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benhamtroll
Pie
(11/7/02 4:34:14 pm)
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The gray ooze in the moathouse . . .
Would a creature with the scent ability notice it? Does a gray ooze smell?

"Just because it's weird doesn't make it art."

Abelard
Orc
(11/7/02 4:57:22 pm)
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Re: The gray ooze in the moathouse . . .
Presumably, yes, it does have a scent, unless its description notes otherwise. Saying that oozes have no scent or a reduced scent would probably be an OK house rule if that's how you imagine oozes should be in your world.

"How do you keep a gray ooze from smelling?"

"Cut off its nose!"

---

"My gray ooze has no nose!"

"How does it smell?"

"Terrible!"

Belial
Pie
(11/7/02 4:59:00 pm)
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Re: The gray ooze in the moathouse . . .
I can only suggest what I’d do and that would be either:

Give the creature with scent a +2 circumstance bonus to notice it.

Or,

One could also assume that since the grey ooze is an “acidic” creature and as such a scent/smell could be detected. You could handle this with the usual wilderness lore check for track (as Scent in the DMG)

Interesting and a good question…

Belial.

benhamtroll
Pie
(11/7/02 5:59:26 pm)
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Re: The gray ooze in the moathouse . . .
Thanks, guys. This badger is going to be helpful for the party in so many ways, although in this case it will probably lead them to the ooze, since I doubt they would explore the room in any detail without the badger getting curious and sniffing around.

Quote:
"How do you keep a gray ooze from smelling?"

"Cut off its nose!"


This wouldn't work. The knife would melt.

Speaking of which, could someone point in the right direction for reflex saves on weapons?

"Just because it's weird doesn't make it art."

Belial
Pie
(11/7/02 6:42:29 pm)
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Re: The gray ooze in the moathouse . . .
“Speaking of which, could someone point in the right direction for reflex saves on weapons?”

Pretty much as it is written for the grey ooze

Quote:
Acid (Ex): A gray ooze secretes a digestive acid that quickly dissolves organic material and metal. Any melee hit deals acid damage. The ooze’s acidic touch deals 40 points of damage per round to wood or metal objects. Armor or clothing dissolves and becomes useless immediately unless it succeeds at a Reflex save (DC 19). The acid cannot harm stone. A metal or wooden weapon that strikes a gray ooze also dissolves immediately unless it succeeds at a Reflex save (DC 19).


Unattended non magical items are destroyed. Items worn or in the hand use the characters Ref.

I don’t think it’s any more than that.

Belial.

Belial
Pie
(11/7/02 6:48:09 pm)
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Re: The gray ooze in the moathouse . . .
Just thought, you _could_ also allow an unarmed attacker to make a reflex save or take acid damage (as the ooze's attack)...

I think that this is a personal decision as I recall a debate about it, for the record I don't.

Belial.

benhamtroll
Pie
(11/7/02 8:31:15 pm)
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Re: The gray ooze in the moathouse . . .
Does reflex negate, or is it just to avoid instant destruction?

"Just because it's weird doesn't make it art."

SSShadowcat7
Pie
(11/7/02 8:46:39 pm)
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Re: The gray ooze in the moathouse . . .
I'd say negates.

Belial
Pie
(11/7/02 9:15:11 pm)
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Re: The gray ooze in the moathouse . . .
Yep, negates.

Belial.

benhamtroll
Pie
(11/7/02 9:15:17 pm)
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Re: The gray ooze in the moathouse . . .
That was my thought, since it deals 40 points, which would pretty much destroy it, even 20 points would take out most weapons, making a saving throw pointless . . .

"Just because it's weird doesn't make it art."

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