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Crito
Pie
(12/12/02 6:36:43 am)
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Speaking His Name
My group is just finishing up the moathouse. With good tactics, a little luck, and the DM's stupid mistake in playing Festrath, they've had a fairly easy time of it.

Anyway, I've been struggling with the fact that it's really too early in the campaign (at least IMC) for the characters to have any notion of Tharizdun - they haven't even heard his name yet - so there's no chance for them to trigger the Ziggurat trap. I seriously doubt they'll ever return to the obelisk once they leave, considering how things develop from there.

So I was thinking of putting an inscription near the ziggurat symbol that is only visible in the light of the Torch of Revealing - something like, "Call on Tharizdun and he will answer".

Does this seem like a reasonable idea? Any suggestions for a better inscription? I'm curious how other DMs have handled this problem.

smetzger
Orc
(12/12/02 6:40:25 am)
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Re: Speaking His Name
Its no big deal if they don't speak his name.

I would leave it like it is and consider the module defined results mostly there for the DMs entertainment.

Trithereon
Pie
(12/12/02 7:10:36 am)
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Re: Speaking His Name
I know your struggling with this, but did you at least give those players who put ranks in Knowledge (religion) a check to see if they recognize those symbols as relating to Tharizdun?

According to the module, a PC with a 10 intelligence and 1 rank in Knowledge (religion) has a 20% chance of making the Big T. connection [DC 18 ] beneath the moathouse. A 4th level PC with an Intelligence of 18 and maxed ranks in Knowledge (religion) has a 70% chance of making the connection. If you have a problem with this I suggest you make it higher, but personally I think you should at least give them a chance to make the connection.

If the PCs don't make the Big T. connections then a NPC who they share information with may make the connection. Knowlege of Tharizdun is obscure but religious institutions will be certain to teach their clerics their deities history which must touch upon the imprisonment of Tharizdun at some point - it was a major event in the lives of the gods.

I am sure the cultists of Tharizdun would love it if the whole world forgot about their god as it'd make their plans that much harder to fathom and thus thwart.

Crito
Pie
(12/12/02 7:23:22 am)
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Re: Speaking His Name
None of them made the check (nobody put much into Knowledge Religion - yet :) ) And they never stumble across the symbol until they get to the moathouse, so the NPCs aren't any help there. They'll get plenty of information later, from Y'dey most likely, but by then it will be too late.

*shrug* It's not that big a deal if they miss it, of course, but I like my players to have a decent chance at logically stumbling across anything in the module. After all, it's supposed to be there for everyone's enjoyment, not just the DM's.

Thrommel
The DM
(12/12/02 7:57:42 am)
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Re: Speaking His Name
You can always move the trap somewhere else.

Create a small little shrine off the beaten path in Nulb or outside the Ruined Temple.

Heck, in one of my groups the encounter 'inside' the obelisk happened when one of the pc's sat on the throne in the Temple. It was awesome -- as a result, both the cleric and the paladin tried to perform a blood sacrifice to Tharizdun in the old Temple.

If your players miss an encounter you think they'll enjoy, by all means move it.

-Thrommel, who's sure Tharizun himself appears on the spot if a paladin willingly drizzles his blood on the right altar.

Infiniti2000
Orc
(12/12/02 7:58:07 am)
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ezSupporter
Re: Speaking His Name
We discussed this issue a little while back.
Love of the Obex Curse
I agree that it is very unlikely for anyone to speak the name of Tharizdun while standing on the obex. In fact, I would think no PC in his right mind would even stand on the symbol to such a dark god, let alone call out his name!

Edit: hey my auto ezcodes got disabled...

Edited by: Infiniti2000 at: 12/12/02 7:59:00 am
Zenon
Orc
(12/12/02 11:03:05 am)
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Re: Speaking His Name
Actually, one of my PC's did!

They were down in the room looking around after they fought Festrath and the grell. They found the symbol, recognized it via Knowledge(religon). They mention the fact to others in the party.

The Barb/Sorc goes over and stands on the symbol (nothing happens). Looking at the rest of the party he says "So who is this Tharzidun anyway?"

Pow! It was great (for me the DM at least...):rollin

Xanthos Prince of Darkness
Orc
(12/12/02 6:56:20 pm)
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Re: Speaking His Name
IMC the PC's found the symbol and after some initial trepidation they walked on it. As nothing happened except an uneasy feeling they assumed it was just a decoration. One player had the bright idea of sitting down to rest on it. So as always when a PC makes a dumb ass move everyone followed suit. While resting they started examining things and the Cleric made the Knowledge(Religion) check. I gave him a slip of paper with the name of Tharizdun on it and he annouced it to the rest of the party. BAM! He's unconcious and dying instantly. That got them to pay attention.:lol

Y'know it's very hard to talk quantum using a language designed to tell other monkeys where the ripe fruit is.

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