Author
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Comment
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Siobharek 
Orc
(11/4/02 5:45:43 am)
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BoVD tie-in, Mk. 2
The previous thread got lost in (pardon the expression) general geekiness over the Vile qualities of the Dark Book. Andorax' suggestion for making some kind of formalized shopping list for bringing EVIL into RttToEE is still excellent, and there even were some suggestions.
So, with that in mind, here's what Chartam, DeafDM, ronin, yours truly, and Andorax came up with. I'll be more than happy to add new comments to this post and, once there's enough material, we can nag one of teh moderators into shifting the whole post/thread into the BoB.
Chapter 1: The Town of Hommlet
I think that there should be little BoVD material used in Hommlet. It's too early in the adventure, and this is the place that is still "normal". Not until we get to more exotic locales should the flavour of the BoVD come through. That said, there are a few minor things that can be added at this point.
Chatrilon Unosh
- Add these spells to his spellbook: death grimace (since he's more of a spy and less of an assassin, he probably won't be using this spell much), stupor (useful if he takes a prisoner).
28. Mill
Master Dunrat
- Changes to prepared cleric spells: replace inflict minor wounds with slash tongue, replace read magic with preserve organ, replace cause fear with sorrow.
- Add evil spell component: humanoid child's eye. (BoVD 45-46)
In the millhouse, there should be some torture instruments that help the cults extract information from the real Jaroo (not the Doppelganger version) and torture certain citizens to take over their identification. Of course, this helps the adventurers to prepare themselves against insane and depraved cultists.
Chapter 2: The Moathouse
22. Torture Chamber
- Use the detailed descriptions of torture devices to provide flavour. (BoVD 37-38)
- The lingering evil leaves a cold chill in the room and grants the ghouls the effect of a bless spell. (BoVD 35)
24. Excavated Relics
- The black scepter contains a spring needle trap. ("Spring Needle Trap in a Sword Hilt" BoVD 40)
32E. Black Sun
Festrath
- Changes to prepared cleric spells: replace mending with slash tongue, replace bane with angry ache, replace death knell with wave of grief, replace contagion with sadism.
- Add evil spell component: humanoid finger. (BoVD 45-46)
Chapter 3: Ghost Town and Ruined Temple
Temple Key
3. Ruin and 12. Adept's Quarters
Alubya and Krebbich
Consider adding the following spells to the adept spell list for evil adepts: 0-Level - no light, preserve organ; 1st-Level - bestow wound, drug resistance, sacrificial skill, sorrow, stupor, suspend disease; 2nd-Level - addiction, entice gift, masochism, sadism, sap strength, wave of grief, wither limb.
Chapter 4: The Hamlet of Rastor
In spite of the new drugs offered in BoVD, Tanbrosh is well-designed to work in this situation. Here it is in the new description format, with a few changes to match the new drug rules:
Tanbrosh: A dried pellet made from a flowering growth in the Rastor area, Tanbrosh is dissolved under the tongue.
Type: Ingested DC 25
Price: 6 gp (sold at 5 cp in Rastor)
Alchemy DC: 18
Addiction: Vicious
Initial Effect: -2 points of Wisdom damage.
Secondary Effect: +2 alchemical bonus to Strength and Constitution.
Side Effects: The addict suffers addiction damage on the first day of withdrawal, becomes catatonic on the second day, and dies on the third.
Overdose: None.
Chapter 6: The Inner and Outer Fanes
ronin -- The First should use the masochism spell. It is only 3rd level and gives him a +1 on attacks, saves, and skills for every 10 points of damage he takes. With well over 100 HPs and a heal spell this guy can rack up some major bonuses to hit. Coupled with the fact that the guy's bed is an iron maiden and he's into self-flagellation makes the spell seem like a natural choice.
ronin -- The Third should have sadism for the same reason. This gives the same type bonus for every 10 points of damage the Third can deal to the enemy. It specifically mentions that the Thrid is sadistic and despicable and when not required elsewhere will torture slaves and prisoners to death in her bedchamber! Definitely a likely spell for her to choose.
Siobharek -- One might also argue that the two were masochists and sadists, respectively.
Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. |
Andorax
Orc
(11/4/02 8:58:52 am)
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Re: BoVD tie-in, Mk. 2
Dying Curses are definately appropriate, but only to priests of "Big T" himself. Priests of the EEE don't really know any better and have no particular desire to achieve oblivion, but priests of "Big T" know full well (at least, those that are in on THE PLAN) that there isn't going to be a world to be raised into anymore.
Specifically, even though it's more than the typical (usually Dying Curses are supposed to be rare), I would suggest:
1) Master Dunrat (Chapter 1, Area 28 - The Mill). He's just high enough level, and he'll give the PCs a good solid taste of what lies ahead and just how deep the evil runs. Especially when the good Cannoness Y'Day can't remove it.
Recommended curse: "Night be as Day". Darkvision 60' granted, even if previoiusly not posessed, and even through magical darkness. Light isn't simply the "light blind" of Orcs and Drow...light is literally blinding. The PC can no longer see in a lighted area (treat it as if a dark area).
Objects that cast or project Darkness will provide him "light" to see by...and the PC can see by the light of a Torch of Revealing. You might drop a few more such torches and cones into the adventure if you go this route.
Recommended cure: To remain in an area of light as brilliant as daylight (requiring lots of lanterns or magic) for 24 hours without interruption.
2) Terrenygit (Chapter 5, Area 11 - West Gate's Priest Quarters). Again, he's well positioned for a "get serious" approach. Terrenygit is a priest of "Big T", and this is a good opportunity to even more clearly show the difference between the two.
Recommended Curse: "You Shall Carry My Scent!" The inflicted PC now suffers from Troglodyte stench, only detectable to good-aligned individuals. Any time the PC becomes angry, excited or afraid, he exudes a troglodyte-like stench.
Recommended Cure: To achieve a state of complete calm for an entire week's time, followed by bathing in holy water. A monastic order could be very helpful with the former.
3) Either Hedrack or Naquient (Chapter 6, Area 19/30 - Hedrack's/Naquient's quarters). Use whichever would have the better dramatic effect. Typically, this would be Hedrack, but Naquient has played a big role in some people's campaigns, so go with whichever one will have the best emotional impact. Hedrack not imposing a dying curse might grab the PC's attention and clue them in that his attitude is a bit different.
Recommended Curse (Hedrack): "Be cautious." Hedrack's planning and careful scheming have brought him to naught, so he shall assure that another might suffer the same. The PC is no longer able to act immediately, and loses every-other action in combat. He must declare his intended action in one round (thus spending that round planning how best to go about it), and then actually take the action in the following round.
Recommended Cure (Hedrack): Spend a month's time planning (at least 8 hours a day) a major accomplishment, task, or activity. It has to be something that will require at least that much time to get all the details figured out.
Recommended Curse (Naquient): "Return" Similar to what happened to her onetime "lover", the individual cursed will rise as a Spectre as soon as he or she is slain. For the purpose of this curse, consider Naquient to be "imposing" the curse as long as the PC has the prospect of so-returning, and as long as the PC exists as a Spectre (which, in this place, could well be a few hours).
Recommended Cure (Naquient): None. Or, die, then be killed as a Spectre by the party, then be raised.
4) Potentially ALL of the Triad (Chapter 6, Inner Fane L8 Rooms 3 & 4, Chapter 7, Room 30). Oblivion comes, so being raised is meaningless. Strike out from beyond the grave and do whatever is necessary to assure the end.
Recommended Curse: For the First and Third, inflicting their fetishes (Masocism and Sadism, respectively) on the entire party is a good starting point, although that's potentially not sufficient. Judge for yourself. Nothing comes immediately to mind for the Second.
"Whadda ya mean, Orcs get levels too?!?" Edited by: Andorax at: 11/12/02 7:46:20 am
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Blackthorne
Pie
(11/7/02 10:36:23 am)
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Spells
I´m currently altering the spell lists of spellcasting NPCs in the CRM to include some BoVD spells. As soon as I´m finished (probably next week), I´ll post the results here, if you are interested.
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Siobharek 
Orc
(11/7/02 12:47:59 pm)
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Re: Spells
Oh, yes please! I'm coming round to changing Firre. With the demonstone, I should be able to let myself run wild.
Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. |
Belial
Pie
(11/7/02 6:13:32 pm)
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Disease.
I am hoping to put something together as well; one I can think of now is the idea of the temple/altars in the CRM having the potential to pass on the relevant disease. I can’t remember the names (as I’m at work) but those that infect when 30 hp of damage is done of fire, acid, lightning, etc.
