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Balakar
Looking around
(1/28/03 10:10:09 am)
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Skipping Hommlet as a hook? Levels for CRM?
Yes, I know it seems somehow sacriligeous to skip Hommlet, but I am gearing up for the module in a slightly different way, in a homebrew world.
Party is currently in Forge of Fury and 3rd level. I am converting "Under Illefarn, a second edition module into 3rd. Since they cleared out Durgeddins Forge they decide to try and clear out the original site, so I figure I can use Illefarn.
I am bumpiong up levels and monsters in Illefarn, so the party may be 5th or 6th by the time they finish.

Question: If they get a reputation for reclaiming Dwarven areas, could the Dwarves in the CRM call them in for help? One of the PC's is a dwarf, so no racial problem there.

If so, what level would you figure on for the CRM? On the boards I've seen 4th to 6th listed, just looking for more feedback.

Thanks

Edited by: Balakar at: 1/29/03 12:39:35 pm
Andorax
Still here? Wow.
(1/28/03 11:56:52 am)
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Re: Skipping Homomlet as a hook? Levels for CRM?
Look at the overview map...it has the CRM, section by section, with approximate levels for each part. The main gates, as you can see, are 5th level. But they're the ONLY section that is, so PCs ought to be pushing 6th by the time they get there.

I see no reason why Hommlet can't be skipped (although you miss out on a lot of cool effects with the Moathouse). Simply find a way for the Dwarves of Illefarn to have a concern for the CRM...perhaps they're an allied clan, and would like the PCs to continue in their quest to reclaim Dwarven lands. I've already pegged the Dwarves of Rastor as the last reminants of the original clan that mined the CRM, so that tie-in should work well.

There's enough in the CRM for them to 'discover' what's at stake down the road. The only real hitch is for them to figure out what the "recovered temple" is.

"Whadda ya mean, Orcs get levels too?!?"

madfox
Still here? Wow.
(1/29/03 1:08:14 am)
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Re: Skipping Homomlet as a hook? Levels for CRM?
First of all, I liked Under Illefarn (if I am picturing the right adventure that is), but I had to redraw parts of the dungeon though. Their are some glaring errors in the maps. While you will miss some cool things from the Moathouse, there are also some cool things in Illefarn. You probably also want to remove a LOT of the treasure. Helms of Brilliance and the like are not particular well suited for lvl 6 characters ;)

I would replace one of the factions in Illefarn with a group of cultists looking for artifacts. I know that by now it is cheesy perhaps, but it is the easiest way to get the PCs to the CRM. Though obviously, the dwarves and gnomes might know of Mnt. Stalagos and since the PCs clearly show an interest in dwarven ruins their stories might propel the PCs in that direction.

Balakar
Looking around
(1/29/03 6:33:02 am)
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Illefarn treasure, hold the cheese, Forge of Fury Spoilers
Yes Madfx you are right on all counts, there is WAY too much treasure in Illefarn, and the maps need editing/correcting.

Of course the Forge of Fury has its own quirks. There is a ring of Wizardy I in the belly of the Roper. Cash wise that is way too much treasure for a 3rd or fourth level party. That's a 20 k ring when a 3rd level person has 2700, and a 4th has 5400 g.p value.

Tristan DArque
Here for a while
(1/29/03 6:39:49 am)
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Re: Illefarn treasure, hold the cheese, Forge of Fury Spoile
Quote:
There is a ring of Wizardry I in the belly of the Roper.


Yeah... but how do a 3rd/4th level party get at it? The roper is on the other side of a fast-flowing stream in an area of the dungeon that the PCs don't have to go through, and... well... er... it's a roper! If your party kill(ed) it and grabbed that ring, I'd love to know how...

Balakar
Looking around
(1/29/03 11:30:56 am)
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Roper
Well they have not attacked it yet, but with a Paladin in the party it's a pretty safe bet that they will be intent on killing it. (I have it as evil IMC)

As to how that's their problem, but the mage is a big fan of flame spells. The SR will block that, but if they make their knowledge rolls they may know that Ropers are open to fire attacks. Alchemist fire has caught them several times. It may end up they started heaving flasks across the river, (depsite the range penalties)
The Paladin/Tank has a scary AC when fully buffed, and may invite strand atatcks to sever them. I am picturing a siege of the roper. If it loses its strands they may be able to burn it down, or have the Paladin use a fly potion to fly across and melee.

The strands will be the nasty factor, but if they can get past those the roper is pretty much toast. And 10 hps a strand is pretty easy to do. This tank likes Bull's Strength.

To counter the pulling action they may anchor themselves with rope. Tie themselves to their side of the river and attack any strands that cross the river.

I don't know. They have heard rumours of a nasty beast below from guards they questioned, so are looking for a creature.

Hmm, a flying Paladin dropping Napalm....;)

Infiniti2000
Here to stay
(1/29/03 12:19:53 pm)
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ezSupporter
Re: Roper
A roper is deadly. The roper in that location is very deadly. Consider the Int of the roper. If he is losing, he might drag PC's into the river and then let go. A weakened PC caught in the river is probably dead.

Btw, by the time the PC's get to the roper they should be 4th or 5th level. My players were 5th, so the mage had fly. I'm not sure I remember that combat exactly, but the barbarian let herself get dragged across the river on purpose, making her save against the strength damage. The mage carried the thief, holding a stone of weight and dropped it on the roper. I think the stone was in a bag of holding or something and they just inverted the bag, spilling out all the contents. Other PC's fire missile weapons and such. It was a real hard fight, but they eventually won and got the ring. Ah well, different PC's than the ones currently in RttToEE.

madfox
Still here? Wow.
(1/30/03 3:47:14 am)
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Re: Roper
An intelligent creature like the roper in that situation, would probably bail out as soon it is clear he is no match for the PCs. A simple jump in the river would be enough, with it's tentacles it could easily prevent being washed aways for good.

On a side note - why would a paladin attack the roper simply because it is evil? I don't know your gaming style, but my players have learned pretty early on that attacking something just because it is evil is one sure way to die and sometimes at the hand of the legal authorities. What was the saying again: "Flee today, fight tomorrow".

Tristan DArque
Here for a while
(1/30/03 4:57:10 am)
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Re: Roper
Quote:
An intelligent creature like the roper in that situation, would probably bail out as soon it is clear he is no match for the PCs.


I agree, although I doubt that even a 5th level party would easily convince a roper that they were a match for it. I tend to think of creatures like ropers as generally having a major arrogance complex that goes with knowing that they're hard as nails. If a well-prepared party, with a good plan, surprised the roper and things got nasty for it in a hurry, then yes, it would bail out rather than fight. But those are some big ifs...

Balakar
Looking around
(1/30/03 5:46:44 am)
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Madfox
Madfox: Wellhe ins't one of those kill all evil, let Pelor sort it out. It's just that in the storyline I am running, they are clearing out the levels so that some of the surviving Dwarves of Durgedin's clan can return. This makes it important to have all the critters gone. (PLus he made a promise to "cleanse their home of all evil") so he's sort of obligated to at least try and get rid of this thing.
Alas, we won;t know what happens. game cancelled tonight, I'm ill. :x

This thread could turn into a campaign log about the buildup to the Temple Campaign log. :p

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