Here for a while
(2/6/03 5:51:11 am)
The Old Road ideas|
I, or rather Elmo did, told my players that the old road was dangerous. Tentacles shoot out of the woods to attack if you try to traverse the Old Road.
I said this partially to force them through Nulb the way I want them to, but knowing them, they will most likely try the Old Road anyways, so here's my idea;
Pseudonatural Tendriculos' (maybe 4-5) all led by an Advanced Pseudonatural Shambling Mound who attack anyone traversing the road. The Shambling Mound has a deal with the hobgoblins. They bring the plants meat and they get to pass unhindered to raid small communities further south (not having to pass Nulb and having a good route to retreat is nice)
Ofcourse, they wouldn't have to fight them all at once, but would this prove too heavy? I expect my guys to be 5th lvl by that time and I got about 5 players (out of 7) available per game.
Too much or good fun? You tell me
Can't leave now (mod)
(2/6/03 7:26:43 am)
Re: The Old Road ideas|
Four normal Tendriculos are a EL 10 encounter and a normal Shambler by itself is CR 6.
You go pseudonatural on these and each Tendriculos and is a CR 8 by itself as is the Shambler -- that's before you advance it.
If they're fresh, they might be able to take a single El 8 or EL 9 encounter (although that pile of immunities plants get is trouble).
But if you pair up any of these things, you're running a high risk of mopping the party.
I like the idea, but I think a single shambler or tendriculos on its own would be able to bully the hobgoblins.
-Thrommel, who's bullied his players with a bespectacled pig.