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Infiniti2000
Here quite a while
(2/15/03 7:05 am)
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ezSupporter
One more on Tippesh
pg. 53 (C40) - Tippesh should have HD 6d4+9. She gets +1 hp/HD for Con, and +3 for toughness.

Entropius
Looking around
(2/15/03 8:41 am)
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While we're on HP errata...
The First doesn't have his +3 hp from [i]unnatural vitality[/i] figured in.

pg. 180 - The First should have HD 10d8+30 plus 5d8+18, not 5d8+15.

This would give him an average of 116 hp, but he is already listed as having 128 (he must have rolled well), so the hp total in the book probably doesn't need to change. (i.e. this is a piddly errata that doesn't matter, gameplay-wise)

Now a bigger one for The First:

pg. 132: The First's [i]spell resistance[/i] spell should grant him SR 27, not SR 17 as stated.

Infiniti2000
Here quite a while
(3/1/03 9:01 am)
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ezSupporter
Altars & Platforms
Okay, I admit my confusion. The Air Temple and Earth Temple have altars that are both the altar and the platform. The Fire Temple and Water Temples, however, have separate altars and platforms. In those two temples, you need to destroy the platform and not the altar. It doesn't make sense to me. I was working on errata for Map G (the Fire Temple area) and I was going to write down this conflict down as a possible errata. Dunno though. Anyone have thoughts on this? I can foresee a lot of confusion -- the PC's will find out that they need to destroy the altars and when they get to the Fire and Water Temples, nothing happens when they do so. Is it errata?

Infiniti2000
Here quite a while
(3/1/03 9:56 am)
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ezSupporter
Map G
[b]pg. 71 (Fire Temple General Notes)[/b] - "They know about the destrachan to the [u]west[/u]..."

[b]pg. 72 (C109)[/b] - What's in the locked, black iron box? Suggestion: 6 mephits should have about 3400gp. Add: small scorched pouch with 2 red spinels worth 100gp each, small silver vase, acid-etched in relief of dragons in flight worth 300gp, potions of darkvision and levitate, ring of jumping - white gold enscribed with runes and a pair of boots.

[b]pg. 72 (C111)[/b] - EL 2 (two CR 1 creatures should be 2 or 3, since they flee it's 2)

[b]pg. 73 (C113)[/b] - Arlainth, the following spells are evocation and have a save DC of 16 + spell level: [i]flaming sphere[/i] and [i]fireball[/i]. Add to possessions: 10 crossbow bolts.

[b]pg. 73 (C115)[/b] - Skassik, with the addition of power attack, he has 1 too many feats. Suggestions: either remove weapon focus (greatsword) or advance 1HD as a salamander: HD 8d8+8.... hp (74), Atk +16/+11/+6 and +14..., Saves +14, +10, +11, +10 skill points (Sense Motive +12), +2 feats (alertness +2 Listen and +2 Spot, the other already included), +1 stat point (Strength, less hassle and may help with bull's strength). Also, needs 2 ranks in knowledge (religion) as a blackguard, so given changes as above, his final check is +6.

[b]pg. 74 (C119)[/b] - Firre Oranac, Arcane spell failure chance is 45% (chainmail and large shield) and applies to the cantrips section, not to the divine spells.

[b]pg. 74 (C119)[/b] - Jurrikath Musseloto, Intimidate +4 (Cha +2, synergy from Bluff +2)

[b]pg. 74 (C120)[/b] - EL 10 due to Tessimon's CR of 10 from the demonic arm.

[b]pg. 77 (C123)[/b] - EL 8 (due to the concealment)

Infiniti2000
Here quite a while
(3/2/03 2:57 pm)
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ezSupporter
Re: Map G
Thanks for the update, Siobharek! I forgot one on the bard. I'm including the previous text for convenience.

[b]pg. 74 (C119)[/b] - Jurrikath Musseloto, Intimidate +4 (Cha +2, synergy from Bluff +2). Needs Dex 15 for Ambidexterity.

Siobharek 
Still here? Wow.
(3/2/03 11:47 pm)
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Re: Map G
What's his Dex now? If it's 14, there's no problem. If it's less, we might want to suggest a replacement feat.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Here quite a while
(3/3/03 5:27 am)
Reply
ezSupporter
Bard
His Dex is a 14 now, he has Ambidexterity and TWF. It's hard to replace just Ambidexterity without TWF. Per the core book, I would suggest replacing both with Improved Initiative and Weapon Finesse (short sword). However, check out the splat book changes thread for a different suggestion.

Siobharek 
Still here? Wow.
(3/3/03 5:42 am)
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Re: Bard
Why not just increase it to 15? It doesn't make a difference ability-wise.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Here quite a while
(3/3/03 7:14 am)
Reply
ezSupporter
Re: Bard
That's what I said, or meant, in the first place. :)

Maybe the errata should read: Change to Dex 15 for Ambidexterity.

