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Andorax
Orc
(12/2/02 8:25:23 am)
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Hedrack response - thoughts appreciated
Well, my group has done it...they've managed to drive Hedrack off, break into his quarters, loot his posessions, and generally make a serious annoyance of themselves (see Andorax's Sunday Night Campaign for more details).

My response track, at this point, runs something like this...I'd welcome any opinions and suggestions.

1) He Word of Recalled out to the Greater Temple.

2) Head north. Order Thrommel to assail the party.

3) Drop down south with Thrommel for a moment. Cast a Summon Monster IV (Howler) for something else to distract them.

3A) Forgot...gave Hedrack a Master Ring and Bethe a Slave Ring. Use Master Ring to contact Bethe, confirm she is still alive, and send her after the party.

4) Head back north again. As he walks, use the Contact Medallion to get ahold of Naquient and have her collect a few Ogres and Minotaurs, and the two Naga, and circle round after the PCs from the south.

5) Continue around, gather up the stalkers and the Arrowhawks, send them after the party.

6) Warn the Annis and the Succubus, but tell them to stay put.

7) Go to Varachan's quarters, instruct him to scry upon the party. Watch the fight, and if the PCs defeat Naquient & Co (the fight with Thrommel should likely be over by then), tell him to keep the scrying up, go south, send the Drow after the party.

8) Return to Varachan. Observe the party. If they defeat the Drow, grab Chymon, the Cornugon, and Varachan...and return to deal with the PCs personally (behind the three of them, of course).




I'm trying to stay true to Hedrack's nature and personality...he sends minions to do the work, having no love of handling things personally, and no desire to put himself at risk.

Flaws in the plan:

2) Thrommel may well parley with the party, depending on how they handle it.

7) After Hedrack leaves, Varachan will drop the scry (claiming to have been dispelled) and then, as soon as Hedrack leaves again, will cast silence (wand) on himself and hastily backtrack around the north to catch up with the PCs, dismissing the silence when he gets there.

Varachan's goal is to meet with the party, hustle them out of the line of sight of the attackers, get a few minutes to have a word with them, and then aid them how he can to finish off the Outer Fane's defenders, one by one.


Thoughts? If you haven't read (or I haven't posted) the update thread yet, the PCs have killed off the Elder Earth Elemental and the group of human guards, bypassed the assassin, and headed straight for Hedrack's quarters.

"Whadda ya mean, Orcs get levels too?!?"

Ssendam
Pie
(12/2/02 9:24:52 am)
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Re: Hedrack response - thoughts appreciated
It sounds like the party got lucky, picked the right door to enter into the Outer Fanes and then stumbled upon Hedrack. :lol

Hmmm... suggestions...
At this point, I would say that you have good plans laid out. Hedrack definitely needs to fortify himself amongst his underlings. Thrommel, the two drow and Naquent are a good start. The annis hag could be really useful as well. Chymon is a good idea too, but it can be tricky moving her around in the Outter Fane because of her size. Why does Hedrack need Varachan to scry on the party though when he can do it himself? Something else to consider about Varachan is the fact that he has basically atoned for his evilness and renounced his faith in Tharizdun, thus he is a cleric without spell power, or should be anyway.

I would combine Hedrack with his allies, not send them alone to do the job without him. I guess it depends on how difficult you want to make it for your group though. If they are small (4 characters or less) then I guess having Hedrack just send his minions after the party is best, but if the group is bigger (6 or more), then I would have Hedrack combine his power with the aid of his allies like: Thrommel, Dirass, Naquent, Daagra, Maracla or whatever else you can put together.

In the campaign I run, I basically took a "pull no punches" kind of attitude once the characters set foot into the Outer Fane. I played Hedrack much more bolder than is suggested and for the most part it worked to great effect in challenging the players. I had to fudge a bit to do this in that I had two different areas where Hedrack cast Forbiddance, one of which was the Greater Temple.

deafdungeonmasterRIT
Orc
(12/2/02 9:36:01 am)
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well
hedrack TRUST Varachan to do the job right for him, thus he trust him with an important duty. Of course, this could be one measure for Hedrack to check on the faith of Varachan to determine where his loyality lies..

Fillerbunny34
Pie
(12/2/02 9:50:34 am)
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Re: well
I think he meant that Varachan actually physically (or whatever...) CAN'T scry or cast any other spells. That, as far is I know, is what happens to a cleric who renounces his/her deity. However, I think there could be an interesting situation if Hedrack did go to Varachan and ask him to scry. Assuming that Hedrack doesn't know about Varachan's repentance (which I assume he doesn't because, well, Varachan's still alive), how would Varachan react if he had Hedrack standing over him asking him to cast a spell right there and then......

"ummmm........ I've used up my spells today, Master........ I, errr, don't feel like it.......... I ...... well .......... LOOK OVER THERE!!!!!!" >runs<

:)

Ssendam
Pie
(12/2/02 9:58:39 am)
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Re: well
:lol

Good one, Filler.

Andorax
Orc
(12/2/02 10:09:48 am)
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Re: well
Ssendam, the waves I've designated are thus:


Thrommel, a Summon IV Howler, and Bethe

Arrowhawks and Stalkers

Naquient, the Naga, and several Ogres and Minotaurs

Drow, Chymon, the Cornugon, Varachan and himself.


The reason for this is mostly geographic. The waves are being sent in the order that they can arrive and attack. Rounding up the Drow first may give the PCs time to get away.


The reason Hedrack has Varachan do the scrying is the material component requirement. I suspect Hedrack does his scrying from his quarters...and they are in the PC's hands right now.


The reason for the Annis not being sent in is that it is important she guards the prisoners. The last thing he needs is a rampaging Paladin and Lammasu loose on top of the PCs.


