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Boden Blagden
Here for a while
(3/31/03 11:04 am)
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Interesting idea by the party Cleric.
This was proposed by the cleric of the party of my group. What do you guys think, and how do you think I should handle this.


Jacob has come to the conclusion that since the monsters in the cave have begun setting up retalitory strikes, that it is time to start fortifying the mines as we go through them. He is going to use the remaining 11500GP that he has to gather a small milita (using his Leadership feat). This militia will be in charge of following the group, and after the group clears out a section of the mines, they will secure the area. Essentially, they will use the creatures foritifications against them. This will also provide the party with a place to stock pile loot, and rest safely if needed. This will allow the group to adventure further in to the mines and cover more ground in less time. It will also give the creatures less time to prepare themselves for another attack as the party is giving them roughly 2 weeks prep time when we head back to town.
Jacob will first gather troops from the temples willing to offer service in the town of Ridgeford, once he has a group, he will post a notice in the adventurers square seeking applicants. He will also approach the local aristocracy, and using his diplomacy, request a small band of soldiers. He will use the notion that Ridgeford merchants will have first oppurtunity to purchase any goods coming out of the mines, and that Ridgeford aristocracy will, if Rastor has no objections, have first claim to the mines themselves. Also, if Morghan is willing to act as an emissary to the Mages of Ridgeford, Jacob will request that he approach them for assistance as well. In all negotiations, Jacob stresses the impending evil that will beset the land if this disturbance is left untouched.

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ZansForCans 
Here for a while
(3/31/03 11:45 am)
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Re: Interesting idea by the party Cleric.
{strange double/half posting... odd...}


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Edited by: ZansForCans  at: 3/31/03 11:55:54 am
ZansForCans 
Here for a while
(3/31/03 11:53 am)
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Re: Interesting idea by the party Cleric.
I'd say that's incredibly creative! Try not to squelch that kind of thinking too much.

My gut reaction is that this idea might work early on in the CRM, but if the word gets out, a basic (and small?) militia force could be wiped out pretty easily if a Temple decided to pounce on them. And such a group might be a juicy target if they find out they are keeping the party's loot. Once the Outer Fane and Hedrack take notice (and decide enough's enough), they certainly would have little chance without the aid of the PCs.

If you want a way to keep this in check (so they don't have a whole army with them), remember that it's easy to make aid somewhat hard to get for this endeavor. The cultists are secretive and aren't actively working against anyone else (in the adventure as written), which can make it tough to get aid from political types and even churches, depending on their missions.

Another idea is if they are using money primarily to secure these soldiers, once they really realize what they've gotten themselves into, the price might go up, making the idea eventually unattractive to the party due to cost. If there are ever desertions, the word can even be out on the street so that new recruits are harder/more expensive to get.

It really depends on how you'd like it to go. If you want them to finish more on a solo track, you'll have to ease them out of the idea without making it look like you're quashing a good idea.


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Zenon
Here for a while
(3/31/03 11:54 am)
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Re: Interesting idea by the party Cleric.
Well, you're not giving alot of details:

What level is your party?
How much of the CRM have they taken out so far?
Has the OF noticed them?
How many militia is the cleric looking at?
What levels are the militia?

Several creatures in the CRM could eat up & spit out even a large group of low level militia (Vranthris, Grey Render, etc.), and if the OF is aware, 80 Spider Eater & Riders backed by the 8 tower sorcerers can wreak some devistation on any large force approaching the CRM by ground with near impunity.

As for anyone laying claim to the mines in the CRM, Rerrid Hammersong in Rastor (the cleric of Moridin) will have some issues with that considering he is a descendant of the original founder of the mines (Rastor Hammersong) as detailed in the history of the CRM. I would think he wants to see the mines back in dwarven hands.

Boden Blagden
Here for a while
(3/31/03 12:27 pm)
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Re: Interesting idea by the party Cleric.
Ok the Party as it stands now is:
Human Wizard 9
Elf Barbarian 3/Sorceror 6
Human Cleric 8
Human Monk 8
Human Fighter 8
Human Sorceror 6/Incantrix 2

The CRM so far: Main Entrance, South Entrance, Air Temple, Air Bridge, Water Temple, Water Docks/Bridge, Earth Temple, and Fire Bridge, D'Gran escaped, all have been taken out. Some of them have been taken twice. Vrantris is dead, Vister is dead, The Dire lions are dead, Ukemil escaped, The Invisible Stalkers are dead. Thrommel is next on my list to go after them. They destroyed the Earth Alter and I had the Tessimon order the destruction of the Air Alter. They never even went down the passage to the Water alter.
The only people in the CRM they haven't faced are the Bugbears, The Earth Bridge and The Fire Temple.

