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Kylearanon
Here for a while
(4/7/03 4:09 am)
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Dunrat bored ...
I just thought about Dunrat in my campaign .. he is back in the ToAC right now. The players never met him and donīt even know he exists. They didnīt follow the dead miller story, as well.
But Dunrat knows about them. So is it reasonable that he comes back to Hommlet trying to keep an eye on them .. in a new disguise ? I thought about Dunrat and some followers trying to disguise as another group of adventurers coming through Hommlet. Dunrat might be content and happy with being back at the ToAC, but I think he might miss some action :) . After all I imagine him as a man of action. And his superiors might have new jobs in mind, anyway. Why have him lingering around lazily ?

Or do you have any other ideas on using him ?
(I wonīt send him to Nulb or Lareth .. my players need no hooks and that doesnīt seem to be the way to go)

Kyle

Siobharek 
Still here? Wow.
(4/7/03 12:49 pm)
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Re: Dunrat bored ...
First one question that I couldn't find the answer to right away in your otherwise splendid log (don't sweat it, even the smartest players sometimes leave their brains behind when they pick up their dice bags): If the group didn't find Dunrat, how are they going to get to Rastor?

Second... Dunrat may indeed be a man of action. He's also Naquent's assistant, I'd say. In his room, there's a letter from her, so it would seem that most of his instructions come from her.

Do you need him to go back to get your PCs on track? Otherwise, I'd have him mastermind some bandit activity between Hommlet and Rastor. Maybe he's been given a squad of Spider Eater Riders to play with. If he's still on speaking terms with the other Tharizdun-temple (where he got the other cultists), he might include that.

Otherwise, I'd hold him like an ace in the hole. Once your gang starts getting annoying in the CRM, he'll be able to provide good descriptions to the assassins, etc. And of course, he'll make a fine liaison officer to Tal Chammish.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Kylearanon
Here for a while
(4/7/03 3:53 pm)
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:)
ahh .. I like the bandit thing. Thanks. I will think it over and maybe go with it. :)

To answer your question (I know .. the first few sessions are quite a summarization ... itīs hard to come up with everything and still keep it readable :) ) I was somewhat surprised myself about it. when my group last left Verbobonc htey were heading for Hommlet again. On their way a little wagon trek (two wagons) passed them from behind. Players saw it and asked where they were headed. It was a small traders caravan shuttling between Verbobonc and Rastor (having found out they they could indeed do business there, only not knowing about the orc tribe) and so the players did some hitchhiking :) . And Andakor talked with the caravan master very long and came up with the idea that they could have a look into this little village sometime. Donīt ask me why. But at least I have one problem less to deal with :) .

So I donīt need Dunrat to keep them on track. But Dunrat doesnīt particularly like them .. they are poking around to much. And at least Naquent knows by now of the adventurers, even if she doesnīt care .. yet :) .

So I might go with the spider eater riders. Any particular advice on how to get it started ?

Thanks again ... and thanks for the compliment ... :D

Kyle

Siobharek 
Still here? Wow.
(4/7/03 10:55 pm)
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Re: :)
Quote:
So I might go with the spider eater riders. Any particular advice on how to get it started ?
Well, it's a nice caravan the PCs have found. And Andaktor seems to have gotten all friendly with the caravan master. Would be a shame if something... happened to it, wouldn't it? <grin>

Or if that's too heavy-handed (getting the PCs involved with that trade caravan was IMHO a stroke of genius), have rumours of banditry reach the PCs. Depending on the Verbobonc you're using there's quite a few political issues that can muddle up an otherwise ordinary bandit hunt. The caravan master might ask them to check on it.

Coming to think of it, that caravan master could become a treasure trove of information about Rastor. He might even inadvertently introduce the PCs to Tal Chammish, whom he'd probably know only as a friendly merchant.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Kylearanon
Here for a while
(4/8/03 2:33 am)
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right ...
After having had a nightīs sleep over it I came up with the same idea ... setting up some raiders on the caravan.
Especially since the players parted with the caravan in Hommlet asking when they would be on their way back to Verbobonc and if they could meet up get another hike. The caravan master even tried to hire them for guards and they were really tempted (money and fun )Might upset the players to see a single tattered wagon coming back with only one or two people barely alive. And if not for pure goodness they will have at least lost their train and a possible money source. :b

Only one thing left. For some reason I would like to get Dunrat personally involved. And then it would be nice if they would encounter him again in the ToAC. Those moments of recognition are too good to leave out. And I will try having Dunrat become kind of close with the players. That was the original intention of setting up another group of adventurers. Their disappointment and anger will be all the higher if they see themselves betrayed and know they once had an easy chance to kill him :evil !

But now that you set me up on the right track I think I will be able to work out something.
I just donīt know why the temple would do that kind of banditry. It is bound to draw attention sometime. The might be cutting their own flesh. Can anyone imagine a reason for them to do this ?
Otherwise I have to think of something else .. maybe the orc tribe ... hmm... but they would cut themselves in this, as well .. darn ...

