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Comment
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Gilfon
Pie
(12/9/02 10:34:50 pm)
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Stun Ray
My group deals with most things by having the mages, 2 of them, stun ray the thing that scares them the most then, either send in 2 or 3 fighters while it's stunned or, drop 2-4 fireball/lighting bolts on it. This stun ray is really *(
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Blackthorne
Orc
(12/10/02 2:16:30 am)
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Re: Stun Ray
Stun ray? Where´s that from?
Devourer Of Worlds, Destroyer Of House Rules |
Psimancer
Orc
(12/10/02 8:59:14 pm)
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Re: Stun Ray
Dragon Annual #5, pg 23 – Ranged touch attack (close range), subject stunned for 1d4 + 1 rounds.
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Blackthorne
Orc
(12/10/02 10:56:38 pm)
Reply
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Re: Stun Ray
Which level? Save allowed? Restricted by creature type?
Devourer Of Worlds, Destroyer Of House Rules |
Gilfon
Pie
(12/10/02 11:44:48 pm)
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Re: Stun Ray
Level 1
Fort Save for d4 more rounds.
It is the fact that it stuns for one round no matter who or what you are. They have only run into one arcane spell caster so far so I have not had a chance to use it against them. If something like shield could stop it that wouldn't be so bad but it doesn't say. I'm sorry if this doesn't belong in this group. I will move it if someone will be so kind as to direct me. I started on the boards a couple of weeks ago but can only access it from work on breaks so I don't have a huge amount of time to troll the boards.
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ZansForCans 
Orc
(12/10/02 11:51:10 pm)
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Re: Stun Ray
How far are they? This should be only DC 15/6 (10 + 1 + 4/5[Int]) max, right? I would expect much of the better CRM foes to be hard to get both a RT attack and a Fort fail. It might not last as a tactic... It does seem a little powerful without creature restrictions. If it were me, I might use sleep as a guideline for it (no undead, constructs, oozes, etc.).
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Grumgarr
Orc
(12/11/02 12:42:25 am)
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Re: Stun Ray
From my reading of your description of this spell (I don't have the Dragon Annual) it seems it stuns for one round regardless of whether you made your save - therein lies your problem - this is a first level spell?
To get an automatic stun effect out of a first level spell is quite simply broken.
It should never have been allowed in your game.
Compare it to Power Word Stun - seventh level, no save, hp-dependent.
Once your group hit 7th-level spells they'll have no cause to choose this spell because their favourite first level spell has the same effect.
My advice - sit your players down and explain to them why it's broken and that it's leaving your game.
Stunned is nasty - it's not dazed. (And no spell I can think of until Blasphemy - 7th level - inflicts an automatic Daze effect).
Don't want to hijack your thread, but a Horn of Blasting (usable safely once per day, but you can squeeze more out of it) inflicts one round of stun on a successful save - this too, I feel is broken, as they're very cheap and easy to make by the book. Bring back Great Shout (at 7th or 8th level) and make it a prerequisite!
Grumgarr - who sympathises about players wanting to use Wizards-published stuff that is way unbalanced.
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madfox
Orc
(12/11/02 1:18:01 am)
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Re: Stun Ray
Well, at least elementals and undead are immune to stun I have to agree though when I hear this spell as you describe it, it practically screams to me as being unbalanced. I know Tasha's Laughter spell is not very good, but this spell makes it practically useless. Hack, it is better then hold monster...
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Blackthorne
Orc
(12/11/02 3:47:03 am)
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Re: Stun Ray
Dragon = Testing range for broken spells, PrCs, feats, etc. I know why I avoid it.
Devourer Of Worlds, Destroyer Of House Rules |
Andorax
Orc
(12/11/02 7:33:57 am)
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Re: Stun Ray
Sorry to hijack the thread a triffle.
Grumgarr, Great Shout is back already. Check Song and Silence. Bard 6, Sor/Wiz 8, and it's mean!
"Whadda ya mean, Orcs get levels too?!?" |
Gilfon
Pie
(12/11/02 10:24:11 pm)
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Re: Stun Ray
I let my player talk me into letting several spells in. After making time at home and reading the boards, Thanx to all of you who contribitute to these things, I will remove several things that just overbalance the game. I expect my player to whine a bit but he should understand. The group just got back from almost a month in town as they tried to get rid of a curse that I managed to slap 2 of the fighters with. I am using the bit about an attempt to free "Big T" that failed but changed the lake. I am also going to empty and abandon the CRM as the group just seems to be going around in it waiting for the fanes to put out troops/reinforcements in penny packets. They are powerful enough to go into the fane and are just foot dragging at this point. Again, thank you, to any and all of you, for your help to me and others.
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