human Fighter 9

Brother Finn - Aasimar Cleric 9 of Oghma

Imzel of the Red Tiger - Rogue 4/Cleric 1 (of Uthgar)/Spellfire Channeler 6... & his cohort Gorstag, Human Barbarian 8

Beornegar - Human Barbarian 6/Fighter 5

Tibidoc - Aasimar Cleric 7/Divine Disciple 1 of Savras

Mylan - Moon Elf Druid 8 of Silvanus


Edit: Corrected Beornegar's levels

Edited by: HeresDaryl at: 7/31/03 6:00 am
Offgall Fizziwigg
Faen
(7/29/03 9:30 am)
Reply
Re: Fire Wrack
Dang. That fire wrack sounded very nasty. Looks like you have a tough group of characters. The Outer Fane should be very interesting. Does Hedrack have a plan for them yet?

HeresDaryl
Faen
(7/30/03 3:56 am)
Reply
Outer Fane
The group took a long time to coordinate themselves to attack the fanes, so the plans of the DDs are well progressed. By now, Lareth has been ressurected and brought to the recovered temple and excavations are in their early stages. From what Hedrack has seen, he would be pretty confident that he can keep the party out of the fanes for as long as it takes to release the dark master. I've made a few changes to the fanes, replacing the Ogre guards with Dragonkin and ditching the elite human guards at 15 for another 3 Minotaur Barbarians. Tessimon & Eeridik are now also stationed in the fanes... in fact Tessimon is currently buffing herself inside the Fire Door to aid Chymon. If the party survive that encounter, the Invisible stalkers will be dispatched next with instructions to target Darkblade & Imzel in particular (I may have Eeridik back them up too). Beyond that He had not devised any other specific plan.

I have decided that several of the towers are now deserted and the rest are undermanned, due to the number of riders & fusiliers that have been killed, so there probably won't be much more interference from them. If the party survive the Fire Door & the Invisible Stalkers then Hedrack will likely go for a 'shock & awe' approach... sending the two nagas (one may be a bone naga by that stage) Thrommel, and his recently spawned lackey Aramil the Sun Elf Fighter/Wizard, and possibly a planar ally demon to sort the party out once and for all. If that fails, he will simply fortify with his lieutenants and cooperative guests, and slay the impertinent sellswords if and when they come for him.

Infiniti2000
Verrik
(7/30/03 5:56 am)
Reply
ezSupporter
Re: Outer Fane
"...in fact Tessimon is currently buffing herself inside the Fire Door to aid Chymon."

That spells doom for the party...I love it! Imagine Chymon with a few buff spells: fire shield (cold), bear's endurance, bull's strength, spell immunity (pick two the party is known to cast that isn't cold/fire), magic vestment, etc. Tessimon can pretty much just hang out behind Chymon and heal her. That is gonna be one nasty fight...I look forward to the recount. :evil

HeresDaryl
Faen
(7/31/03 4:42 am)
Reply
Chymon & Tessimon
So the party was poised outside the fire door, catching their breath and doing some quick healing and buffing. They were joined by Tibidoc the priest, who had followed them across the bridge, also girded for battle. Imzel touched the greater fire key to the door, and as it slid smoothly into the ground most of the party leapt to either side. Only Imzel & Finn stood in the doorway. Chymon was already invisible and had her fiery breath readied, waiting to catch as many intruders as possible, before they started to fan out. Finn & Imzel spotted a group of seven figures at the far exit to the chamber, Imzel managed to make out that six of them were heavily armoured Dragonkin while the seventh appeared to be a female humanoid in red lacquered armour. He guessed that she was a spellcaster and readied to blast her when she started to cast.

Mort & Tibidoc also stepped into the doorway and Mort fired off a shot from the musket he grabbed off a dead fusilier outside. He hit one of the Dragonkin and wounded it quite badly. As Finn started to move from the doorway into the chamber, Chymon decided to breathe catching four of them. None of them made the save and Tibidoc was scorched to unconsciousness immediately. The others were all very badly wounded - especially Mort, whose player had reminded me that he was carrying 7 shots worth of smoke powder, which exploded for an extra 7d4 damage. Now, however Beornegar & Gorstag ran from either side of the door and charged the beast. Both landed solid blows, even though Beornegar was bitten as he approached. Tessimon was still buffing herself at this stage, believing that she would have some time before dealing with the intruders.

Darkblade & Fron also joined the melee with the wyrm, Darkblade landing a savage smiting blow. I had rolled 2 rounds before Chymon could breathe again, so she lashed out in melee at her four attackers, dealing huge damage, but dropping no one. Finn had just healed Tibidoc back to consciousness, and 'Doc' had got to his feet and cast a healing spell himself. Mort rushed forward to join the melee, despite his many wounds, but he got caught by a bite as he ran in and was shaken like a rat by a terrier before being flung across the floor. Brother Finn groaned as he started towards him. Now Beornegar, Gorstag, Fron & Darkblade all unloaded on Chymon... before their actions she was on 134 hits, by the time all four of them had finished she was... dead! Beornegar hit 3 out of 4 times for over 70 damage, Gorstag hit for 20+, Fron did no damage and yet, Darkblade was able to finish her off with a smite and a normal hit. I wasn't expecting that!

