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AshaThoth
Looking around
(1/19/03 7:36:27 am)
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Lareth in action - yikes
So I busted out the demonically-infused air/earth/water/fire elemental version of Lareth on the party last night, complete with rod of force and force armor...

Wow.

Dawg is fugly. I was absolutely convinced after a single round of combat that he could possibly take down the entire party (avg 9th level, 5PCs and 1 NPC) all by his lonesome. I could foresee no means by which they could hope to defeat him.

Famous last words of the DM, right?

So raise your hands if you'd like to guess which spell became Lareth's undoing. Anyone? Well, I don't care what your guess is because you would be wrong.

The party's Sor7/MB2 with Cha 24 and Greater Spell Focus [ENCH] hit him with... I am NOT making this up... Tasha's Hideous Laughter for a full three rounds. For those of you playing at home, the save DC on that was 26. Once he was down, the party took turns pounding him until he "died" (I ruled that Lareth doesn't actually die -- he's randomly thrown to a random location in one of the four elemental planes, from which he must make his return or be rescued).

In short, the Frickin' Champion of Frickin' Elemental Evil was laid-low by a frickin' knock-knock joke.

So here's my question: how in the heck do I make sure that never happens again? Talk about your Achilles' heel...

- Ash

PS: Great job on statting both Lareth concepts, Thrommel. They're awesome, aside from the low humor threshold.

PPS: Tasha's Hideous Laughter... who takes that???

Zenon
Here for a while
(1/19/03 8:08:56 am)
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Re: Lareth in action - yikes
You could have a handy high level cleric cast Spell Immunity on Lareth before the next fight (if there's time to prep).

From the SRD:
Quote:
Spell Immunity

Abjuration
Level: Clr 4, Protection 4, Strength 4
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The warded creature is immune to the effects of one specified spell for every four levels the character has . The spells must be of 4th level or lower. The warded creature effectively has unbeatable SR regarding the specified spell or spells. Naturally, that spell immunity doesn’t protect a creature from spells for which SR doesn’t apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks. Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect.

A creature can have only one spell immunity spell in effect on it at a time.


IMC, the clerics use this one themselves, setting up for the most used spells the party is known to use - things like Magic Missile, Spiritual Weapon (which I ruled negates the big hammer from the Hammerspheres according to the "negates spell-like effects of magic items", etc).

Siobharek 
Still here? Wow.
(1/20/03 12:43:19 am)
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Re: Lareth in action - yikes
This isn't to go all geek on you, but Hideous Laughter gives a +4 to the save on types different than the caster. That means that Lareth the elemental would save vs. the H.L. on a 12+ - before adjustments due to spells in effect then.

But yeah, nasty...

Don't feel bad, though: Yesterday, Victor was taken out by a simple hold person. Someone must have put my dice in the freezer before I arrived...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Grumgarr
Here for a while
(1/20/03 4:40:07 am)
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Re: Lareth in action - yikes
Quote:
You could have a handy high level cleric cast Spell Immunity on Lareth before the next fight (if there's time to prep).


And Lareth even pre-Champion-elemental-infusion can cast 4th-level spells himself, so he can remove this annoyance now he's aware of it - presuming he can get back in time to face the PCs again.

Grumgarr - who strongly favours Immunity to 'pesky kids'

madfox
Still here? Wow.
(1/20/03 4:57:13 am)
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Re: Lareth in action - yikes
Quote:
Don't feel bad, though: Yesterday, Victor was taken out by a simple hold person. Someone must have put my dice in the freezer before I arrived...


Let me see, last saturday in order the dwarven ranger made a grapple check against a behir (he had a +10, the behir a +24), the 7th lvl wizard survived TWO rounds in front melee with the same behir and the fighter was not rescued once but twice by a cure on the brink of death while in the maw of a creature. The player of that fighter already mailed to the player of the cleric that after that fight his character probably wasted all divine favours and that he really needed to go to a temple for a massive thank you ;) I rolled open, so at least the players know I was not fudging.

The moral of the story: dice might follow the laws of average, to the end result of a battle it does not matter. If you happen to roll low, it somehow is always on the do-or-die type of rolls ;)

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