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bloodyhellman
Here for a while
(4/24/03 1:15 pm)
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Lost a player due to combat emphasis
Well, I am kinda bummed out as I've lost a player, not just any player but one I've gamed with for over ten years. He says he may come back after RttToEE module is over. The reason given is the great emphasis of combat in this module. Stopping them from taking a break from the dungeon is the fact that the PCs feel that they can't just walk away from the dungeon as the dungeon will restock.

The majority of the players, all but him like the module. I've tried to allow for the chance of role playing and character building but the other PCs just see nothing but XPs in the opponents.

Part of me thinks it may be for the best. The player grew argumentative as his ideas weren't listened to, and he was I guess kind of a power gamer. I say this as he took Ranger of first level just for the feats, got me to agree to a domain that he shouldn't have (travel) and was a prestige class palemaster so he had a crazy spell list (most necromatic, teleport spells).

Anyone else have this problem? Thanks for reading this.

Thrommel
Can't leave now (mod)
(4/24/03 1:51 pm)
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Re: Lost a player due to combat emphasis
Maybe the real question here is: will your game be better or worse off without the player?

Sounds to me like it will be better for everyone involved.

Not a loss, just a difference in gaming styles. And on a more fundamental level than "there's too much combat in this adventure". (At least that's the way it sounds to me.) Maybe it was a reason, and maybe it was an excuse.

See what happens a year from now and in the meantime enjoy RttToEE with the rest of the group.

-Thrommel, the 'Dear Abby' of Blackguard Vampires.

Infiniti2000
Still here? Wow.
(4/24/03 1:52 pm)
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ezSupporter
Re: Lost a player due to combat emphasis
I know others have had similar problems. A good idea that was proposed was to tell the players that RP opportunities exist in abundance, but the players must find them and work on them. If there is not enough RP and the players think it is just one big combat after another, then it will be mostly their fault. Obviously, in some cases a combat is the only option and eventually a combat will necessarily occur against the big bad guys, but there certainly are plenty of chances.

Unfortunately, there is no RttToEE Player Support forum. :)

Thrommel
Can't leave now (mod)
(4/24/03 2:07 pm)
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Re: Lost a player due to combat emphasis
Let me follow up here in that if you really think there is too much combat in RttToEE and you want to introduce richer opportunities for RP (beyond the many fine ideas on this board) I strongly suggest you consider slipping The Banewarrens into the campaign as a replacement for the CRM.

It covers about the same levels, and it's city-based which opens up a world of possibilities for crafting items, selling loot and a bunch of RP interaction. The conversion is not too tricky, IMO. Big thing is trying to keep the storylines tied together. But I know madfox is doing this, and so is TrinityDM. I think they're both pretty happy with the decision as far as I can tell.

Ok, I'm done beating that old horse.

-Thrommel, who wonders why his Call Mount ability never works.

benhamtroll
Here quite a while
(4/24/03 2:22 pm)
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Re: Lost a player due to combat emphasis
I haven't lost a player due to this, but I have had a player express concern about the lack of RP options for his character. His character was specifically designed with the module in mind, and I had my hands full with all the massive amounts of info you have to keep track of in this module (this is my first real stab at the DM's chair. (unless you count the times I tried to stab the DM)) It was easy to take care of that situation though, because I was able to set up some battles that easily led into more interactive situations.

Unfortunately, I can't see any solution to your problem, and having him bow out for the duration is probably for the best. This module really IS a dungeon crawl, but it's fun and has a good smattering of RP opportunities. If everyone else is enjoying things, let them enjoy it.



There's no business like gnoll business

Atenhotep
Here for a while
(4/24/03 9:21 pm)
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ezSupporter

Re: Lost a player due to combat emphasis
Quote:
... concern about the lack of RP options for his character


I would suggest putting that back in the player's lap. I mean is he/she looking for those opportunities? Are you (the DM) open to them? I mean, just because the orc is supposed to be evil does that mean it won't talk to you? It's chaotic evil not chaotic stupid.

If you use a module make it your own. There are countless role-playing opportunities in that module. It's the individual players, not the module, that places limits on game play.

With any "BIG" module you really need to make them your own so the players don't feel trapped in a cage. Modules (as I see them) are seeds that you must nurture.

I would like to say you are better off without the player but it sounds like he's been a friend of yours for a long time. Maybe its better he sit this one out? Maybe not? It comes down to your playing style and what really makes you happy. I completely disagree with "allowing" any member of a group (player or DM) in bullying his/her way around the game. By giving the player those extra options it sounds like that's what happened. I really wouldn't do that again ... but that's just me. You'll be the one who dictates the "culture" of your group. I tend to believe that the players are only going to be as good as the DM so you need to stick to high standards. In return your players will give you back that same superior quality.

Don’t ever lose a friend over any game however. I might talk to him and let him know that you value his company but you feel you’ve given too many concessions already and hope he understands.

Zenon
Here for a while
(4/25/03 5:02 am)
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Re: Lost a player due to combat emphasis
To me it sound like the player was at odds with the other players in play style:

RP Player: "I step forward and greet the ochre robed priest.."
Rest of Players: "We rush in and ATTACK!!!!!!!!!"
DM: <sigh>

I've seen this happen in my own game:

The PC's are actually talking(!) to Vranthris, bargaining to pass without a fight (I was surprised, my group is kill them first, then try to talk types. I had already determined in my head that I would award them full XP for getting past without a fight - it would overcome the challenge).

In the middle of bargaining for a magic item apiece to pass (the PC's were going to give a magic arrow each), the elven archer/cleric who is in front talking with an arrow in his hand states:

PC: "I stab the dragon with the arrow."

Everyone at the table just looks at him, including me.

Me: "Well, you're not proficient, that's a -4, make your roll to hit."

PC: Rolls a 20, and then rolls and confirms the crit!

And so battle started where there would have been no need for one.

Edited by: Zenon at: 4/25/03 5:02:48 am
smetzger
Here for a while
(4/25/03 5:57 am)
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Re: Lost a player due to combat emphasis
I don't get it, he is a power gamer who wants to role play?

bloodyhellman
Here for a while
(4/25/03 12:00 pm)
Reply
Re: Lost a player due to combat emphasis
Thanks for the input guys. I've pretty much decided the whole atmosphere may improve without him, and I got a new player. Unfortunately, I've likely lost a friend as people grow apart over time and D&D was about all we have in common at this point. Likely he is using this as an excuse to get out of my campaign as I've stopped going to his campaign due to time time commitments. Sigh.

For the record the maddening part of his nature is he cheated and bent the rules as much as possible to make power characters then insisted he was the consumate roleplayer who favoured roleplaying opportunities over combat.

Atenhotep
Here for a while
(4/25/03 2:22 pm)
Reply
ezSupporter

Re: Lost a player due to combat emphasis
Quote:
cheated and bent the rules as much as possible


Just like in any relationship, don't lower your standards. Good luck in the future. :)

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