And neither was Tessimon. Suddenly the group was advancing on her from all sides of the room. However, she didn't panic... she already had Endurance, Magic Vestment, Protection from Good, Shield of Faith and Spell Resistance cast and was about to open up with the flame strikes... when Tibidoc tried a speculative Hold Person. Got a 25 to beat SR, no problem... she still has her will save - rolls a 3! I really wasn't expecting that! So the rest of this battle, which I was expecting to be too close to call, turns into a game of bait the Dragonkin. The party tried to draw away, or just kill the Dragonkin warriors before Tessimon recovered from the Hold. I think it took until round 5 before Gorstag landed the deathblow on her and the last Dragonkin tried, unsuccessfully, to flee. So the guys then took turns watching the corridors while they stripped Tessimon of her gear and searched in vain for anything other than coin in the pit =0)

They spent a couple of minutes searching, and could hear sounds of movement and shouting in the distance. Then they suddenly saw Beornegar, who was on lookout, get pummelled by an unseen adversary (The Invisible Stalkers & Eeridik). Several of the others ran to attack the area around the Barbarian and once or twice a couple of them felt like they actually connected. Tibidoc used his scroll of see invisible and tried to coordinate the rest of the party against the Stalkers, while conducting his own private duel with Eeridik. Eventually Finn cast an area dispel magic, which shorted out alot of items briefly, and hosed Eeridik, permanently. He was dead within less than one round of becoming visible. One of the Stalkers had also been slain, and the other fled when it was down to 30 hits. I decided it would leave the area for good (Hedrack doesn't react well to failure).

So we left it there, with the party looting Eeridik and arguing about where they should rest up. So Sunday should be 'The Hedrack strikes back'... Thrommel & Spawn, the Nagas & maybe a Demon??

PS. Sorry Infiniti, I know that wasn't what you were expecting... same here =0(

Edited by: HeresDaryl at: 7/31/03 5:48 am
Offgall Fizziwigg
Faen
(7/31/03 5:43 am)
Reply
Re: Daryl's Campaign - Dessarin Hills
Awesome fight. That's the way things go in my campaign. My dice fail me at a crucial moment. Plus the tank in the party does an insane amount of damage. The monk and the rogue have boots of speed and get 5 attacks each on a full attack round. The PCs can get pretty powerful and do some amazing things you don't expect. I guess that's the beauty of the game. They can fight the toughest creatures and win. I bet it felt great for the players to basically run over that group.

HeresDaryl
Faen
(8/4/03 3:57 pm)
Reply
It was Inevitable, really...
Well, its finally happened. Everyone except the newly arrived cleric Tibidoc and Darkblade (who had returned to Waterdeep to rally some followers to his cause) is dead - or possibly undead??

After the last session, Darkblade withdrew with his cohort Fron back to the crater ridge, and on to Waterdeep. As he left, Mylan the druid finally rejoined the group with a new animal companion, Sergei the red tiger (Silver Marches). The group decided to push on, though they had used much of their resources against Chymon & Tessimon and subsequently Eeridik & the stalkers. They made their way to area 3 unhindered and from there moved to the vestry, where they used detect magic and grabbed the robes and contents of the box. At this point they were attacked, by the dark nagas and a force of minotaur guards (replacing the bugbears) coming from area 7.

This was a long and difficult fight, and Beornegar fell here, struck down by a raging minotaur. Eventually, through many uses of dispel magic, the PCs prevailed, killing both nagas and all the minotaurs. They were, however, all badly wounded and decided to beat a retreat without taking time to heal themselves. There was one last surprise for them when they got to the fire door. They were greeted by a former colleague, Aramil the Sun elf war mage at the door, who said he had been sent by Darkblade to aid them. By the time a couple of them figured out that he had not been blessed by a key, and had previously been dominated by Thrommel, the newly made vampire had dominated Gorstag the barbarian. Gorstag then attacked and critted Imzel, and knocked Mort unconscious. Another round later and a horde of 23 advanced dire rats were swarming over the party.

I couldn't believe it when, one at a time I rolled the bite attacks on the remaining PCs and with only one or two successful bites on each for 8 or 9 damage at a time, they all looked at me and said 'I drop, I'm at minus X' Only Tibidoc survived the first round of attacks. He ran to the door and started opening it, which saved him, as the sunlight streaming in kept Aramil at bay...

So we'll pick it up a month later, with a crack commando team assembled in Waterdeep, setting out with Tibidoc (and maybe Darkblade) to try to finish off what was started. I'm not sure if we'll see this through to be honest... It will depend on whether the guys take to their new characters or not. I guess we'll know on Sunday.

DestyNova1
Faen
(8/4/03 6:53 pm)
Reply
Bummer
Man...thats ultra nasty.

I do suggest that you don't turn them into vamps and have the new PCs fight them. That would be way to demoralizing. Just quietly shuffle them off picture.

Considering how close they are to the end..Hmmm..I'm having some trouble seeing the game continuing. Hedrack and Co. are well on their way to opening the nodes and this is one heck of a moral boost. You may want to have another team clear out the recovered temple so everything doesn't collapse in the 1 month intervel(Think on it. One month is plenty of time for a beholder +stone shape spells to open the nodes back up)
Turning Aramil into a vamp was a mistake IMO. Turning PCs/Former PCs against each other is a nasty tactic as i mentained above.
Be prepared for slash and burn tactics if they continue. I wouldn't be surprised if exhustion has started setting in due to a long campaign(No roleplaying, just kill everything that moves.)


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