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sok
Looking around
(2/22/03 8:24 pm)
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Some Questions
Hi,

My players are now at a cross roads.
Varachan has just contacted the party and provided a wealth of informationto the party (most of it from p125 in the module).

The party have ventured into the Outer Fane twice, once fleeing from the Earth Elemental, the 2nd time
attacking the firedoor and defeating, the red dragon and devil, Victor plus the a bunch of ogres. They continued to the attack the 2 drows which ended up as a stalemale with both sidesretreating.

Now that Varachan has passed on the info, they seem to want to go to the Temple of Elemental
Evil...which is probably ok, There are number of question that i have though im not sure about

Does Varachan know any details about Imix and the doomdreamers at the Temple of EE?

How will Hedrack react if he knows the party are leaving the Crater Mines? Will he pursue?

Is Lareth helping the Triad at his own will?

The party average level is 11 (rng/fgt 1/10,thf/mge 3/8,mnk11,clr12 - 4 members soon to be 5),
but with pretty good stats.
Should the party continue with the Outer/Inner Fane just to get more XP and useful items?

Trithereon
Here to stay
(2/23/03 4:03 am)
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Re: Some Questions
Interesting questions. I'll take a crack at them, although most do not have a definite answer. As no module can ever hope to cover all the multitude of possible reactions of PCs, in the end you are left with only your own interpretations and imagination.

Quote:
Does Varachan know any details about Imix and the doomdreamers at the Temple of EE?


As he isn't at the excavation site, I'd say doesn't know any specific details. However, he likely knows the overall plan: excavate the Nodes, find the Champion, Champion summons the Princes, Princes free Tharizdun, Game over. So, Varachan knows the plan but not which nodes have been Recovered and which Princes have been summoned. OTOH, you can have Varachan know as much as you need him to know to get the players motivated.

Quote:
How will Hedrack react if he knows the party are leaving the Crater Mines? Will he pursue?


This depends on what Hedrack thinks the reason is for their sudden departure. He may assume that they have given up, like previous infidels, and let them go. However, if he thinks they may have knowlege of the Doomdreamer's plans then he may at least try to track them by perhaps sending a Invisible Stalker to stalk the PCs and then using spells to communicate their movements and habits. If the PCs are too fast to be tracked (teleport, windwalk, etc ...) and Hedrack is certain they are going to the old ToEE he may just send a warning, via magic, to the excavation site to be on high alert and be on the look out for your PCs. Basically, Hedrack's is the head cleric of the Outer Fane and it is his domain. If the Doomdreamers plans fail, again, at the ToEE then someone must survive to carry on. If the Doomdreamers plans fail at the ToEE then there'll likely be an opening in the Triad ... guess who'd be next in line for that job!

Quote:
Is Lareth helping the Triad at his own will?


I figure that the testing process which confirms Lareth as the Champion of Elemental Evil gives Lareth a new outlook on his life. Indeed, he may have come into direct contact with the mind of Tharizdun during the Test resulting in his complete conversion to the plans of the Triad. The Triad NEED him now! He is in control because only he can summon the Princes! IMC, Lareth has lost all his feelings of disillusionment. Of course, Lareth is completely insane and will destroy the world if allowed to fullfill his destiny - complete oblivion may be just fine with Lareth!

Quote:
Should the party continue with the Outer/Inner Fane just to get more XP and useful items?


This depends on several factors. One, are your players tired of the whole CRM and Fanes thing? Two, are you tired of the whole CRM and Fanes thing? Three, do you think they need the XP and items to succeed? Basically, once the PCs know the plans of the Doomdreamers there is no reason to continue with the Inner Fane. However, if they leave the CRM area and foil the Triad's plans at the old ToEE then they may wish to return to the CRM and finish the job of destroying the cult of Tharizdun there ... else they leave the chance that another plot is hatched.

The above are only my opinions. I don't have the books with me right now to back this up ... so there may be something I've missed regarding Varachan, Hedrack and Lareth motivations.

Andorax
Still here? Wow.
(2/24/03 7:49 am)
Reply
Re: Some Questions
My group's in just about exactly the same boat (level-wise as well as story-wise). They're Wind Walking back to Hommlet post-haste and campaign broke halfway between.

Keep watching Andorax's Sunday Campaign Log to see what happens, although I don't know but what we'll be doing about the same stuff at about the same time. I'm a bit concerned about them being 11th level too, but we'll see what comes of it. A party of four would probably be 12th by now (I have five).

"Whadda ya mean, Orcs get levels too?!?"

Grumgarr
Here for a while
(2/24/03 8:15 am)
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Re: Some Questions
Yeah - the level of your groups worries me a little - my group have just exited the Recovered Temple after their first (very successful) foray.

They're pretty high-stat characters and had good gear:
Ftr12/Brb1 (13)
Clr8/Divine Inquisitor3 (11)
Transmuter4/Rge3/Arcane Trickster5 (12)
Ftr8/Dwarven Defender4 (12)
Psychic Warrior11 (11)

They took out the sucubus guardian and all the ogre guards without making a sound, basically, then fought the (IMC demonically-infused) Greater Earth Elemental, while the Stone Giant retreated and gathered his kin...a long running battle ensued with Dein and his giants, plus the ogres all being cut down (one ogre escaped, fleeing to the lower level).
This was a tough fight, but was three encounters one after the other as they tried to stop the alarm being raised...
it left three of the group unconscious, but all their foes dead.

