Author
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Comment
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bloodyhellman
Looking around
(1/10/03 8:38:55 am)
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How to alter for 2x party and higher level
I have a big party for once as a DM, 7, and want to use this great big adventure. Problem is they are higher level 7-9th and just going into the Crater Ridge mines. I am trying to go through my options at this point and I think they are:
1- increase the amount of opponents
2- use same number of opponents but raise everyone 1-2 hd including heros
3- or not change it at all and let em breeze through lesser parts
I am leaning towards the 2nd choice as I don't want them to be cheated of the fun that is a dungeon crawl and they will still breeze through most of the lesser opponents. I am not event sure the Fanes will give them pause at this point.
Input anyone?
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Killiak
Here for a while
(1/10/03 8:48:19 am)
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Re: How to alter for 2x party and higher level
Let them breeze. Otherwise U will be adding HD and levels all over the place and it will be a neverending story for you as DM, because boosting also adds to the CR and thus to the XP.
Let them have fun for a while, having 7 players to divide the XP over should also slow it down a bit. Let them breeze now, so U can lay the pain and smack on them later
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Andorax
Still here? Wow.
(1/10/03 8:53:11 am)
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Re: How to alter for 2x party and higher level
I hate to say this, but my advice would be to set RttToEE aside. The story is nowhere near as "complete" without the background leading in, and it's hard to get into the deeper parts of it with such a horde of players.
If they wouldn't buy into the idea of starting over with new 4th level PCs, I'd actually advice you to save RttToEE for another day.
"Whadda ya mean, Orcs get levels too?!?" |
bloodyhellman
Looking around
(1/10/03 8:53:32 am)
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Re: How to alter for 2x party and higher level
Thanks for the response. Actually, I am using this DM genie program for all my fights and it auto calculates CR but I have to add all the characters into it. So it's no trouble adding a level here a hd there.
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Crellan
Here for a while
(1/10/03 8:59:30 am)
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Don't Do It
I tried to bring in a party in a similar manner and it really has no depth if you don't work your way up to CRM. I'm doing it the right way this time and its MUCH better.
If you want to up the CR, however... give all the "Joe Warrior" types an additional level and on everyone else, max their HP. It should be enough.
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justind dm
Here for a while
(1/10/03 9:20:52 am)
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Re: How to alter for 2x party and higher level
Siohbarek touched on this before, but if you raise the encounter difficulty and then reflect that in XP award you are going to continue to have the same problem the entire way through the module. However, you could boost the HD of the many lesser creatures, but not award the standard XP you normally would. Eventually your PC's would come on par with what they were supposed to be at, but your PC's may feel cheatedm, waiting through so many sessions before leveling up might get old, depends on your players. You may want to drop a lot of the lesser creatures, replace them with fewer higher CR creatures, thus speeding them through the CRM area faster, but being at the correct level when they are ready to move into the crater itself.
However as others stated, I would suggest saving this until you can start the module at the beginning. Look at what you like about the CRM's and steal it, and make a dungeon crawl of your own. Shouldn't be too difficult really. However, if these players are the same players who may come back to play the module down the road, save the best parts for the real module.
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Infiniti2000
Here to stay
(1/10/03 10:41:59 am)
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ezSupporter
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Re: How to alter for 2x party and higher level
If you just want to start them at the CRM, you should perhaps consider the Banewarrens instead (another of Monte's fabulous creations). Otherwise, I agree with the others that you should restart at 4th level. That is what I did IMC and I have seven players as well. Certainly do not boost too many monsters, if anything, just add 25% or so hit points. It'll even out in the long run. You'll notice spikes of "breezing their way through" whenever the spellcasters in the party gain a new spell level, but it should be okay.
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bloodyhellman
Looking around
(1/10/03 11:01:15 am)
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Re: How to alter for 2x party and higher level
Actually it's slightly more odd a situation in terms of storyline. We started playing the 1st edition Temple of EE and I was converting it to 3rd along the way. They were finishing the 2nd level of the dungeon (where it just starts to get tough) and boom I got RttToEE.
They were out of the temple leveling up for a month. So I had an earthquake hit (so the temple seems deserted...) and tracks to the crater ridge mines had em follow the clues. So the storyline is up to date and they are very much involved.
Thanks for the advice guys!
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Infiniti2000
Here to stay
(1/10/03 12:41:35 pm)
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ezSupporter
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Re: How to alter for 2x party and higher level
That's an interesting storyline, I haven't heard that one before. If the players are intersted and having fun, then it sounds like a good campaign. Btw, another idea is to, at this point, assume that the ToAC is not yet very disorganized. No matter how chaotic one is, the first attempt at an organization (i.e. the ToAC) will be relatively organized. Thus, the idea is to involve more defenses in each encounter. The bad guys should be more alert in general, and a larger group will respond to the intruders more quickly. Just a thought.
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Kelashein
Here for a while
(1/12/03 2:30:18 am)
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Re: How to alter for 2x party and higher level
Level all the main bad-guys until they're more of a challenge and add more lieutenants. Instead of a barracks w/20 1st lv warriors (say at the Fire Bridge), have 15 war1, 4 war2 & a war4. Make up a bunch of half-elemental NPC's and make sure each Temple has at least one in their ranks. Sure they'll be higher XP when they hit Outer but who sez Hedrack can't be 20th lv? Some of those DD's could have quite a few lv's of DD as well...
Just a thought. I started my campaign with all PCs at 1st lv, enslaved by Orcs and they had to escape. Two of the other prisoners were from Hommlet (One was a Noshim & has a rich daddy who'll give his rescuers a big reward) and ran them thru a couple adventures along the way. Both were from Dungeon Mag in the last year or so...offhand...the one about the Air Elemental wreaking havok on the forest 'cause he's trapped on this plane (foreshadowing) and the other was the Tiefling Bard who'd taken over the shrine of Obad-Hai. They got more into civilization and were average 4th when they arrived in Hommlet. It worked perfectly.
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