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Blakey
A song from the sixties
(5/28/03 2:43 am)
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To share or not to share...?
Just picked this novel up for my own background reading. My question to the collective is, should I let my players read it? Or should I just keep it for myself as background info?

I don't feel like there's any work to convert the module to fit with the book - I'm very keen on putting forth the idea that the novel is a bard's tale about the temple history - the party currently is in the company of an NPC bard who knows quite a lot about the ToEE and could relate this story to the party. His knowledge will of course be spurious - like Elmo will still be alive etc, etc. And I'll tear the Epilogue out so no one knows what happened to Thrommel. I can immediately counter some of the bard's story as the party are currently guarding a merchant who's been to Hommlet reasonably recently and so he knows that Elmo is alive for example - so the players will know that the story is not 100% accurate.

When I played ToEE back in the 80's, the guy I went through it with is now a player in my RttToEE campaign (cool!). But he is the only one who's played the original. I think it would be fair on my other players to let them read the novel so they are all on a level playing field.

Also, when we played the original, we never got through to the end - we cleared the 4 dungeon levels of the main temple but never found the orb or reached any of the elemental nodes, so in fact I don't actually know how the module was supposed to end! :)

Anyway, my question was, should I keep it to myself, or let my players read it too?

P.S. Session 3 of my campaign will be played tonight...


Cheers,
Blakey

I'd rather be defenestrating Chaos Mages.

http://uk.geocities.com/homlett

Thomas M Reid
A cup of coffee
(5/28/03 6:49 am)
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Re: To share or not to share...?
Quote:
Anyway, my question was, should I keep it to myself, or let my players read it too?

Well, I absolutely think you should make each and every one of your players run out and buy his/her own, personal copy of the novel. ;-)

Seriously, though, the answer depends a lot on your group's gaming style. Do you spend a lot of time roleplaying your NPCs to the players, complete with in-character speeches? Or do you summarize a lot of what the PCs glean from conversations they have with NPCs? If it's the former, then by all means, use the story in-game as grist for your NPC bard's frequent storytelling moments. If, however, you aren't much into the acting thing, then just let them read it and explain that this is the story the bard has been telling them at nights around the campfire.

Thomas

Caedrel
A song from the sixties
(5/31/03 1:50 pm)
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Re: To share or not to share...?
Quote:
Also, when we played the original, we never got through to the end - we cleared the 4 dungeon levels of the main temple but never found the orb or reached any of the elemental nodes, so in fact I don't actually know how the module was supposed to end! :)

Whoops! :) I suppose this is only an issue if you want to tie your original group's adventure into the history of Return as is - I think that's one of the nicest parts of having players about who took part in T1-4; Hedrack may remember the original PCs, etc. But it can be a bit of work, especially if you have to figure out how the Temple was defeated in their second rising (given that your original group clearly weren't the ones responsible for THAT part of the story!) :)

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