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Hajia
Here for a while
(1/12/03 6:27:37 pm)
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Rebuffed at the Gates
I think I did too good a job :o

My PC's assaulted the south gate (after some careful prodding) and managed to retreat in good order. Surprisingly, they escaped without losing a single PC although I had two of them down into the negs before some nicely timed first aid brought them back.

My problem? The PC's are too scared to go back in! Despite having wiped out half the grunt guards and Wormspike, they are terrified to try another assault on the gate. The Howler really freaked them out (I love the Howler...)

So they're thinking about trying the other gate (BAD IDEA), or trying to tunnel/stoneshape their way into the mines, which strikes me as a very dicey and difficult to prepare proposition.

Any suggestions? How do I steer them back to a gate? Or should I just let them flounder?

Zorlag
Here for a while
(1/12/03 7:23:28 pm)
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---
Let your players get ally for next assault, or maybe couple of 2nd or 3rd level fighters or barbarians as cannon fodder. Make clear that the other gate is NOT easier, but infact harder to penetrate. If they can go to Rastor, remind them of possibility of hiring someone. Tymerian or dwarf-cleric might also assist group in dire straits that is willing to harrass the CMR.

Z.

HeresDaryl
Here for a while
(1/13/03 6:49:22 am)
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Funnily enough
My (second) party are currently just launching their initial strike at the south gate - the one closest to the Air Temple.

Note: the one with Mereclar & the Howler is the main gate.

Their previous group made attempts at both gates, and though they were beaten back in both cases, they found the south gate a far easier fight (indeed, it was their attempt on the main gate that led to a TPK, and thus a second party!)

They've finally come up with a pretty good plan that I think will have a good chance of working...you can follow it up in my game log (Daryl's campaign)

madfox
Still here? Wow.
(1/13/03 7:02:27 am)
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Re: Funnily enough
Personally, I had placed a drunken embitered old dwarf in Rastor who had escaped from Mnt Stalagos through the secret corridor of the temple of Moradin. When they first met him, they ignored his ramblings, though they did feel pitty for the sorry excuse of a dwarf. Later they remembered him when they wanted a back entrance, so they returned and questioned him. This in return lead them to search for the secret exit of the temple of Moradin. In retrospect, I would let the door only be opened from the outside with the full moon is in the sky or something like that about which the old dwarf knows, but it explains why the new inhabitants never found it.

Anyway, the temple is a much better entrance, since it gives the PCs the oppertunity for some easier xp (if they ignore the stone gollem that is). The traps are reasonable and offer some nice roleplay oppertunities and the orcs are also a lot easier. Smart PCs would actually talk with the orcs, though of course a DM can also manipulate the PCs into this by letting the orcs start with talking instead of simply attacking.

Hajia
Here for a while
(1/13/03 4:33:04 pm)
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Re: Rebuffed at the Gates
Thanks for the ideas, folks.

Unfortunately, Rastor is out for my party. They really botched things there and ticked the ruling group off to no end by killing off a citizen that they had expressly promised to keep safe, and are now persona non grata in town. So Tymerion and the other dwarves won't be giving them any help unless they make some really conciliatory gestures.

I like the idea of letting them hire some cannon fodder, though. Maybe I'll let them make a deal with the orcish tribe.

Another question while I'm spewing them out, though. If the group holes up and observes an entrance for a while, I'm guessing that patrols must go out and supplies come in now and then. Has anybody done any prep work on what goes in and out?

Thanks all!

Thrommel
Can't leave now (mod)
(1/13/03 6:06:59 pm)
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Re: Rebuffed at the Gates
IMC, two things went into the CRM: watermelons and slaves.

Melons, of course, for the hill giants. Rastor was a slave town and D'Gran had a clause in his contract where he'd get a certain number of slaves to eat each week.

Also, you may have the two drow ambassadors arrive. That should raise some eyebrows.

-Thrommel, who notes that raise eyebrows will do if you can't afford a true rebrowification.

madfox
Still here? Wow.
(1/14/03 12:36:42 am)
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Re: Rebuffed at the Gates
Quote:
I like the idea of letting them hire some cannon fodder, though. Maybe I'll let them make a deal with the orcish tribe.


Who knows, perhaps the orcs are curious what happened to their relatives who are now camping between the air temple and the fire bridge. Or one of those orcs might actually have escaped and asked their clan members to help the rest escape as well providing some needed information on the CRM. I simply cannot believe the orcs in that position do not want to leave as quickly as possible. It is not as if they stand a chance in a direct fight against the Fire bridge or the Air Temple. There is also not much profit to be gained in that small area.

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