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Vyper
Looking around
(4/5/03 1:24 am)
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Some questions about the ToAC
- As I understand, the doors leading to the Outer Fane open if you either have a greater key that "belongs" to the door or if you are blessed by a dedicated Temple. But if you are not blessed and try to reach a door, the lighting bolts will attack and likely kill you, even if you have a greater key, so what's the point in having all the lesser/greater keys in the first place?

- Swimming through Stalagos. My party entered the CRM two session ago. They went through the Main Entrance south into the old dwarfen mines. In area 25/28 they discovered Moolowik (the Kuo-Toa spy). They questioned him and asked how he got here from the Water Temple. He told them that he simply swam through the crater and that it's save as long as you keep under water.

Is it correct that as long a character can breath under water, he is able to get anywhere by just swimming there, thus being able to immediately go the eastern bridge complex, for example?

- How do the Masters enter and leave the ToAC? Presumed they normally go through the earth temple and the northern bridge complex, they have a problem now, since the earth temple has been taken by the troglodytes that question or attack anyone. Or do they know everyone of the Masters? Do most of the temple inhabitants know who the Masters are (thus letting them pass)?

Trithereon
Here quite a while
(4/5/03 2:59 am)
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Re: Some questions about the ToAC
IMC, the lightning tower's area of effect does not extend to the bridges.

I did a little math when researching this exact question and determined that if the lightning area of effect orignates from the tip of the towers then the area of effect stops about 20 feet above a bridge, if the bridge is directly below the tower.

Even if you assume that the lightning can originate from any part of the tower there are only a few that can even reach the bridges and there's one bridge that can't be reached at all (the flanking towers are too far far away. This discrepancy led me to believe that if not all the bridges are defended then none are meant to be.

I believe that it is the general consensus of the forum that the lightning towers are meant to defend against flying intruders only. If you also assume this then your concerns are conviently alleviated.

Finally, the Triad are powerful spellcasters and have magical means to leave and return to the ToAC. I doubt that many in the CRM have ever even seen a member of the Triad, or even the Master of the Outer Fane (Hedrack) for that matter. I'd suspect only the leaders of the temples/bridge complex have ever seen Hedrack or his assistant Nanquent ... and doomdreamers wear those spiked helmets which don't reveal many features. Overall, the Masters and Triad are mysterious and deadly. You don't want a visit from them as it ususally means somebody screwed up and they've come to "rectify" the situation.

YMMV

Zenon
Here for a while
(4/5/03 8:08 am)
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Re: Some questions about the ToAC
I believe somewhere in the module it states that the Doomdreamers usually leave via the Tourbillion(sp?) on the lower level of the Inner Fane and Word of Recall or Wind Walk back.

Vyper
Looking around
(4/6/03 3:45 am)
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.
Thanks for the replies!

Grumgarr
Here for a while
(4/7/03 2:08 am)
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SERs and bridge-walkers
Crossing the bridges isn't dangerous in itself, but crossing and >not being able to get in< is.
Anyone crossing a bridge will be spotted by the nearby SER guards (with See Invisible and a Spot bonus from the towertop magic). I don't recall what the range of the See Invis effect is, but I assumed it would allow invisible creatures on the bridge to be spotted (else what's the point?).

So, if a group gets across a bridge to a door but can't open it, the SER on guard duty would call the Sorceror, who'd then decide how to respond - probably by Contacting Hedrack describing the interlopers and awaiting orders - which might well be deploy all guards and attack.

Once one tower is alerted, all hell can break loose if the PCs think they can just stand and fight. Or worse yet, fly up to engage (if the SERs stay out of range and use missile fire), revealing the true purpose and threat of the Lightning Towers.

If Hedrack thinks they're a threat, he'll contact an adjacent tower's sorceror who'll deploy troops and contact the next tower...etc.

80 SERs (+ mounts) and 8 sorcerors - ouch.
Not to mention anything else Hedrack can line up while the fighting's going on (quick fryby from Chymon?).

Grumgarr

Siobharek 
Still here? Wow.
(4/7/03 2:15 am)
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Re: SERs and bridge-walkers
"Quick fryby"... First time I heard that one, Grumgarr. I like it! :lol

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Zagig
Here for a while
(4/9/03 8:19 am)
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Re: Some questions about the ToAC
Quote:
- Swimming through Stalagos. My party entered the CRM two session ago. They went through the Main Entrance south into the old dwarfen mines. In area 25/28 they discovered Moolowik (the Kuo-Toa spy). They questioned him and asked how he got here from the Water Temple. He told them that he simply swam through the crater and that it's save as long as you keep under water.

Is it correct that as long a character can breath under water, he is able to get anywhere by just swimming there, thus being able to immediately go the eastern bridge complex, for example?

Good point about swimming underwater. A character doesn't have to breathe underwater to swim underwater. If he can hold his breath long enough, then he could swim wherever he wanted. Otherwise, yeah he can go anywhere. However, there have been suggestions as to making the Stalagos turn bad at some point (reflecting Big T's influence on the world). Also, if someone walks underwater (because they are wearing heavy armor and can't swim) then there are cracks all through the bottom of the lake that go deeper into the earth. This is the top of a dormant volcano after all. Plus, the lake freezes up in winter and the characters would have to break through the ice to get out (probably alerting anyone nearby to their prescence).

Zag:rollin ig

msherman
Here for a while
(4/10/03 4:46 am)
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Re: Some questions about the ToAC
Don't forget the Chuul in the water near the Water "Bridge" docks (91). One could assume that the rest of the Stalagos is similarly inhabited. It seems like a good place to put some of the wackier sea creatures that you never get a chance to play with.

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