Siobharek 
Still here? Wow.
(3/3/03 7:18 am)
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Re: Bard
Duh. Right. I'll learn to read next time :)

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Still here? Wow.
(3/11/03 8:37 am)
Reply
ezSupporter
Map H
[b]pg. 81 (C134)[/b] - EL 7

[b]pg. 81 (C135)[/b] - javelins +5 ranged (+4 BAB +2 Dex -1 size); Suggestion: use Large javelins (1d8+6)

[b]pg. 81 (C137)[/b] - EL 5

[b]pg. 82 (C139)[/b] - Eeridik, probably should list components for stoneskin (daimond dust at 250gp each). Suggestion: 4 uses.

[b]pg. 83 (C143)[/b] - "A secret button [u]at the end of the hall to the north,[/u] near room 144, and one on the ..." There are no stairs in the map. Also, no search DC is provided for the secret button. Suggestion: Search DC 22.

[b]pg. 84 (C147)[/b] - Reokallitan, CR 8. Will +6 (+0 trog +4 Clr +1 Rog +1 Wis13), Spd 20 (full plate)

[b]pg. 84 (C148)[/b] - EL 7, "The humans use their [u]longbows[/u]..."

[b]pg. 86 (C153)[/b] - CR of fiendish displacer beast not listed - CR 5 for each displacer beast.

Caedrel
Here for a while
(3/11/03 9:25 pm)
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Re: Firre
Siobharek, there's some exrta stuff for Firre in my "More errata" thread regarding Firre's AC that hasn't been added with the other stuff - I didn't want to bump that topic up, but since this one has made a reappearance, I thought I'd just mention it in here. Sorry if that's a bit pushy, but I know you're busy...

Siobharek 
Still here? Wow.
(3/13/03 12:48 am)
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Re: Errata/Questions
Updated everything - I hope. Thanks for bearing with me guys. Work's been busy, and the darling daughter's beginning to make demands on my time, as well.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Still here? Wow.
(3/13/03 7:03 am)
Reply
ezSupporter
Re: Errata/Questions
No problem, Siobharek! It's nice to know people have lives out there, and priorities! :)

Btw, I'm going through Map I right now and the bugbear rogues are way messed up (AC 17, CR 3, attack rolls need a +1), if anyone's in that area right now...more this weekend, when I finish the rest of the map.

Infiniti2000
Still here? Wow.
(3/13/03 8:12 pm)
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ezSupporter
Map I
Sorry for another one so quickly, Siobharek. I hope your daughter is doing well. :)

First, Errata^2:
[b]pg. 87 (C161)[/b] - The errata incorrectly changed the EL. The EL is 9 due to Fesad (CR 7) + Steeran (CR 7) = EL 9. The traps are insufficient to raise it further.
[b]pg. 87 (C161)[/b] - Steeran, Will save should be +5 (bugbear +1 wiz +4, wis +0); no shield and thus no armor check penalty, so increase his climb, hide, and move silently skills by 1.


[b]pg. 86 (C158)[/b] - no search DC listed for the dwarf skeleton, suggest DC 18

[b]pg. 87 (C161)[/b] - Fesad needs [i]animal messenger[/i] per her tactics; suggest replacing [i]sound burst[/i]. Missing 4 skills points (likely did not account for combat casting, increase in wisdom, or +1 shield); suggest adding +4 to concentration to make it +11.

[b]pg. 88 (C162)[/b] - Bugbear Scouts, CR 3 (not 4), AC 17 (touch 11, flat-footed 16, +1 dex +2 leather +1 shield +3 natural), Attack +4 melee (+2 BAB +2 STR) +3 ranged (+2 BAB +1 DEX). At 4th character level they get a stat point, suggest Dex as it changes nothing else. 5 too many skill points, suggest remove 2 from listen/spot and 1 from climb (note, if you use this change the listen check noted in the tactics).

[b]pg. 88 (C164)[/b] - Urolax, CR 6, Spd 20ft (banded mail), AC 21 (touch 11, flat-footed 20, +1 dex +6 banded +3 natural +1 shield); has one too many feats, suggest removing cleave (less adjustment); skills are wrong (due mostly to a new armor check penalty), suggested list after recalculation (adding all skill points from fighter levels as +2 climb, +6 jump): climb +0, hide -3, jump +3, listen +3, move silently +0, spot +3.

[b]pg. 89 (C171)[/b] - EL 7

[b]pg. 89 (C171)[/b] - Kadiss, buffed Fort save is +4. Note: per the WotC FAQ (though not errata), the reflex save does not improve with the [i]shield[/i] spell.