Belial.
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Blackthorne
Pie
(11/9/02 3:31:28 am)
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Spell replacements for CRM
Here are the BoVD spell replacements I would suggest for the CRM. I did not replace any prepared buff spells, since I figure that many of you guys out there already prepared „buff stats“ for the baddies (like I did).
Each entry contains the replaced spell, followed by the replacement spell from BoVD. I did not use corrupt spells here. These should IMHO be saved for the real bad guys. The only exception here is Firre Oranac.
You will notice that some NPCs do not appear in this list (Heunar, Tarren, Eeridik). I did not want to touch Eeridik´s spell list, since it seems pretty specialized on buff spells. For Tarren and Heunar, I simply found no fitting BoVD spell.
I handed out the Drown spell to some water temple clerics, since I find it to be very fitting (it is officially an arcane spell).
You might not want to hand out BoVD spells to NPCs like Fesad & Steeran, since these guys are not associated with the temple. In this case, simply do away with their entries here.
So here we go (beginning at west entrance, proceeding clockwise, finishing with the web enhancement):
Main Gate:
Terrenygit
0: Guidance to No Light
1: Command to Angry Ache
2: Spiritual Weapon to Sap Strength
3: Blindness/Deafness to Clutch of Orcus...err, Tharizdun
Dispel Magic to Unliving Weapon
Earth Temple:
Miikolak
0: Guidance to No Light
1: Bane to Sorrow
2: Spiritual Weapon to Wither Limb
Uskatoth
0: Cure Minor Wounds to No Light
1: Random Action to Angry Ache
2: Rage to Wrack
Snearak
0: Detect Poison to No Light
1: Command to Sacrificial Skill (only when encountered during ceremony, probably already cast)
Water Temple:
Kelashein
0: Guidance to Slash Tongue
1: Command to Heartache
3: Blindness/Deafness to Drown
Nilbool
1 (Wiz): Magic Missile to Tongue Tendrils
Oomkaan
0: Resistance to No Light
Bugbear Mines:
Kadiss
2: Summon Monster II to Shriveling
Fesad
0: Virtue to Slash Tongue
1: Doom to Sorrow
Steeran
2: Flaming Sphere to Darkbolt
Earth Bridge:
Reokallitan
1: Bane to Sorrow
Fire Temple:
Tessimon
0: Resistance to Slash Tongue
1: Command to Angry Ache
2: Death Knell to Wave of Grief
3: Blindness/Deafness to Sadism
Firre Oranac
1: Cure Light Wounds to Seething Eyebane (Corrupt Spell)
2: Hold Person to Wither Limb
Arlainth
2: Melf´s Acid Arrow to Darkbolt
Air Temple:
Fachish
0: Cure Minor Wounds to Slash Tongue
1: Command to Heartache
3: Blindness/Deafness to Devil´s Eye
Choranth
1: Command to Angry Ache
Poolidib
0: Resistance to No Light
3: Stilled Hold Person to Drown
Fire Bridge:
Tippesh
2: Shatter to Darkbolt
3: Lightning Bolt to Vile Lance
Web Enhancement:
Drapood
1: Command to Angry Ache
2: Hold Person to Sap Strength
3: Dispel Magic to Drown
Jopaarg
1: Command to Heartache
Alternatively, replace one third-level spell from Drapood and Jopaarg with Devil´s Eye, which makes Drapood´s Wand of Darkness even more useful.
Edit: Removed Boneblast Spell. Terrenygit now has Sap Strength instead. For Fesad and Skassik, no suitable replacement has been found.
Edited by: Blackthorne at: 11/12/02 9:53:45 am
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Siobharek 
Orc
(11/9/02 4:32:41 am)
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Re: Spell replacements for CRM
Blackthorne, that's absolutely fantastic. Thanks.
Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. |
shidara
Pie
(11/11/02 6:57:14 am)
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Re: BoVD tie-in, Mk. 2
This is not so much a super-useful tie-in, but I plan on having Hedrack summon a Lesser Planar Ally of a Babau Demon, to help combat the invisibility that my players are using to sweep through the mines. Note that three of the six Demons in the BoVD have See Invisibility & Dispel Magic as an At-Will ability.
