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Fillerbunny34
Here for a while
(3/9/03 3:47 pm)
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Entering the Water Door....
Hey hey

My party is about to enter the Water Door of the Outer Fane. I am feeling a little scared of running the OF, due to its far more organized and deadly arrangement. Also I haven't read that much stuff on here about parties going through this particular door, although that may just be me missing stuff. I just wondered if anyone had any advice / information / warnings about how to introduce the Outer Fane from the Water Door in an exciting and effective way? I have really been pouring on the ominousness of the place and, combined with their fanatical hatred of Hedrack already, I have the party pretty worked up and scared / excited to be going in.

The party consists of :

Human Clr10
Human Clr10 (not a typo, there are 2 - one LG, one LE)
Half-Elf Monk10
ELf Wiz9/Psion1
Dwarf Ftr10

If anyone has any help they would be willing to offer about making this section of the campaign especially good, I'd GREATLY appreciate it. Thanks!

I can tell you want me to wear a bee suit.
I know this because I know all things that make you happy.
I make you happy. Yes?
Yes.
WITNESS ME IN BEE-FORM!

Andorax
Still here? Wow.
(3/10/03 9:41 am)
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Re: Entering the Water Door....
Well, they're likely to start off with a rollicking battle with the Tojanda, unless they're bluffing their way in. The Minotaurs are also close at hand, and may well try to guard the staircases and bull's rush or grapple foes into the water for the Tojanda to attack (effective against the plate-mail types).

Study over the descriptions of the walls, doors, and so forth, and KEEP THIS IN MIND. It's easy to let it slip and think of a door as a normal door.

They're not likely to find the secret passage to the east, so they're probably going to go past the Bugbear guards (who will open fire) and the Naga's lair (play 'em as cruel and crafty as you can manage...I had them syncronize their actions and one would fireball as the other cast invisibility on itself, such that it seemed to be one Naga vanishing and reappearing in another location entirely.

Beyond that, the Vestery, the Shrine, and the Library. All with good "creep out" potentials. Put together a list of a dozen or so titles to have "out and about" in the Library for some maximum creepage.

Then, Saatu (major danger sign), a few ogres, and Chymon...one of the OF's favorite TPK machines. She WILL hear them coming so she WILL be invisible when they round the corner into her lair. Plan accordingly.

"Whadda ya mean, Orcs get levels too?!?"

Fillerbunny34
Here for a while
(3/10/03 10:18 am)
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Re: Entering the Water Door....
Thank you Andorax, you have given me a lot to think about. I think I am a little freaked out because I've been reading this board for so long and reading others accounts of what Hedrack or Chymon did, or what their party found in this or that room, but now I have to do it myself. It will be MY Chymon and MY Hedrack..... >scary<

I don't have a campaign log on this board but I think I will start one up for "the outer fane and beyond" with a synopsis of what has gone before now and then weekly game posts from now on.

Thanks again for your suggestions!




I can tell you want me to wear a bee suit.
I know this because I know all things that make you happy.
I make you happy. Yes?
Yes.
WITNESS ME IN BEE-FORM!

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