Kyle

Siobharek 
Still here? Wow.
(4/8/03 3:11 am)
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Re: right ...
Dunrat may just have been given responsibility of a squad of SER's in order to strengthen ties between the ToAC and the other temple. That he then turns to banditry shows that he's a man of enterprise and initiative (also, he's not the sharpest knife in the drawer, is he...?)

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Caedrel
Here for a while
(4/8/03 6:44 pm)
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Re: My problem with Dunrat
Some wonderful ideas in this thread for Dunrat - another example of the great resource this forum is!

But I do have a problem (and sorry if this is a hijack), and that's with Dunrat being such a low level NPC yet living in the Outer Fane - if the party captures him in Hommlet and question him, it seems to me that they would find out far too much about the Outer Fane, its inhabitants, the setup of the CRM, the temples, etc etc etc far too early in the adventure.

I was okay with the other clerics, like Festrath and Geynor Ton, because they didn't have to know too much - just their mission to recover whatever relics they could find and a little bit about the layout and politics of the CRM. But it seemed to me that Dunrat was the one who had the potential to ruin a lot of the suspense. I guess I felt that, living in the Outer Fane, he'd have to know a lot about everything the doomdreamers have going on... maybe that's not the case, though?

msherman
Here for a while
(4/8/03 8:01 pm)
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Re: :)
Why would a caravan from Verbobonc to Rastor go via Hommlet? Hommlet's pretty far out of the way, and it seems like there must be a more direct route.

Kylearanon
Here for a while
(4/9/03 1:11 am)
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Re: Dunrat bored ...
Read the Thread "Roads to Rastor". Rastor is actually pretty much inaccessible by well-used roads.
In my campaign there is only the main road from Verbobonc via Hommlet and half-way to Rastor. Then there comes a fork in the road. The main road passes Rastor by a long way and you canīt even see it from there. The side road directly leads into it but itīs a dead end.
I thought that this kind of secluded location might be fitting for a place where an evil cult arises.

And Caedrel .. I have the same problem that you have. But I thoough of advancing Dunrat and his companions a little. Itīs been quite some time now that he left Hommlet and like I said, heīs a man of action and is doing stuff of his own. So he might have gathered some XP, as well. There is one guy hanging around this board who has it in his signature ... "orcs get levels, too" :) .
And after all, those guys live a life even if the PCīs arenīt around to see it.

And one thing back on the topic. I guess I will Dunrat and his fellows use now indeed as another group of soldiers of fortune. My only concern was that Xaod wouldnīt see them as "the occassional evil aura". But in my campaign Xaod is very busy adventuring around by himself. Sometimes he is sitting in the Welcome Wench and then he talks to the players of his latest deeds (or better that he again didnīt find what he was looking for). He is on his search for Thrommel and Fragarach. So he is away a lot. But the party likes him by now.
And his next stop will be the CRM. So I have him out of the way for Dunrat and the party will meet him again in the Fanesī prison. I will replace Vister with him.
I love recognition-scenes, did I say that :) !!!

Only thing still left. I still like to raid the caravan. Only donīt know what the SERīs would do with the caravan and the members ... or if they will leave a trace or not. I just have to find a way to make it fit ... but havenīt so far ...

Kyle

Infiniti2000
Still here? Wow.
(4/9/03 6:34 am)
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ezSupporter
Re: Dunrat bored ...
"Only donīt know what the SERīs would do with the caravan and the members ... or if they will leave a trace or not. I just have to find a way to make it fit ... but havenīt so far ..."

They would place the supplies to some bridge complex or temple. I'd suggest Eeridik's eastern bridge complex. Any prisoners would be distributed to the temples or sold to the Claaginred in the arena pit.

Regarding Dunrat: Sure, he knows about the Outer Fane, et al, but would the PC's ask the right questions? Wouldn't Dunrat rather die in service to Tharizdun than spill all the beans? Okay, maybe the most he'd let slip is that he works for Naquent (no new information, just confirmation) who works for the Doomdreamers. Dunrat would not have much more info on them other than they are the "bosses" and would not divulge any more info. I cannot see a way to force him.

If it really worries you, there is something in the BoVD, like a curse, such that if the person speaks about something they shouldn't they will die. Can someone with the BoVD look this up and provide the reference page? Otherwise I'll do it late tonight or tomorrow night and edit this post.

Caedrel
Here for a while
(4/9/03 3:05 pm)
Reply
Re: Dunrat bored ...
Well, my party wasn't actually subduing people - they were whomping on them and then using cure minor wounds to bring them back up to 1 hp. It seemed a bit lazy to me - if you really want info, you take them alive.

Since they were using this tactic, I dealt with it by making the pendants of all Tharizdunic and EEE priests on "special missions" a single charge magic item - it contained a contigent death knell that was invoked if they dropped below 0 hp... :) It worked pretty well, the party were pretty disturbed by these priests just suddenly dying on them and with the warmth of the pendants that then cooled quickly...

Otherwise, I think I would have had to go with the curse - unfortunately, magic gives you ways of making people talk even if they don't want to. Although I suppose the party wouldn't be anywhere near the power level of required for dominate person...

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