Siobharek 
Still here? Wow.
(3/14/03 1:31 am)
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Re: Map I
Oh the daughter's fine, thanks. It's just that I don't know what's increasing the faster: The number of my grey hairs, or the size of my biceps from toting her around. Ahh... fatherhood. So many things to wonder at: The miracle of birth, the depth of love for the little one, the availability of guns in a country without the 2nd Amendment...

Anyway, to business <To business! What are you doing? Sorry. Thought you were proposing a toast>

All Map I errata have been added, except the fact that Steeran is also a female! :p Yes! The 3 leading bugbears are all female. Makes for an interesting background, to be sure.

Siobharek, who wonders what they put into his coffee this morning...

Infiniti2000
Still here? Wow.
(3/14/03 7:52 am)
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ezSupporter
Re: Map I
"...except the fact that Steeran is also a female!"
You'll notice the text description in the module says "he" and "his" in reference to Steeran, though the mini-stat block says female.

Siobharek 
Still here? Wow.
(3/14/03 9:41 am)
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Re: Map I
You're about to mess with da man ;) . Monte himself wrote female. So there :p .
Damn, I's so giddy 'coz it's Friday, which is nice. Even if I don't live in the Sunshine State. Where reliable sources inform me that it's 24 degrees.
Sigh...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Still here? Wow.
(3/22/03 11:18 am)
Reply
ezSupporter
Map J
First: Errata^2
[b]pg. 92 (C188)[/b] - Nilbool has the correct number of feats: alertness, great fortitude (as kuo-toa), 3 more for having 7 character levels: 1 at 1st (3HD), 1 at 4th (6HD), and 1 at 7th (9HD), and 2 bonus wizard feats. Therefore his will save remains at +14.

[b]pg. 93 (C192)[/b] - Oomkaan's correct CR makes this EL 8 (CR8 + CR4 = EL8), which is written correctly in the module.

[b]pg. 96 (C196)[/b] - Urlurg is missing only 1 feat (he gets alertness and great fortitude, then 1 more at 1st level and then at 4th). I suggest you remove improved initiative.

Now, new errata:

[b]pg. 90 (C177)[/b] - EL 5 (not 4)

[b]pg. 91 (C183)[/b] - EL 6 (not 4)

[b]pg. 92 (C187)[/b] - Kelashein, this errata must be missing, because I remember seeing it before. Anyway, her insanity score is 3, not 2, which makes her Wis 20 for bonus spells and Wis 14 for other checks. This gives her another 1st level spell. I suggest another [i]cure light wounds[/i].

[b]pg. 92 (C188)[/b] - Nilbool, a reminder that the DC on the lightning bolt is 18 due to spell focus.

[b]pg. 93 (C192)[/b] - Oomkaan is CR8, not CR9 (kuo-toa +2, Clr4 +4, half-fiend +2). Oomkaan should have only 4 feats (2 as kuo-toa, and 2 more with the 4 levels of cleric). Being a half-fiend does not stack with this and would otherwise be even less. I suggest removing dodge and mobility. Also, when wielding the shield, he gets only one claw attack.

[b]pg. 96 (C196)[/b] - Urlurg has an AC of 24 (natural +6, bracers +2, Dex +2, Wis +3, monk +1). Touch 16, flat-footed 22.

[b]pg. 96 (C197)[/b] - kuo-toa fighter gets +5 ranged (BAB +3, weapon focus +1, masterwork weapon +1). The swim check is at +10 because a creature with a swim speed gets a +8 racial bonus on swim checks.

Infiniti2000
Still here? Wow.
(3/24/03 7:04 pm)
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ezSupporter
Map K
One more CRM map after this! Siobharek, it's almost over!

[b]pg. 92 (C189)[/b] - EL 7 (not 4, 9xCR1=7)

[b]pg. 93 (C190)[/b] - EL 8, Gouquog is CR8. Text in tactics section lists Gouquog's hide as +3, it is +6. Her attacks with the bow should be "or +9/+4 ranged (1d8/x3 masterwork longbow and masterwork arrows)" to her attacks. Atk +13 (BAB +7 Str +6 WF +1 Size -1). SR 14 (not 15, unless SR improves with character classes).

[b]pg. 97 (C202)[/b] - EL 7 (not 5, 4xCR3=7)

[b]pg. 97 (C203)[/b] - Due to advancement, the master ape also gets +4 to all saves (dire apes apparently have good saves in all three categories). Though not provided, CR 7 (as evidenced by EL 7).

[b]pg. 98 (General Notes)[/b] - An alternative to the BotB Axred is to make the ceiling height 20 feet tall.

[b]pg. 98 (C205)[/b] - EL 5 (not 3, 6xCR1=5)

[b]pg. 98 (C206)[/b] - EL 5 (not 3, 6xCR1=5)

[b]pg. 99 (C208)[/b] - EL 2 if guards are awake (not 1, 2xCR1=2)

[b]pg. 100 (C211)[/b] - "...dire apes (areas [u]202 and 203[/u])..."

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