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Xel565
Looking around
(2/7/03 11:56 am)
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Weapon and Armor saving throws
How would I determine the saving throws of a weapon or armor? I need this information in part to determine the reflex save for a weapon striking a black pudding (MM pg. 145).

Xel

Abelard
Still here? Wow.
(2/7/03 12:05 pm)
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Re: Weapon and Armor saving throws
"Attended" items (held or worn by a character) can use their own saves or the character's saves, whichever are better.

Non-magical items have no saving throws, so if attended, they always use the character's. If not attended (the pudding rolls over a sword laying on the ground), they get no saving throw at all.

Magic items do get saving throws. From the SRD:

Quote:
Magic items should always get a saving throw against spells that might deal damage to them—even against attacks from which a mundane item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type. A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.

Infiniti2000
Here to stay
(2/7/03 12:06 pm)
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ezSupporter
Weapon and Armor saving throws
The PC uses their own reflex saving throw versus DC 19 in either case, whether the black pudding attacks them or vice versa. If you chose to use the weapon's save, it would be -5 +size (e.g. -5 for a longsword or other medium size weapon). The -5 is due to having a 0 dex. Clearly, this is not good and you should use the PC's save. Even a 1st level cleric with a 9 dex has a better reflex save. Remember the rule that for attended objects, they use the better save.

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