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sok
Here for a while
(4/16/03 3:22 am)
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Curtain and Bolt of Bedevilment questions.
Does the curtain in the Greater Temple get any saves against spells? (damage spells) if so what are its saves afer all its a CR10 creature?

Can you do a reflex save if you have been stunned by Bolts of Bedevilment?

TIA
Sok

Grumgarr
Here for a while
(4/16/03 5:24 am)
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Re: Curtain and Bolt of Bedevilment questions.
sok, there are no stats in the module for the curtain beyond its hp and grapple bonus - I think someone (was it me? - now I just don't know) put some stats together for it as a construct, which I think made the BoB.
Edit - nope, can't find it - anyone (Siobharek, Thrommel, Infininti2000?) know which thread this was in?

Bolts of Bedevilment doesn't stun - it dazes.
Dazed creatures are unable to take actions, but defend themselves normally - no penalty to saves.
Stunned creatures get to make saves too - even helpless creatures get to make saves (though you might consider an immobile creature to have a dex of 0, for a -5 penalty on reflex saves).

Grumgarr - who always liked the sig "What the curtains!"

Edited by: Grumgarr at: 4/16/03 7:30:55 am
Infiniti2000
Still here? Wow.
(4/16/03 7:35 am)
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ezSupporter
Re: Curtain and Bolt of Bedevilment questions.
Grumgarr, I think you are thinking about the doors to the Inner Fane, not the curtain. I don't ever remember the curtain being statted. I don't [have] the module with me at work so I don't remember details about the curtain at the moment. Regardless, this information should be placed in the errata, where the stats for the door are located. Anyone interested in statting it out?

Edit: missing verb, how embarrassing.

Edited by: Infiniti2000 at: 4/16/03 7:52:10 am
Grumgarr
Here for a while
(4/16/03 7:44 am)
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Re: Curtain and Bolt of Bedevilment questions.
Infiniti2000 - yep, you're right...it was the Door I was thinking of.
I second the call for a volunteer to stat out the CR10 curtain.

Grumgarr

Andorax
Still here? Wow.
(4/16/03 11:06 am)
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Re: Curtain and Bolt of Bedevilment questions.
How's this, guys?

Original text:

Quote:

Curtain (EL 10): The purple curtain is new. If anyone approaches it who is not within the nimbus of light created by a torch of revealing, it sprouts twelve tentacles and attacks all such interlopers. The tentacles have a reach of 10 feet and strike with a +15 attack bonus. A tentacle that hits attempts to start a grapple (treat as a Large creautre) and also deals 6 points of damage. Anyone struck by three tentacles in a single round must succeed at a Fortitude save (DC 17) or be affected as by a slow spell for 10 rounds. Anyone struck by six tentacles in a round must make a successful Fortitude save (DC 17) or suffer 1 point of permanent Dexterity drain. Grappling tentacles count as striking for this purpose, so someone who is grappled by a tentacle in 1 round and struck by two more the next, while still grappled, has been "struck" by three and must make a fortitude save.

The curtain makes one or more opportunity attacks anyone who attempts to pass through (it can make up to twelve per round, depending on the number of free tentacles).

Curtain: hp 200; AC 20.




First, let me say that there are some serious mechanical problems with the curtain. For one, it has 200 hps, but a +15 attack bonus, and is to be treated as "Large". In order to have 200 hps (construct, no con bonus), it would have to have a minimum of 20 HD, which would give it a minimum of +15 from BAB alone. As a large object, it's size modifier is -1, so it would have to have a strength of a mere 12 (which seems inappropriate).


Curtain (based loosely on the Huge Animated Object)
Large Construct
HD: 15d10+50 (200 hp)
Init: +0
Spd: 0' (Immobile)
AC: 20 (-1 sz, +11 natural)
Atk: 12 tentacles +15 melee (Grapple +20)
Dmg: 12 tentacles (1+5)
F/R: 15 ft. by 5 ft./10 ft.
SA: Slowing, Dex Drain, Improved Grab, Imp. Multiattack, Imp. Combat Reflexes
SQ: Construct Traits, Improved Construction
SW: Tharizdun Controlled
SV: Fort +5, Ref +5, Will +0
Abl: Str 20, Dex 10, Con -, Int -, Wis 1, Cha 1
Feat: Multigrab, Improved Multigrab

The Curtain is an infernal construct created by the worshipers of Tharizdun. Like other constructs, it has neither intelligence nor will, but it accomplishes it's appointed task with absolute determination.

Slowing (Su): When the Curtain successfully hits or grapples with three or more tentacles, the subject must make a Fortitude save (DC 17) or be slowed (as per the spell cast by a 10th level Sorceror).

Dex Drain (Su): When the Curtain successfully hits or grapples with six or more tentacles, the subject must make a Fortitude save (DC 17) or suffer a point of permanent Dexterity drain.

Improved Grab (Ex): Whenever the Curtain hits a foe, it automatically initiates a grapple attempt.

Improved Multigrab (Ex): The Curtain is never considered grappled itself, although it cannot use individual tentacles to attack if those same tentacles are used for grappling.

Improved Multiattack (Ex): The Curtain may attack with each of it's twelve tentacles in any given round. It suffers no penalty for taking attacks with any or all of them. The Curtain cannot make more than 3 tentacle attacks against a Small opponent, nor more than 6 against a medium opponent. A large opponent can be attacked with all 12 tentacles.

Improved Combat Reflexes (Ex): The Curtain may make attacks of opportunity, with each of it's twelve tentacles in any given round. Note that it still cannot take more than one attack of opportunity against a single opponent.

