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JoeSchmoe
Pie
(11/25/02 11:09:05 pm)
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Sleeping in the CRM - what about bad dreams?
My group has spent over 2 continuous weeks in the CRM - they have defeated (in order) the West Gate, Earth Temple, Air Temple, South Gate and Fire Temple (with help from the kua-toa) and are winding their way back to the South Gate.

Since they've entered they have been back to Rastor only twice to re-stock and sleep in a bed, other than that, they've spent every night inside the CRM, finding torture rooms, evil altars and such.

I'm trying to impress upon them the total grossness of nearly everything they see and experience (two of them have lost 2 levels during the adventure so far, another was petrified for 3 weeks, two members that still survive ate the black fruit, etc.) - in an effort to impart more roleplaying into the game and the group, how can I effectively let them know they are definitely being emotionally and mentally affected by all this evil they are encountering? I don't necessarily want to affect gameplay (say, with a -2 to attacks because they are crying constantly :P) but I want to let them know that they are wading through the muck of dread evil.

One PC (a follower, but a PC nonetheless) is a cleric, another is a druid who continues to mention he hasn't "seen the sun" in some time, if that's any help.

Any suggestions would be sorely appreciated!

Siobharek 
Orc
(11/26/02 1:52:12 am)
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Re: Sleeping in the CRM - what about bad dreams?
Actually, if your group has nailed that much in so little time, they should begin to get other things to worry about apart from bad dreams. Hedrack should be all over them by now.

But other than that, if your players pay attention to your descriptions and make an effrort at roleplaying, describe a dream for them. Only, don't go overboard. You'll wanna save that for teh dreams in the Inner Fane :evil .

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Andorax
Orc
(11/26/02 8:25:18 am)
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Re: Sleeping in the CRM - what about bad dreams?
No amount of game-imposed information will ever approach the value of a good DM description.

Try to write up the dreams using recent elements...just run a "what if" scenerio, something the mind does when it's in idle mode.

For example...the PCs recently took out the Fire Temple. One of them might dream of being chained to the bottom of the fire temple platform and alternately lowered into and raised up from the flames. Another might dream of rescuing the bard in the Iron Maiden, only to be shoved from behind into it. Turning, looking out from the narrow slot, they see the face of one of their PC companions looking back at them, smiling evily (nice foreshadow if the companion that shoved him in is the one currently in posession of the Demonstone).


The dream idea is a great one, and it gives you time to plan and prepare something...but also try to improve on your in-game, during-adventuring description. You can only get emotional buy-in if you can get at the emotions of your players.

"Whadda ya mean, Orcs get levels too?!?"

JoeSchmoe
Pie
(11/26/02 11:38:25 am)
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.
Thanks for reminding me about Hedrack Siobharek, I'd nearly forgotten about him! The Fire Temple was taken out several hours ago in game time and with 2 weeks of real time before we play again I should be able to figure out his response. ;) Whew! I can't believe I forgot about that - they've been getting cocky lately, especially as they round their way to the South Gate and through the giant ants and other mooks.

Andorax - great suggestion with the Fire Temple stuff. I've been playing the bard as a haughty type, not used to lots of combat and not really willing to jump into fights. But the theif saved him, the same theif that lost a couple of levels in the Fire Temple, so that plot point will come in handy. :)

And I've been working on the gory aftermaths of their fights, making sure they lose their clothes from the fire elementals and mephits, melting their gold pieces together, etc., but I'm trying to concentrate on the emotional aspects of all the stuff they're finding too. Would the Book of Vile Darkness help with that stuff? I'm not sure I should get it after reading its reviews in amazon.com, particularly since I mainly want it only for this campaign.

rweston
Pie
(11/26/02 11:46:37 am)
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Re: .
The Book of Vile Darkness is a good resource in any campaign where you are dealing with VILLAINS of the black-hearted evil sort.
I don't know about the amazon reviews - but the books is full of crunchy bits & suggests for how the DM can make his evil guys really seem evil.
You'll find it's suggestions very useful for TOEEE - especially in the circumstances you describe - and heck - it's a great resource for any DM.
Sad to say any DM would have loved to have this book had the title been different & the Hype less "vile".
I think of it as the "Big Book of How to Make Bad Guys Your Players Will Hate".
If you are enjoying running the Temple then this book is right up your alley.
:)
Rory Weston

Siobharek 
Orc
(11/26/02 12:46:56 pm)
Reply
Re: .
You might want to check out the Book of Vile Darkness add-ins, take 3 thread. That'll give ya some idea of how the BoVD

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

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