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Gruule The Axe
Here for a while
(5/9/03 9:34 am)
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How do you make a Corpsebomb?
I like the idea of the Corpesbomb (CRM 161A) - does damage and eerie visual too. A few players died in an assault on the South Gate and the party left their bodies so I'd like to make a couple Corpsebombs out of the them. It'll really creep out my players I think. I can't find any info on it though. Is it a spell? Is it a regular trap? Any info would be a big help.

Gruule the Axe

Trithereon
Here quite a while
(5/9/03 3:38 pm)
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How to make a Corpsebomb
I imagine that there are two ways to handle the creation of a Corpsebomb, magical and non-magical.

The non-magical Corpsebomb is nothing more then a uniquely constructed and larger than normal alchemist fire. The combustable material is packed and stitched into the abdomen of the corpse. This unstable package is then left to rot and would eventually explode on its own when decay results in the stiching to tear and air igniting the fuel. Otherwise, any fiddling with the Corpsebomb causes a rupture and the Corpsebomb to explode as described.

The magical Corpsebomb might be constructed using the rules covered in Chapter 4 of the DMG. You might want to make sure that Steeran has Craft Wonderous Item as a feat for her to create a magical Corpsebomb.

Edit: I just realized that the trap has a pass phrase. I guess that means it must be magical! Although, I still like an alchemical Corpsebomb just because its kind of "low-tech". I suppose, I should give Steeran the Craft W. Item feat.

Edited by: Trithereon at: 5/9/03 3:45:33 pm
Caedrel
Here for a while
(5/11/03 3:59 pm)
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Re: How do you make a Corpsebomb?
Well, there is an errata entry that speculates that the pass phrase is maybe for the glyph of warding nearby (which doesn't have one specified) rather than a corpsebomb.

I agree it would be exceptionally creepy to have the dead PCs' bodies turn up as corpsebombs - it would certainly preclude any attempts at raise dead!

Unfortunately, it seems to be something known to the bugbear tribe rather than the regular temple forces, and in the module as written these two groups are enemies rather than allies. Still, I suppose you could change it so that they weren't so anti- each other, or have one of the major temple bad guys learn it from perhaps first hand experience!

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