Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Idea for the Final Battle
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
msherman
Here for a while
(1/10/03 7:30:57 am)
Reply
Idea for the Final Battle
As written, the ritual to free Tharizdun simply has a chance of success equal to 25% per Elemental Prince. The ritual doesn't seem to take any amount of time, either, so presumably once it begins, you just roll percentile to see if it works.

Here's an idea to add some dramatic tension. What if the ritual allows the Princes access to the gateway to confront the Solar in battle, but the Solar can't fight back for more than one in N rounds, because if he abandons the gate, it will open. So we have Imix attacking the Solar (who can't defend himself except for the occasional round, probably activating his dancing vorpal +5 sword I'd guess), the party attacking Imix to defend the Solar, and the cultists and creatures summoned from the nodes attacking the party to defend Imix.

Alternatively, the party could decide to abandon the Solar to defend himself against Imix, and instead concentrate on trying to destroy the orb to abort the ritual and end the combat.

Then all we have to do to get it right is to set the value of N (how frequently the Solar can act), and boost Imix (and the other princes) so that, unmolested, Imix alone would have about a 25% chance of defeating the Solar, two princes would have about a 50% chance, and four princes working together are pretty much assured of victory. Perhaps the only thing that needs to change is boosting Imix's greatsword to +4 so that it can beat the Solar's 35/+4 DR. With this setup, it's safer to boost Imix, and introduce other princes besides Imix, without fear of a certain TPK, because the princes will be mostly ignoring the party, attacking the Solar to free Tharizdun.

Any suggestions?

justind dm
Here for a while
(1/10/03 7:40:02 am)
Reply
Re: Idea for the Final Battle
Certainly sound intriguing.

By the way, where did you get the stats for the Solar? Is it in the MM (I don't have mine handy).

deafdungeonmasterRIT
Here for a while
(1/10/03 8:04:27 am)
Reply
Hmm
Just came out of the blue.. out of nowhere that I strongly s uggest that there should be a new triad recently retrieve the blessing from the big T.

The terrible three should consist of Hedrack, Tessimon (due to her affinity with fire), and D'Gran (completely rein by Imix). They all should gain several levels to put up a further challenge the party. In fact, they should stand as deterence to the party as the elemental prince hacking away at the solar to buy elemental prince more times to defeat the solar. That is the new idea behind the new Triad or Triad 2.0 (stated by Siob) as the countermeasure to the party. This battle should be ugly and with one side standing. Don't forget about Lareth the Beautiful (is he a lady man? I mean, what is up with his nickname?) as well as that fiendish medua. They should provide some oppositions, but they should not coordinate their offenses as well as Triad 2.0 can work together. That is important because Triad 2.0 and other two can provide more challenges to the party than Imix alone. Keep in mind, those new Triad should have doomsayer, and Hedrack should be at least level 20 with rest of the class as doomsayer (just correct me if I made an error). Tessimon also got her dream becoming a doomsayer as well.

So what do you think about it?

msherman
Here for a while
(1/11/03 2:20:42 pm)
Reply
Re: Idea for the Final Battle
Quote:
By the way, where did you get the stats for the Solar? Is it in the MM (I don't have mine handy).

Yeah, its listed under Celestial, MMp30/33.

msherman
Here for a while
(1/11/03 5:15:23 pm)
Reply
Re: Idea for the Final Battle
Thinking about it further, I think that the final battle would be pretty dramatic if I don't boost Imix's greatsword to +4, and I just say that the Solar cannot defend itself at all, except for free actions, because he must take a full round action each round to keep the gate closed once the Champion begins the ritual.

So basically the fight boils down to Imix repeatedly Power Attacking with his Great Sword hoping for those 17-20 criticals. Imix will only be doing Subdual damage, due to the Solar's Regen 15, and with the DR 35, Imix only does damage on a round in which he inflicts more than 50hp. The Solar also ignores Imix's fire damage, due to his Fire Resistance 20. Eventually, the Solar would be subdued, which wouldn't kill him, but even one round of subdual is enough to allow the gate to open.

The ritual only allows the Princes to attack the Solar, but anyone else who can get into the vortex can attack the Princes, which is why the cult would prefer to have all four princes instead of just one, and why they will be sending as much extra muscle to defend Imix as they can muster from the recovered temple/fire node. If anyone other than the Princes tries to attack the Solar, they're instantly struck dead -- of course, the bad guys don't know this, so one or two of them probably tries to pitch in with Imix at first, and gets killed in this way.

Killing the Princes, destroying the Orb, or killing Lareth will all end the ritual prematurely, but the Solar doesn't know this -- he will encourage the party to fight the Princes, only. If the ritual ends in any of those ways, Lareth is killed, and the orb and elemental gems/binders are scattered to the four corners of the planes. If the ritual succeeds, and the Solar is subdued, then the gate bursts open and Tharizdun escapes. Hilarity ensues.

So, does anyone see anything I missed analyzing the fight between Imix (and possibly other Princes) and the "defenseless" Solar?

Thrommel
Can't leave now (mod)
(1/12/03 3:30:02 pm)
Reply
Re: Idea for the Final Battle
Well, I will just throw out the idea that the players should be the stars in the Final Battle, not side players in a showdown between the solar and the Princes.

Also, I think a party would get a lot more satisfaction out of giving Imix the beatdown by themselves.

After all, they've spent a year of playing RttToEE -- they've earned a tough, memorable fight.

-Thrommel, who's always happy to dole out a tough fight whether the players have earned it or not.

msherman
Here for a while
(1/12/03 3:54:38 pm)
Reply
Re: Idea for the Final Battle
Quote:
Well, I will just throw out the idea that the players should be the stars in the Final Battle, not side players in a showdown between the solar and the Princes.

Also, I think a party would get a lot more satisfaction out of giving Imix the beatdown by themselves.

I know, that's why the Solar can't defend itself; essentially, the Solar would just a very elaborate clock.

How did you stage the final battle to avoid simply rolling a percentile die, with 01-25 resulting in the destruction of the universe?

Thrommel
Can't leave now (mod)
(1/12/03 4:21:25 pm)
Reply
Re: Idea for the Final Battle
What I did IMC was to adapt the final battle scenario as suggested in the module: showdown with Imix in the Fire Node.

But if the doomdreamers decide to go ahead and summon Big T with only a few of the princes, then you have to make some decisions about how that whole ritual works and how the PC's can intervene. Because you're right -- as it stands, you basically roll % dice and that's that.

I do think that the arrangement here of who can attack whom and why is a little complicated -- exacerbated by the number of combatants in play (the doomdreamers attacking the players attacking Imix who's attacking the solar).

But if you have a big party who'd frag Imix fairly easily, it could work to have several different fronts for the party to attack.

-Thrommel, who rolls % dice and the world bl-

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Subscribe Click to receive email notification of replies
Unsubscribe Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.238
Copyright ©1999-2003 ezboard, Inc.