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setanta14
Looking around
(1/9/03 1:42:54 am)
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Bell of Yeth
IMC our last session left off with the pc's just discovering area 32 of the Moathouse. I can't wait for them to start exploring down beneath this room, but I don't think I'll be able to get them to try anything which triggers one of the cool effects without a little help. This is what I devised, but I think it needs some fine tuning:
What I planned to do is to have them encounter an npc that they have encountered before... I cleric of the EEG named I'Hoxet (a little background: the party encountered him in one of their early adventures on the Pomarj where they ran into a tribe of hobgoblins whom I'Hoxet had dominated while conducting an excavation in some caverns beneath a ruined wizard's tower. He was looking for some artifacts of EEG/Tharizdun similar to how Thaque,Festrath, etc. were doing at the Moathouse. He escaped by casting water breathing and then jumping into an underground stream which disappeared into the earth.) Since they have been down in the dungeons long enough for the wagon from the CRM/Rastor to show up, I put I'Hoxet in command of this force, which will enter the dungeon unbeknownst to the pc's.
I was inspired for what follows by the Yeth Codex description that I found here on this site, so kudos to the author!!!
I plan on giving I'Hoxet an item (Bell of Yeth) which will give clues as to what is possible in the Obelisk Chamber, as well as giving vague clues as to what to do in other circumstances such as with the alter, and hint at the whole plot in general, but I want to make sure I'm being vague enough and don't give too much away... let me know what you think!
BELL OF YETH
This is a three-sided angular iron bell (like a prism standing vertically, but much wider than at the bottom) with an inverted triangular handle which passes through a ring at the top of the bell. The bell has no clapper, so it must be sounded with a hammer or other similar tool. Etched on the three sloped "faces" of the bell is an inscription written in an unknown ancient language requiring a Comprehend Languages spell to understand (translation follows).
Powers:
1/day a cleric of EEG/Tharizdun can activate the bell by sounding it which produces an effect similar to the Yeth Hound Bay - DC 12 Will Save or be panicked for 2d4 rounds in a 300' rad.
I also considered giving it the spell-like effect of Righteous Wrath of the Faithful from DotF, but I thought that might be too powerful.
Inscription:
Face 1
A Place of Glory, A Place of Woe
A Place of Darkness where None may Go
An Empire Sunk beneath the Sands
A People Scorched by Arcane Hands
Exiles from those Places I Favored
Seek again the Power you Savored
Those Who Serve Me Yet on Oerth
Know what My Revenge is Worth
For a Mode remains to Release My Will
Upon Those who Stand Against Us Still
The Component Corners of Creation are Vital
The Orbs They made yet sit Idle
Harness Those Who Rule Their Kind
The Chosen One you also must Find
Seek the Place Where He was Slain
Beneath it Lies Relics of Cold and Pain
Face 2
The Torch Arcane reveals the Peak
Of That Which Rests on Column Meek
The Burdened Nadir becomes a Gate
To a Place which Bares Fruits of Hate
Stand upon My Tabernacle of Old
Part of My Essence will Unfold
Speak thou My Forbidden Name
To reveal That Which I Became
Of thy intent I will be Told
Else your soul is Mine to Mold
A Gift I give to Those who Know
Of Impending Doom and those laid Low
Dark Orb Illuminates My Cell
Blacker than the Pits of Hell
It Steals thy Will for My Own
To Muse Upon a Sundered Throne
Face 3
Four Aspects standing Together
Within Each lies a Terrible Treasure
For in Concert use Their Power
And My Golden Eye will Glower
For if thou possess a Tentacled Rod
The Eye Shall Flame Wrath-Shod
Mine Altar shall Pulse with Life Again
Sending forth Befouled Arms of Violet Stain
To Grasp the Soul of one you Cede
And Present thou with a Tool in Need
The Hounds of Yeth will Bay at Last
When My Time of Sleeping hath Past
The Golden Eye has Served Us Well
Demons lured for Weal to Quell
The Accursed Others shall Feel the Wrath
Of He Who Treads the Inviolable Path
Any and all insights are welcome!!!
Nate
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The guy from Belgium
Here for a while
(1/9/03 1:52:49 am)
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Re: Bell of Yeth
wow, where did you get this stuff?
nice little riddles...
too late for me to use now, but nice anyway!
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setanta14
Looking around
(1/9/03 2:50:00 am)
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Re: Bell of Yeth
I made up the riddle first (I call it the Theophany of the Unmaker) to give some clues to the party...
At first I intended to have it inscribed on the pillar that supports the Obelisk, or be in the scroll tube with the passage from the Yeth Codex. Then I thought it might be something that Lareth would be working on in Nulb, sort of like him writing down his dreams or visions (thats why I called it the Theophany) Finally, I decided that the clues will be needed while the party is at the Moathouse (I know my group well enough that I'm sure once they leave the Moathouse they will immediately head for the mill and then Rastor without looking back). I linked their old nemesis I'Hoxet to the wagon from CRM/Rastor, then decided on the bell as the object on which the Theophany would be written.
Thanks for the input,
Nate
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Andorax
Still here? Wow.
