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shidara
Here for a while
(1/9/03 11:57:35 am)
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(RESPONSES NEEDED TODAY!) Appropriate Curses
IMC, The CRM are well aware that the party is roving about, assaulting the temple forces. To that end, most clearics who can cast it have put up Glyphs of Warding as their first line of defense.

I was browsing through the Cleric spells, and came across Bestow Curse. Since it's 3rd level, it can be stored in the Glyph.

I want to put a curse in the glyph that is befitting the temple worshippers, so I'd like some feedback and suggestions ono what might be appropriate curses for the various temples. The hard part is that they have to be roughly equivalent to (a) -4 to all hit, damage, saves & checks; (b) -6 to one ability score, or (c) 50% chance to do nothing each round.

At the moment, I'm most concerned with Tessimon and the fire temple. A few ideas I have had are below. I'd like comments on wether these are even with the suggestions in the book, as well as your own ideas.

- Character suffers +1 (+2?) damage per die from fire spells

- Character suffers +25% damage from any fire

- Character suffers -8 on all saves against fire effects

- Character must sleep for an additional 2 (4?) hours every night due to troubling dreams in order to get the benefits of a full night's rest

- Character suffers a -8 penalty on all saves vs spells cast by followers of Tharizdun/EEE/

- Character suffers a -6 morale penalty to all attacks/damage/saves/checks when fire (water) is visible to the character (yes, even a torch)

Shidara

Edited by: shidara at: 1/10/03 8:05:40 am
The guy from Belgium
Here for a while
(1/9/03 12:44:57 pm)
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Re: Appropriate Curses
Quote:
Character suffers +1 (+2?) damage per die from fire spells

seems alright
Quote:
Character suffers +1 (+2?) damage per die from fire spells

depends if you suddenly insert mages in the mines throwing fireballs, then things really can get nasty...
Quote:
Character suffers -8 on all saves against fire effects

a -8 is a real hard penalty, but see above comment
Quote:
Character must sleep for an additional 2 (4?) hours every night due to troubling dreams in order to get the benefits of a full night's rest

definetely a "no go"... way too hard, more time to assault them while sleeping, a disturbed mage gets no spells or only a part of them... i'd say no
Quote:
Character suffers a -8 penalty on all saves vs spells cast by followers of Tharizdun/EEE/

on ALL spells? wanna see a TPK? :eek
on top of that, this means -8 to save against the next glyph, and so on!!!
Quote:
Character suffers a -6 morale penalty to all attacks/damage/saves/checks when fire (water) is visible to the character (yes, even a torch)

might seem appropriate, but imageine the heavy critters with AC 20+... the 'cursed chars' won't even hit them anymore...

so in short... the idea is great fun, but i'd stick with the standard curses then...

shidara
Here for a while
(1/9/03 2:57:26 pm)
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Re: Appropriate Curses
Thought of a few more

(and remember, the book examples include a -4 modifier to all hit rolls, damage rolls, saves, and skill checks and a -6 to one ability score. Think for a second what -6 Con or Dex will do to a character: -3 hp per leve, -3 fort save, or -3 AC and -3 to every dex-based skill . . .)

- Character suffers a (-4/-6/-8) luck penalty to all move silently and hide checks

- Character now auto-fails rolls that can auto-fail (attacks, saves) on a 1-3 instead of only on a 1.

- Character's vision and hearing are clouded (-6/-8/-10) each to Listen, Spot and Search, and can only see half as far as normal.

- Character is ravenously hungry - requires twice as much food and water as normal, starves in half the time, etc.

- Animals panic around the character as if the character possessed a Spectre's Unnatural Aura (especially fitting for a ranger or druid)

- Character's mind is clouded; -2 each Int, Wis and Cha

- Character's body is befouled; -2 each Str, Dex and Con

Shidara

lawithro
Here for a while
(1/9/03 11:55:25 pm)
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Does the party have a cleric?
If so, they will likely get rid of this curse within a day of having it put on them. You may want to consider not telling them that they've been hit by a trap, until it comes up. Maybe even rolling their Will save secretly.
All those things sound pretty reasonable, though.

http://cs.unca.edu/~withrola/toee

HeresDaryl
Here for a while
(1/10/03 8:22:06 am)
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Re: Does the party have a cleric?
how about '-4 to attack rolls and AC against creatures with the fire subtype'...?

Crellan
Here for a while
(1/10/03 9:03:19 am)
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More Creative
I like things that hit the hard numbers a little less. How about we go with the Big T's insanity and fear gyst and have a fire phobia kick in. Irrational fear of fire that every time they face potential fire damage they have to make a will save (DC 18?) or be effected as if by fear spell. Won't screw the character as a -6 con would, and has more personality.

Zagig
Here for a while
(1/10/03 5:14:25 pm)
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Re: (RESPONSES NEEDED TODAY!) Appropriate Curses
Try to tie each number crunch curse with a rp curse. For example, if the curse is +1 per die of fire damage make the cursed person also somewhat afraid of fire.

If the character needs an extra 2 hours of sleep, describe the dreams. Perhaps make one dream an attack on the party and play it out. Good stuff for foreshadowing here.

The move silent or hide penalty is due to sudden nervousness. Or perhaps, he is now seeing things from the corner of his eye, so he can't concentrate. You could add this rp part to a spellcaster, too.

There are more possibilities with the other curses but I don't have time to list them all.

I have to add that I think that +25% damage or -8 to saves are both too high. I would adjust lower, perhaps +15% damage or -6 to saves.

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