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Comment
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Dovan Mageknight
Looking around
(4/29/03 2:59 am)
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Fire damage from spells on the node?
I read some were that on the plain of fire the damage from spells of fire subtipe due 2x damage(a fire ball would do 20d6).
Should damage from fire spells on the node be uped as well?
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Andorax
Still here? Wow.
(4/29/03 6:55 am)
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Re: Fire damage from spells on the node?
It's been made quite clear that the node isn't anywhere near as strongly fire-associated as the Elemental Plane of Fire (1 hp fire damage per minute as opposed to 3d10 per round, for example).
On the Elemental Plane of Fire, all Fire spells are automatically Maximized and Enlarged.
Perhaps, if you wanted *some* of this to leak through, you could allow Fire spells to be Maximized at a cost of only 2 levels instead of the normal 3...or Empowered (the first time) at a cost of only 1 level instead of 2. It's only likely to benefit Sorcerors and those memorization-casters who spend a significant amount of time there, but it's one possible approach.
"Whadda ya mean, Orcs get levels too?!?" |
SSShadowcat7
Here for a while
(4/29/03 7:16 am)
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Re: Fire damage from spells on the node?
IMC I've placed a chance that any spells with the Fire descriptor or that use fire in any way are effected. Inside the Recovered Temple there is a 50% chance that any fires act as if Empowered and their area is increased by 50%. Once the PCs enter the Fire Node the chance rises to 75%. Within a 10 mile radius of the Recovered Temple the chance is 25%.
It gives a bit of surprise now and then when someone casts a fireball, placing it just so their enemies are in it and allies are on the fringe and it suddenly gets bigger than expected.
This is only a house rule, of course, and will go away once Imix is defeated.
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Infiniti2000
Still here? Wow.
(4/29/03 7:32 am)
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ezSupporter
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Re: Fire damage from spells on the node?
I'd be wary of doing that. I mean no offense to the honorable SSShadowcat7 in this, but the Recovered Temple has nothing to do with the Fire Node. It only has a gate to it. If the bad guys had also activated the other nodes, would you now allow the same chance for cold spells (ala Water Temple)? Do you do the same thing for any gate to the elemental plane of fire or water anywhere on the world? As Andorax said, this is not even the elemental plane of fire, so it is not even a strong plane. Don't scare the bejeezus out of your players unnecessary or create situations where they could be killed. As it stands, once it happens once, they will tend to not use fire spells at all (possibly a good thing for them), but to me it's not a good idea and wasn't the intent.
I think you can use some flavorful effects like adding a purple tinge to fire and such like that, but randomly affecting spells that could kill party members is something you want to be very careful of, lest the players get upset (especially when they find out it is a houserule, and they will find out). "Hey, my character died from Tommy's fireball because you put in this frickin' houserule!" Think about the purpose of your houserule, is it so that you can have fun or so that your players can have fun? In way do I see this as a rule for the players or group as a whole.
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SSShadowcat7
Here for a while
(4/29/03 7:55 am)
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Re: Fire damage from spells on the node?
No offense taken. But I do have to disagree somewhat in that the Recovered Temple and it's excavations does have quite a bit to do with the Fire Node. Granted, physically they are not connected in any way but the gate, but in a "spiritual" sense, or "metaphysical" sense or whatever, they are tied together. The Fire Node exists because of the Temple, in whatever state the Temple is in. This gets into specific game history, though, so should be taken with a grain of salt.
By my reading, and therefore in my game, the Elemental Nodes were opened way back when the original ToEE was in power. This does not necessarily mean that they were created then, but accessed for the first time, though that could be considered semantics. In that sense there is a huge attachment between the Temple environs and the Elemental Nodes, and therefore there are repurcussions when great events occur, such as the calling of Imix back to this area.
As for the differing spell effects, the party is well aware of what happens. Revel, the party mage and Loremaster, has studied these effects and drawn conclusions that are pretty much dead on. So they know what can and does happen sometimes. They know that it began not long ago, but not exactly why, though they suspect the truth (that it began when Imix was summoned to the Fire Node). They still use their fire spells, but more carefully now. In fact, Cavan, the sorcerer, last game used an Empowered fireball to devastating effect against a stone giant. 70 some odd points of damage from one fireball hurts!
The players enjoy the story flavor behind the game effects and are not upset in any way. This gives them motivation to continue on with haste, but not recklessness. What would happen if the other Elemental Princes were summoned? Would Earth spells start acting different? The only answer they have is "maybe". That pushes them, and I don't think that's a bad thing.
But someone else's campaign may be different. This works in mine, but maybe not in others. I, too, urge caution in making any changes like this. Consider the effects carefully before doing anything. And make sure it doesn't hinder the party in a great way, or if it does make sure it's not a big surprise to them so they can make adjustments as necessary.
As a basis for this I used the chances for elementals & elemental subtype creatures to be turned evil when summoned on page 5 of the module.
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Dovan Mageknight
Looking around
(4/30/03 2:35 am)
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Fire damage from spells on the node?
What made me ask this question is that on page 151 in the Temple Book,it says you must make a DC check to cast any thing of the water and cold types because they are impeded.
I was just figureing that if anoff of the Emental plain was leaking through to imped water and cold spells that fire spells might get a extra boost thats all.
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Infiniti2000
Still here? Wow.
(4/30/03 5:19 am)
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ezSupporter
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Re: Fire damage from spells on the node?
I thought the same thing a while back, but as was pointed out the Fire Node is not a full-fledged elemental plane of fire which grants both the impedance to opposite effects and the empowering/enlarging of similar effects. As Monte decided (you can change it, though, obviously) and as was play-tested, the Fire Node only grants impedance as listed in the module.
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