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pdrussel
Pie
(11/1/02 2:01:07 am)
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The Bebilith & Dispel Evil...
Well, I'm quite disappointed with last nights gaming session as I suffered from the old forgetting important things in the heat of the moment syndrome.

The previous session ended with Eeridik's Bebilith having just been summoned due to the parties Half-Dragon spewing a lightning bolt across the magic circle. Since then I'd been quite looking forward to the Bebilith tearing apart the armour of the party and causing general mayhem as it's the first real challenge they've faced.

Last nights session started with the parties monk skirting past it, taking an AOO (failing the poison save) then taking the full brunt of the Bebilith's attacks for one round (again failing the poison save) and falling to the ground, quite clearly dead.

Then the parties Cleric of Moradin strolled up to the Bebilith with a Dispel Evil running and touched it. The Bebilith failed its save and it got banished back to the Abyss.

Needless to say the important thing that I forgot in the heat of the moment was that the Bebilith was held by a Dimensional Anchor.

Now to my question, would a Dimensional Anchor stop Dispel Evil? The spell isn't specifically mentioned in the list it affects but my gut feeling is that it probably would be.

Also, in the Bebilith's write-up it makes no mention in the Special Qualities section as to having Tanar'ri Qualities (i.e. the immunities and resistances) which would imply that it doesn't have them. How have you played it in your games?

Finally, to help offset my complete failure to remember the dimensional anchor, the rapturous cheer the players yelled out in unison when the Bebilith was banished was great to hear!

Cheers,
Paul.

madfox
Orc
(11/1/02 2:47:29 am)
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Re: The Bebilith & Dispel Evil...
Take a look at dispel evil from the SRD:
Quote:
2. On making a successful melee touch attack against an evil creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.


As you can see, the fact that a bebilith is not a tanari has got nothing to do with the spell. It is an evil creature from another plane so dispel evil can send it home. I do agree that dimensional anchor would prevent the creature from being send home. After all, dispel evil is not an automatic event since there still is a will save and a SR check.

O well, the fact that your players cheered when it was gone, clearly shows it scared them shitless and that is what you want when you state you need more challenges ;) Sometimes even the fear of a challenge creates the actual challenge.

pdrussel
Pie
(11/1/02 4:10:13 am)
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Re: The Bebilith & Dispel Evil...
Hi Madfox,

actually, the point I was trying to make about the Tanar'ri qualities is that in some instances of a Bebiliths writeup I've seen the qualitites included (see The Monster Search Engine) whereas in the SRD it's a little bit ambiguous so I was wondering if other DM's played it with the qualities or not... Apologies for the misunderstanding.

And yes, they were scared shitless which does make up for it's premature end!

Cheers,
Paul.

SSShadowcat7
Pie
(11/1/02 8:24:07 am)
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Re: The Bebilith & Dispel Evil...
I ran the bebelith without the qualities mentioned above. Seemed to work fine. I think the CR would need to be higher if they were added in.

As to the dispel evil working or not, I'd have to say that at the very least it would dispel the dimensional anchor effect and allow the bebelith to return on its own if it so chose.

IMC the party cleric targeted it with a dismissal spell and the creature failed the save. It served as a means of dispelling the dimensional anchor on the bebelith, but the creature was not sent away. It decided to stay for a while and tear a few people up. Now it is wandering the mines in search of more fun before it hops back home.

PS- Something I also did was make the cleric roll a 'dispel check' against the caster level of the dimensional anchor to see if it would actually get dispelled from the dismissal.

Edited by: SSShadowcat7 at: 11/1/02 8:26:25 am
madfox
Orc
(11/1/02 8:28:53 am)
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Re: The Bebilith & Dispel Evil...
You are decreasing the power of dimensional anchor quite a lot this way. By the book only a dispel magic will remove that dimensional anchor.