Construct Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects and necromantic effects. Cannot heal damage, but can be repaired. Not subject to critical hits, subdual damage, ability damage, ability drain or energy drain. Immune to any effect that requires a Fortitude save (unless that effect also affects objects). When reduced to 0 hit points or less, it is immediately destroyed. Cannot be raised or resurrected. Darkvision 60'

Improved Construction: The Curtain is infused with foul energies and dark power, which has both maximized it's hit point total, and added a further +50 bonus to it.

Tharizdun Controlled: The Curtain cannot strike anyone within the light radius of a Torch of Revealing, and will release anyone grappled by it if such a torch is brought near to it, returning to it's plain curtain-like state. The Curtain is calmed by burning incense within a Black Thurible and will cease all attacks and release all grappled victims for d4+1 rounds if said incense is burned within close range of it.

"Whadda ya mean, Orcs get levels too?!?"

Edited by: Andorax at: 4/17/03 8:37:02 am
Infiniti2000
Still here? Wow.
(4/16/03 8:21 pm)
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ezSupporter
Re: Curtain and Bolt of Bedevilment questions.
Very cool, Andorax! Very nice job!

A couple of points, though. Constructs get a BAB at 3/4 rate, so indeed it could be 20HD, but then it would need a strength of a 12 or (better) weapon focus (tentacle). Changing the HD also changes the saves, so it is an important factor.

You said Huge and Large in the same heading. Did you mean Large? If so, Large creatures get -1 to AC (and attacks), so you would need to give it +11 natural armor, or make its Dex a 32.

The grapple check is a little off. In your setup, it should be +15 BAB +5 strength +4 special size modifier (Large) for a total of +24 (+28 Huge). If you use the above, then it gets +15 BAB +4 special size modifier for a total of +19.

Random thought: wouldn't it be funny to give Estalion and/or Falrinth repair minor/light/moderate/serious damage? :)

Grumgarr
Here for a while
(4/17/03 1:10 am)
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Re: Curtain and Bolt of Bedevilment questions.
Nice work Andorax. Another one for the errata or BoB. :)

BTW I think the grapple bonus is fine (+11 BAB, +5 Str, +4 size), but as Infiniti2000 says the AC mods should reflect it being large (I guess you probably grabbed this from the Huge construct). AC 20 sounds right.

Does this beastie seem like a CR10?
I guess it being immobile makes it a lot less deadly - it could kill but only if you blunder into its reach unwittingly. Once you know it's a threat, you can kill it from afar.

As a Tharizdun controlled creation, should the Triad (i.e. the Second) and the Champion be exempt from its attacks?
The Doomdreamers have to light a Torch of Revealing to pass it, which is fine, but the Second doesn't have one and neither does Lareth IIRC - and it just makes it creepier (i.e. the PCs get a clue that it's more than 'just' an animated object) if they can use it for cover, lurk near it safely, whatever.

Grumgarr

Andorax
Still here? Wow.
(4/17/03 6:37 am)
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Re: Curtain and Bolt of Bedevilment questions.
Guys, a few things I'd like to draw your attention to:

1) It is LARGE, as described. I only stated that it was BASED losely on the Huge Animated Object (Str for example).

2) It's BAB is +11...it only has 15 HD. The "Improved Construction" is there to account for the extra 50 hps. Grumgarr has it's correct grapple bonus pegged.

3) Infinity2000, you're right. I *could* have made it a 20 HD construct and given it a meagre strength of 12, but that seemed inappropriate. I felt the curtain should be fairly strong, and that this should be reflected in it's statline.

4) I agree with you completely that giving one of the local wizardly types Repair Damage would be cool.

5) Good idea Grumgarr, that there's some sort of "blessing" you can have to bypass it's nature similar to the Outer Fane doors...something the Triad and Lareth have, but none else.

Alternately, though, I also like the idea that the Second has one of it's tentacles sticking out of the water sheath and has a lit Torch carried there...I like the tactical value of a smart PC bull-rushing Lareth into it, or using a disarm attack to get rid of a Torch, etc.

I would, however, add the notation that anyone bearing the Orb of Silvery Death or the Orb of Oblivion is completely immune to attacks.

When this gets BoBed, please do include Grumgarr's suggestion, but include it as optional, 'twould be my suggestion.

Other than that, I'm glad you both enjoyed it. I figured that it was something I could take care of easy enough.

"Whadda ya mean, Orcs get levels too?!?"

Grumgarr
Here for a while
(4/17/03 6:48 am)
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Re: Curtain and Bolt of Bedevilment questions.
Large - yep, got it! :)

What I meant was that the stat block says
AC 20 (-2 sz, +12 natural)
when I guess it should read AC 20 (-1 sz, +11 natural) as Infiniti2000 pointed out.

The cleric in my campaign (who has a Tentacle Rod fetish) would dearly love to keep the curtain as a cuddly pet.
Perhaps I should insert a book among the Doomdreamers' other papers - "The Care and Feeding of your Tentacled Horror"

Grumgarr

Andorax
Still here? Wow.
(4/17/03 8:36 am)
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Re: Curtain and Bolt of Bedevilment questions.
Ack!

*Thump* (sound of palm of hand hitting forehead)

You're right! I started off with the Huge Construct statblock, and didn't get (well, not until just now) it edited back to -1 and 11.

"Whadda ya mean, Orcs get levels too?!?"

Infiniti2000
Still here? Wow.
(4/17/03 11:59 am)
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ezSupporter
Re: Curtain and Bolt of Bedevilment questions.
*also thumps himself in the head*

Sorry, missed the calculation on 15HD = BAB +11. Sorry about the confusion. You can thusly ignore those irrelevant parts of my post. :)

sok
Here for a while
(4/17/03 10:49 pm)
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Curtain
Thanks Andorax, great job with the curtain, you have way to much time on your hands :)

Regards
Sok

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