Hedrack is keeping track of them all the time now. I have the Succubus in Ridgeford spying on them while there in town. I did have Chatrilon spying on them until they killed him after he tried to do a death attack on the party wizard.

I am not sure now how many he is looking for exactly. I did say he could get the cohort and followers from his leadership feat. And as far as levels of the militia it varies. In this city it is mostly rangers and archers and such.

They are pretty deep in the CRM, but they constantly travel back and forth from the CRM to the city. This gives plenty of time for the CRM to set up ambushes and restock, and they don't automatically go back to the same place they left off every time.

chartam
Here quite a while
(3/31/03 12:44 pm)
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Re: Interesting idea by the party Cleric.
Remember, too, that it should be a very simple thing for the cult assassins (or other cultists, even) to infiltrate the militia, so you have an easy way to keep things in check if this turns out to be too much of an advantage. A little poison in the evening meal, could decimate the entire group, for example.

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Zenon
Here for a while
(3/31/03 12:47 pm)
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Re: Interesting idea by the party Cleric.
Thanks for the clarifications. By this point, there really isn't any harm in having the PC's bring in some reinforcements to hold what they've gained. The CRM is collapsing (figuratively) and there isn't much left to keep them away.

Besides, by now the excavations should be going on at the Recovered Temple and have cleared the Fire Node. I'd pull out the remaining Fire Temple personnel and ship them the the Old Temple to be on hand for the arrival of Imix. Just leave the flunky types (bugbears, etc) to hamper the PCs.

It might creep the PC's out to all of a sudden find a deserted CRM. Hedrack should be able to order it if he knows what the PC's are up to via Scry.

Your PC's look a little low on levels for having blasted through so much of the CRM. Do you think they could start an OF assault or do they need a little more XP before they can take on that target?

Edited by: Zenon at: 3/31/03 12:48:58 pm
Boden Blagden
Here for a while
(3/31/03 1:02 pm)
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Re: Interesting idea by the party Cleric.
They will definitely need more XP before they take on the target. If I pull the Fire Temple people out then that would leave just the Earth bridge people there and the Bugbears. The reason they are low is because there have been a few deaths. I guess I could throw in a few random encounters and maybe have them do a side trek. I was thinking of using the web enhancement, but knowing my group they probably wouldn't try to go down a long shaft like that. I have put some drow in the CRM and was planning on the group probably running into them in the next session.
If I ship the Fire Temple personel over to the Old Temple I shouild at least leave the demonstone laying around.

HeresDaryl
Here for a while
(4/1/03 2:30 am)
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Extra complications
As has been said above, its unlikely at this stage that temple forces will bother too much a small holding force in the mines, unless it is discovered that they are guarding loot far beyond their own means. It would be feasible however to have an expeditionary force from the Underdark attempt to establish a beach-head in the complex before the former dwarven residents reclaim it (Duergar, Drow, or Mindflayers are all possible...maybe with Quaggoth and/or Phaerlin Giants as shock troops). This would handily provide some extra opportunities for XPs for your party, and keep the militia occupied if you felt they were too much of an advantage.

msherman
Here for a while
(4/1/03 7:58 am)
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Re: Extra complications
This sounds like a great idea on the part of the Cleric. I'd let them do it, and give them a few sessions of peace out of it. However, just when it seems that they're starting to get complacent should be right around the same time that they're getting ready to hit the OF, and Hedrack should really take notice. At that point, he should start infiltrating the troops. The Succubus could tempt the militia's commander, and perhaps the militia could even start worshipping at one of the temples! Give a few of the militia a level or two of cleric, and take one or two sessions to drop hints to the party that things may not be quite right in the ranks before the troops actually turn on their former masters.

Boden Blagden
Here for a while
(4/1/03 4:07 pm)
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Re: Interesting idea by the party Cleric.
This may sound like a stupid question, but would the people in the fire temple leave their stuff there if they left for the old temple or would they take everything with them. Also where would you put them in the old temple.

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