SSShadowcat7
Pie
(11/1/02 8:47:10 am)
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Re: The Bebilith & Dispel Evil...
But the book has gray areas. I see your point, but both dimensional anchor and dismissal are 4th level spells and have pretty much opposing effects.

I ruled that with a failed save on the part of the bebelith and a successful "dispel check" (I'm terming it that because I have no better wording) the dimensional anchor would be dispelled. If either of those two stipulations were not met then nothing would happen.

Maybe I'm too nice a DM, but it seemed to me that for the effort of the PCs and a few good (lucky?) die rolls they should get some benefit out of it. Note that it didn't really help them in the long run because the bebelith is still there. Just because it can plane shift back home doesn't mean it will. There are plenty of fun things to do for a while once on this plane, and I figure the demon doesn't get to play in this kind of playground too often.

Anyway. I see what you're saying about only allowing dispel magic to take away the dimensional anchor effect, but it seemed good storytelling and a decent reward for good tactics on the players parts.

Infiniti2000
Pie
(11/1/02 9:12:48 am)
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Re: The Bebilith & Dispel Evil...
Per the SRD, the dimensional achor "does not prevent summoned creatures from disappearing at the end of a summoning spell" so I would rule that it does not affect dismissal or dispel evil. Otherwise, the dispel evil would be able to dispel the dimensional achor (per effect #3 of the dispel evil), but as soon as that is accomplished the dispel evil ends. Clearly, two dispel evils would get rid of the bebilith. I'm not sure if what I wrote makes sense, but I think I understand it. :)

Dave White
Pie
(11/1/02 9:30:11 am)
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Re: The Bebilith & Dispel Evil...
Quote:
Also, in the Bebilith's write-up it makes no mention in the Special Qualities section as to having Tanar'ri Qualities (i.e. the immunities and resistances) which would imply that it doesn't have them. How have you played it in your games?


They don't have them for a simple reason: they aren't Tanar'ri. The non-SRD write-ups you've seen are mistaken.

BogonTheDestroyer
Pie
(11/1/02 9:46:25 am)
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Let me in too!
From the SRD:
Quote:

Dispel evil
Abjuration [Good]
Level: Clr 5, Good 5, Pal 4
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target or Targets: The character and a touched evil creature from another plane; or the character and an enchantment or evil spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: See text
Spell Resistance: See text

Shimmering, white, holy energy surrounds the character. This power has three effects:

1. The character gains a +4 deflection bonus to AC against attacks by evil creatures.

2. On making a successful melee touch attack against an evil creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.

3. With a touch, the character can automatically dispel any one enchantment cast by an evil creature or any one evil spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and SR do not apply to this effect. This use discharges and ends the spell.



Also

Quote:
From Dimensional Anchor

Any creature or object struck is covered with a shimmering emerald field that completely blocks bodily extradimensional travel.



Here is my take on it....

1. Dispel evil cannot dispel the dimensional anchor. It clearly states that it can dispel any one ENCHANTMENT cast by an evil caster OR an evil spell. Dimensional anchor is not an evil spell. It was cast by an evil caster but it is not an enchantment, so, no go there.

2. Yes, dispel evil will drive a creature back to its home plane, or try at least. Unfortunately it will fail as per the description of dimensional anchor (completely blocks bodily extradimensional travel.). That seems pretty clear. The dispel will try to send it back, but it will be resisted. Just to help the PCs a little, remember to describe the Bebilith as being encased in an emerald glow (as per the Dimensional Anchor spell). Any spell casters should get a spellcraft roll to identify the anchor.

One question I have is, how long will the Dimensional Anchor last? The duration is 1 min/level and it is cast by an 8th level caster. Does this mean that if the PCs can just get away from it for a while, it will eventually leave when it can?

BogonTheDestroyer

Siobharek 
Orc
(11/4/02 12:27:42 am)
Reply
Re: Let me in too!
No, I'd think that Eeridik managed to make a lasting effect. If you have BoEM2, I'm sure there's a soul magic spell that'd do it.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

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