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JRGiant
Looking around
(4/27/03 10:38 pm)
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Replacement characters starting gear
Need some advice on starting gear. Two of my players died...details to come in my campaign log post. Anyways, the party recovered the deceased characters gear.

I gave equipment purchase per the DMG to the old characters. If I give the new ones the same, the party has two extra sets of 4th level character magic items. Is this really that big a problem?

Killiak 
Here to stay
(4/28/03 1:06 am)
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Re: Replacement characters starting gear
Not that big a problem at all. If you feel that they have gained too much items and cash, just have them robbed by invisible stalkers or a big strong dragon ;)

They may feel it is unfair, but it will keep the money down a bit

Cordo Crowfoot
Here to stay
(4/28/03 7:55 am)
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Re: Replacement characters starting gear
I think it might be a problem as 1 )it sets a precedent, 2) it will snowball as you have more deaths.

What lots of DMs do, myself included, is tell the players that if they find reasons to get rid of the old character's equipment (i.e. send it back to his family, to his church, or whatever) then the new player will be coming in with an equivalent GP value of equipment as the old player (note I say same GP value of equipment as the old player). But, if the players keep the PC's equipment, then they have a new PC with 1st level equipment coming into the game.

Guess which one they usually choose to do. :) I've heard complaints that this is 'unrealistic' but really, adventuring equipment is extremely expensive when you consider you can live high on the hog for 1200gp a year. If adventuring parties make wills or just let their party members know what should happen to their equipment, it would reduce the chance that an unscrupulous party member would kill a party member just so they can conveniently inherit their equipment. I'm not saying this would happen with my party, just saying it's a plausible reason why it would be standard practice for the party NOT to inherit the equipment of deceased members as per the "default adventuring contract".

"They were immediately and absolutely recognizable as adventurers. They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came... They were scum who died violent deaths, hanging on to a certain cachet among the impressionable through their undeniable bravery and their occasionally impressive exploits" China Mieville, Perdido Street Station

Edited by: Cordo Crowfoot at: 4/28/03 7:57:01 am
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