As for Varachan...I've gone back and forth on this several times, and decided that I need him to have the ability to still use clerical items to be useful, plot-wise. I don't want him to be completely useless, and it provides him with explanable "cover" for his situation. Oh...and he owns a Crystal Ball with Detect Thoughts. He doesn't *have* to cast a scrying to do his scrying.

"Whadda ya mean, Orcs get levels too?!?"

Ssendam
Pie
(12/2/02 10:27:39 am)
Reply
Re: well
Ah, ok. I see now, Andy. That's coo. :) One thing though,with the cornugon. Remember that guy is a spy and that he is Lawful Evil, while the rest of his associates are Chaotic. Lawful Evil + Chaotic Evil = not a very good mix. I'd play him very reserved. I would have the cornugon help out but he should bail as soon as things appear less than favorable for him.

Andorax
Orc
(12/2/02 10:37:32 am)
Reply
Re: well
Planned on...that's also why he's low on Hedrack's list of recruits to aid him in the battle. I intend his assistance to be half-hearted.


Also, you asked about Chymon. She *does* have those Bracers of Reduction.

"Whadda ya mean, Orcs get levels too?!?"

Grumgarr
Pie
(12/3/02 3:58:28 am)
Reply
Re: well
Andorax, sounds like you've got it covered.

Are Ukemil and the Dire Lions dead? (they move faster than most).

Did anyone else escape the CRM to report? And if so, where are they? (okay they're probably not powerful enough alone to challenge your group, but as an additional member of a gang...?)

I had the drow team-tactics well worked out -
Dirass: Endurance from Maracla, Impr. Invis, See Invisible, Nondetection, Fly, Prot. Elements (fire was my group's fave attack) - Dirass hangs around looking to line up Cone of Cold, Empowered Lightning Bolt, etc. I gave him a couple of BoVD spells too (will post spellbook).

Maracla gets Improved Invisibility too, plus Infuse with Element (from Dragon #287?? the El.Evil one) - Air - gives her a Fly spell plus Electricity Resistance 20. I buffed her with Endurance too, and Owl's Wisdom for save DC boost - well the PCs always do, so why not the bad guys?

Dirass casts Lightning Bolts with impunity when Maracla's in close using nasty touch spells (while Imp. Invisible) - she's got SR and that Res 20 just in case.
Dirass uses Message to covertly communicate with Maracla (who can't see him, though he can see her).

Note that the dual-flying invisible team can get to the PCs a lot faster than most, but might not know about the secret door to the Grinder and thence to Hedrack's room and have to take the northern route.

(Aside - Logical problem with layout here? - no-one can pass the Tentacle trap room unless they're Blessed by the Black Font, but it's south of the trap - what if you come from the north - and you'd have to unless you knew about the secret door - are the drow, as visitors, blessed already, and how long should the blessing last? Forever like the CRM temple blessings?)

I worked out a timescale for folk arriving in advance - including time to cast short-duration buffs and spells (1 min/level stuff) while on the move.
If you think your timescales are liable to kill the group, have Varachan delay or misdirect some of the group (I had the drow show up too late to help Naquent, Ukemil et. al.)

I had Naquent summon all four Large elementals in the Chamber of Dark Elementalism (the Water elemental can't stray far enough from it's water source to reach Hedrack's room) and move down with them under cover of a Silence spell - first my group knew was when she rounded the corner and threw her silenced stone at the PC cleric, silencing the area around her and started casting...

If Chymon's still around, I think Hedrack would hide behind her might, and get Varachan to scry Thrommel if he lost the PCs, just to make sure what he's up to.
If I were Hedrack, I'd have Varachan come with me (both to back me up and to have scrying options on hand) - he's a general type - he needs to know how the battle unfolds.

Grumgarr


Andorax
Orc
(12/3/02 7:37:00 am)
Reply
Re: well
Ukemil, the Dire Lions, and Victor have all fallen to the PCs in "seek and destroy" missions.

The survivors of the Water Temple and the restocked Air Temple have all fled for other remote locations, knowing that there's a group that's slaughtering all they encounter. Partly for protection, partly to assure that someone can carry on if the party ultimately suceeds.

Looks like you have a good, solid take on the Drow. I had much the same figured out when they were initially part of the raiding party along with the stalkers and the naga, but the advice is most welcome.

I'm going to go with your suggestion that the "blessing" is long-term, perhaps permanent, and that actual priests of "big T" can turn the trap off for a bit to ferry people across. Similar logic problem with the Flesh Golems, and I've a similar response.

I have Naquient in the study down south right now, so I'm having her "clean out" the southern defenses...the Ogres, the Minotaurs and the Naga. I'm going to assume that she won't try to collect Saatu though.

I'm assuming that scrying is something you can't readily do "on the move", and Hedrack wants for Varachan to watch how the battle unfolds while he's rounding up the rest of the troops...expecting he can trust Varachan and that V will report back well enough when he gets back.

"Whadda ya mean, Orcs get levels too?!?"

SSShadowcat7
Pie
(12/3/02 6:34:17 pm)
Reply
Re: well
Quote:
7) After Hedrack leaves, Varachan will drop the scry (claiming to have been dispelled) and then, as soon as Hedrack leaves again, will cast silence (wand) on himself and hastily backtrack around the north to catch up with the PCs, dismissing the silence when he gets there.


I'd have him put the silence on a stone or something that he can throw away. Unless it has been eratta'd silence is not dismissable.

Andorax
Orc
(12/4/02 7:51:41 am)
Reply
Re: well
Gotcha...stone it is. Gives him something he can toss at an enemy spellcaster as an added bonus.

"Whadda ya mean, Orcs get levels too?!?"

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