...a cautious investigation after gathering some info from a giant who surrendered and the hobgoblin slaves led them into sight of Kex the Beholder - the beholder kept retreating and firing off rays, and stayed out of range of darkvision and their lights - that long corridor does have some cover though!
They eventually killed him just as he was about to go for the old 'drop in the pit and open up with lots of eye-rays' tactic, but not before he disintegrated the Arcane Trickster.

I think my group can just about handle the Rec. Temple. Some of them have just leveled up since, but they do lack a high-level arcane caster. They're pretty well balanced though.

A cleric (the Dispel-machine), two hard-ass warriors, a Psychic Beastman (favours claw powers and uber-strength, but has a trick or two up his sleeve) and a rogue/wiz. And all above 11th level now.

If your group is close to 12th you might want to throw them a bone and random-encounter them up a level before they hit the Temple - 12th is a significant level up - lots of benefits!

Grumgarr

Infiniti2000
Here quite a while
(2/24/03 8:23 am)
Reply
ezSupporter
Re: Some Questions
The level up will be significant, sok. The thief/mage (if upping the mage) will get 5th level arcane spells (teleport, etc.) and the cleric will get 7th level spells (heal, harm, etc., depending on houserules of course). If you are worried about them, then a few random encounters or so would greatly improve their odds.

Grumgarr, that poor trickster! I'm glad the beholder got a shot in though...it'd be a shame not to hurt anyone. ;)

Edit: changed 6th to 7th, and identified the reply to sok.

Edited by: Infiniti2000 at: 2/24/03 10:26:50 am
Grumgarr
Here for a while
(2/24/03 8:44 am)
Reply
Re: Some Questions
Quote:
Grumgarr, that poor trickster! I'm glad the beholder got a shot in though...it'd be a shame not to hurt anyone.

Yep. I worried it might not be tough enough (more fool me).
It did land several Finger of Death, Disintegrate and Flesh to Stone rays, as well as Slow, Sleep, Charm and Fear (the players were very afraid), but in the end the only failed save that wasn't fear, slow or sleep was the brave but unlucky Vito...he got targeted with all 3 mage-killers the round before Kex got shot to bits (30 damage from a crit arrow!), alas...he's been resurrected now though, so no great loss.

The anti-magic cone really scared the group - aaaargh, it's taken away all our toys!!! :)

Andorax
Still here? Wow.
(2/24/03 10:23 am)
Reply
Re: Some Questions
Well, my crew is:

Sorceror 11
Cleric 11
Druid 11
Druid 7/Shifter 4
Ogre Fighter 6

The Sorceror will benefit from gaining 6th level spell access, but the Cleric and Druid already have them.

I don't know...what does everyone think of me tossing something brutal and powerful at them in their overnight camp on the way to Hommlet...a Hezrou perhaps...that should get them a good kick in the XP and get them close, if not to, 12th level.

A CR 14 encounter (Hezrou) would mean roughly 2K XP apice, a fair chunk of L12, especially for the Cleric and Sorceror.

"Whadda ya mean, Orcs get levels too?!?"

Infiniti2000
Here quite a while
(2/24/03 10:40 am)
Reply
ezSupporter
Re: Some Questions
Sorry, Andorax, I was actually replying to sok, and I also mistyped 7th and put in 6th. (My post above is corrected now.) Anyway, you're party I'd think would be able to handle an initial forway into the RT. Soon enough they would all advance a level, probably before they hit the beholder and certainly before going against the iron golems.

Another idea, though, for a "random" encounter would be to use, say a beholder mage, who is peeved at the position Kex has in the RT. If you have any of the 2e beholder modules, you can get some really good ideas. The b-mage might even try to enlist the party's help, which is an alternative to just going in guns blazing. With its help, they will be able to better prepare for the encounters and once they come out with Kex's eye stalks, the b-mage pays them off, telling them to leave or die. Just for the fun of it, the b-mage should be named Hex. :)

Andorax
Still here? Wow.
(2/24/03 12:03 pm)
Reply
Re: Some Questions
I knew you were replying to Sok, but since I was in a similar boat, I'd thought I'd do some asking about as well.

"Whadda ya mean, Orcs get levels too?!?"

Tychus
Here for a while
(2/24/03 3:37 pm)
Reply
Re: Some Questions
Quote:
I don't know...what does everyone think of me tossing something brutal and powerful at them in their overnight camp on the way to Hommlet...a Hezrou perhaps...that should get them a good kick in the XP and get them close, if not to, 12th level.


Any chance of Hedrack finding them (scry?) and sending launching a counterattack? As I recall you had Hedrack and some drow positioned to ambush the party in the previous session.

Siobharek 
Still here? Wow.
(2/25/03 2:07 am)
Reply
Re: Some Questions
I was about to suggest some sort of encounter in your log thread. Glad I waited. I would definitely throw something at them. Make sure they know it's a gift from Hedrack, though. Might encourage them to go back to the Fanes, once they've taken Imix.

Using Hedrack and the drow is a good plan, but potentially deadly. It's a what? EL 14-16 encounter? If your group runs into an ambush by these guys they could be blown right out of the sky. How about a posse of Vrocks being dispatched? 2 Vrocks (EL 15) is nasty, but if they come flying at the group, they might get some spells up before engaging. And a flying battle is too cool for words, I think. If Hedrack can't summon them, assume that he's gone to the First for help. After all, it doesn't take a genius to deduce that if they've left so quickly and with no casualties, the game might be up.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

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