(1/9/03 7:28:58 am)
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Re: Bell of Yeth
GREAT STUFF! A Definate BoB sighting.
I've always been better at crunch bits than wonderful descriptives like this. Thanks a bunch for posting it.
It's vaugely related, so I'll toss this out for the use of anyone who might find it interesting...result of a question someone asked me a while back:
Yeth Template
Template can be applied to any Animal or Beast
Type:        Changes to Outsider(Evil)
HD:        Changes to D8 (yes, this is less for Beasts)
Speed:        Remains unchanged, but adds a flight speed at 1 1/2 times the normal speed (Manouverability: Good)
AC:        Add +6 to the creature's natural armor.
Atks:        Adjust BAB to an Outsider's (= HD). Animals and Beasts normally have 3/4 HD
Dmg:        Increase natural attacks by one die type.
SA:        Bay (as Yeth Hound, DC is 10 + 1/2 HD + Cha bonus)
SQ:        Flight (as Yeth Hound), DR 10/Silver
Saves:        Adjust Saves to an Outsider (all good). Animals and Beasts normally have Fort and Reflex good.
Abil:        +4 to Str, +4 to Int, +2 to Wis, +4 to Cha
Feats:        Gains Improved Initiative, if not already posessed.
CR:        +1
Alig:        Always Neutral Evil
Advancement as the base animal/beast
Let me try a few examples...see what you think:
Yeth Dire Lion
Large Outsider (Evil)
HD: 8d8+24 (60 hp)
Init: +6 (+2 Dex, +4 Imp. Init)
Speed: 40', Fly 60' Good
AC: 21 (-1 size, +2 Dex, +10 natural)
Atks: 2 claws +16 melee, bite +11 melee
Dmg: Claws d8+9, Bite 2d6+4
SA: Pounce, Improved Grab, Rake d8+4, Bay (Roar?) DC 16
SQ: Scent, Flight, DR 10/Silver
Saves: Fort +9, Ref +8, Will +8
Abil: Str 29, Dex 15, Con 17, Int 6, Wis 14, Cha 14
Skill: Hide +5, Jump +12, Listen +5, Move Silent +9, Spot +5
Feats: Improved Initiative
CR: 6
Alig: NE
Advance: 9-16 HD (Large), 17-24 HD (Huge)
Yeth Girallon
Large Outsider (Evil)
HD: 7d8+14 (45 hp)
Init: +7 (+3 Dex, +4 Imp. Init)
Speed: 40', Climb 40', Fly 60' Good
AC: 22 (-1 size, +3 Dex, +10 natural)
Atks: 4 claws +16 melee, bite +11 melee
Dmg: Claws d6+10, Bite 2d6+5
SA: Rend 2d6+13, Bay DC 13
SQ: Scent, Flight, DR 10/Silver
Saves: Fort +7, Ref +8, Will +7
Abil: Str 30, Dex 17, Con 14, Int 7, Wis 14, Cha 11
Skill: Climb +18, Move Silent +8, Spot +8
Feats: Improved Initiative
CR: 6
Alig: NE
Advance: 8-10 HD (Large), 11-21 HD (Huge)
Ten-Headed Yeth Hydra
Large Outsider (Evil)
HD: 10d8+50 (105 hp)
Init: +5 (+1 Dex, +4 Imp. Init)
Speed: 20', Swim 20', Fly 30' Good
AC: 21 (-2 size, +1 Dex, +12 natural)
Atks: 10 bites +15 melee
Dmg: Bite 2d6+7
SA: Bay DC 16
SQ: Scent, Flight, DR 10/Silver
Saves: Fort +12, Ref +8, Will +8
Abil: Str 25, Dex 12, Con 20, Int 7, Wis 12, Cha 13
Skill: Listen +9, Spot +9
Feats: Improved Initiative, Combat Reflexes
CR: 9
Alig: NE
"Whadda ya mean, Orcs get levels too?!?" |
The guy from Belgium
Here for a while
(1/9/03 7:33:35 am)
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Re: Bell of Yeth
a flying hydra
now there's a sight
but nice idea... for the lesser monsters...
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Infiniti2000
Here for a while
(1/9/03 7:40:48 am)
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ezSupporter
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Re: Bell of Yeth
Good stuff, sentanta14. Maybe I'll put it in Lareth's hands as a non-magical relic instead. I think Lareth has enough magic (given my splat mod's).
Andorax, it seems like the CR should be at least +2, if not more. The template adds a whole bunch of extra attacks, flight, and defenses. However, the idea is a good one.
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Andorax
Still here? Wow.
(1/9/03 7:45:25 am)
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Re: Bell of Yeth
The template was built based on comparing a Yeth Hound to a 3HD Wolf (the closest relative I could find). That's what the +1 CR is based off of. Still, if +2 CR seems more in order, feel free.
"Whadda ya mean, Orcs get levels too?!?" |
Infiniti2000
Here to stay
(1/9/03 7:50:32 am)
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ezSupporter
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Re: Bell of Yeth
Hmm, that's a good point. I guess I don't know how to figure out CR. Just theoretically, flight, +6 natural armor, and DR 10/silver seems awfully powerful.
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