Shidara
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Dragon Mage 1E
Pie
(11/11/02 7:15:25 am)
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Re: BoVD tie-in, Mk. 2
Just a note here in regards to the altered spell list. Many of the spells from BoVD have specific component requirements. Components like Disease, Drug and Undead. I do not have my book with me now so I don't know about all the spells listed, but I am sure of one. Boneblast requires the caster to be undead. It is listed for several NPC's from the CRM (Terrengit, Fesad, Skassik) that are not undead.
I do plan on using this Thromell's spell list.
"What the curtains?" |
Tristan DArque
Pie
(11/11/02 7:40:47 am)
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Re: BoVD tie-in, Mk. 2
Quote: I plan on having Hedrack summon a Lesser Planar Ally of a Babau Demon, to help combat the invisibility that my players are using to sweep through the mines. Note that three of the six Demons in the BoVD have See Invisibility & Dispel Magic as an At-Will ability
Sorry for repeating myself (see the 'Hedrack' discussion) and not even in an appropriate thread, but kelvezu (MM2) have see invisibility as well, I think: it occurred to me that apart from being profoundly deadly and difficult to kill, they would also have no trouble hunting down parties who made extensive use of invisibility. They're so nasty, though, that I think I'll wait until my party have breached the Outer Fane and seriously worried Hedrack before I have him planar ally one of these nightmares up. With a CR higher than Imix, I think the party deserve at least that much of a break...
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Blackthorne
Pie
(11/11/02 8:13:40 am)
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*
I don´t have my BoVD with me right now, but I checked all spells for components/requirements. It is, of course, possible that Boneblast escaped me.
Can someone with the BoVD in hand confirm this? If so, I´ll change the list in a matter of days.
Edited by: Blackthorne at: 11/12/02 10:38:35 pm
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madfox
Orc
(11/11/02 8:22:28 am)
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Re: *
Boneblast is the only one. The rest does not have any truly special components. Even if it were not for undead requirement, the living child component might also pose some difficulties...
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Blackthorne
Pie
(11/11/02 10:41:50 am)
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Aaarrrgh!
Shame on me! Woe, doom etc.
OK, I´ll change it. As soon as someone tells me how to edit posts on this board.
But not before tomorrow; I won´t get my hands on my BoVD until then.
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Siobharek 
Orc
(11/11/02 11:26:19 am)
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Re: Aaarrrgh!
Check next to the post you want to edit. There's an "edit" there. Click it.
Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. |
Blackthorne
Pie
(11/11/02 12:24:58 pm)
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*
No, there is only a "reply" button.
Edit: Until you log in, that is. :
Edited by: Blackthorne at: 11/11/02 12:27:28 pm
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Siobharek 
Orc
(11/11/02 12:27:48 pm)
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Re: *
???. Well, I'm sorry then. That's really odd. Can't help you then
Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. |
Andorax
Orc
(11/12/02 7:33:15 am)
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Re: *
Quote:
Uskatoth
0: Cure Minor Wounds to No Light
1: Random Action to Angry Ache
2: Rage to Wrack
I could be wrong, but I think Uskathoth's Rage spell is a domain spell, thus not eligible for swapout.
"Whadda ya mean, Orcs get levels too?!?" |
Blackthorne
Pie
(11/12/02 9:47:25 am)
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Re: *
Yeah, but he prepared it twice.
Devourer Of Worlds, Destroyer Of House Rules |
Blackthorne
Pie
(11/12/02 9:56:13 am)
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Re: *
OK, I edited the spell list and removed the Boneblast spell. See above.
Although IMC I´m gonna use it anyway. It´s just too cool.
Devourer Of Worlds, Destroyer Of House Rules |
smetzger
Pie
(11/13/02 6:41:38 am)
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Re: *
I don't have BodvD.
How does the addiction work? If you fail the Fort save once are you addicted?
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Andorax
Orc
(11/13/02 7:01:05 am)
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Re: *
I'll have a more comprehensive item update list for later, but I'm going to toss this one out really quick, as it lept out at me last night:
Quote:
Hedrack's Equipment:
Add: Master Ring (BoVD), Bracelet of Friends, 3 Slave Rings on a shelf.
Dunrat, Naquient, Victor, Bethe, perhaps Tessimon's Equipment:
Add: Slave Ring
"Whadda ya mean, Orcs get levels too?!?" |
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