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Blakey
A cup of coffee
(5/16/03 2:22 am)
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EEE and The Big T
When do the players really begin to realise that they are up against the Big T?

This is from the FAQ on these boards:

Q:
Where is Tharizdun first mentioned to the players? The Elder Elemental Eye appears quite early. But what about Tharizdun?

A:
There are DC's for Knowledge Religion checks in the introduction to the module (p.5), so if your players stumble onto a symbol, you know what chance they have of recognizing it.

Many of the clerics in Hommlet have some idea about Tharizdun. And some are even suspecting a connection between the (relatively) well-known Elder Elemental Eye, which was also found in the original Temple of Elemental Evil, and Tharizdun.


So, my question is when did you allow the PCs to realise they were actually up against the Big T and a plot to release him, rather than another general cult of evil?

In my campaign, after one session, they've already heard of the Cult of EEE. I'm happy with that. I expect them to go to Hommlet and learn a little about the EEE cult and the fact that it is tied to the Moathouse and main ToEE near Nulb. I expect them to investigate them and the cult in the village of Hommlet.

The question is, when do they suddenly get a link to the cult and Tharizdun? Is that link likely to be quite early (even as early as the moathouse)? I'm thinking that they'll soon come across links to the Big T and then they'll realise that the cult of EEE and Tharizdun are linked.

The trouble I have with this is that I'm worried that as soon as my Players hear that the cult is connected to the Big T, they'll start thinking that the end of the world is coming and they won't be surprised when it turns out that's what's happening.

I guess what I'm asking is what is the best way to present this with it having the biggest shock factor?

How did you do this in your campaigns? How are you handling it now?

Cheers,
Blakey

I'd rather be defenestrating Chaos Mages.

http://uk.geocities.com/homlett

Trithereon
A robot with powers
(5/16/03 2:36 am)
Reply
Re: EEE and The Big T
Q: When do the players really begin to realise that they are up against the Big T?

A: The moathouse

1) At least one priest in the moathouse has a obex holy symbol.
2) Geynor's Journal is replete with Tharizdun references.

The only way to avoid this is to change the journal and replace the holy symbol before your PCs find them.

[edit] Oh yeah! The obelisk, black sun and obex beneath the moathouse is also a dead give away ... as is the altar in the ghoul warrens. Basically, there is a lot of work to do if you don't want curious PCs to figure out that this module has something to do with Tharizdun.[/edit]

Edited by: Trithereon at: 5/16/03 2:39:12 am
Grumgarr
A boxing glove
(5/16/03 2:49 am)
Reply
Re: EEE and The Big T
Good question!

First off, in the moathouse Ysslansh the trog Cleric is toting an obex symbol - this is IMO way too early to have any sign of Big T handed to the PCs - replace it with an EEE symbol and make sure none of the other priests there have an obex.
Dunrat is another such problem. Maybe remove his holy symbol completely and give him a Mark of Apostasy (BoVD) - let that function as his holy symbol. You should drop a feat if you go this road with Dunrat.
The other obex, black sun, obelisk etc. are certainly T-related, but needn't be linked directly with the cultists - maybe they want artifacts of this ancient and powerful evil cult for their own purposes. An obex-waving priest is a dead-give-away though.

I'd much rather have had my PCs go up against what they thought of as a resurgence of the cult of the Temple of Elemental Evil (the EEE) and later find out, to their dismay, that 'they were all of them deceived' and that the true power behind it all was Big T from the beginning.

I'd say ideally the PCs should be able to get all the way to the Outer Fane without finding out the truth, though using Lareth to introduce doubt ('I thought my power came from the Spider-Queen, but I was deceived - all along my prayers were answered by another...the cultists of the Temple were also duped, though they were all of them too stupid to know').
Lareth might even know who is behind it all - and be willing to share this information...for a price...that's one way to have Lareth be more of a role-playing encounter than a combative one. Let them suspect Big-T's involvement, but don't hand them proof early on.

Certainly they should figure T as the prime-mover by the Fanes - but I like the idea of the obex being a surprise to them at this point. T's cult is allegedly dead and lost to myth and legend - there's more horror factor if they get so far only to discover the true, hidden peril of the cult's grand plan.

Grumgarr - who wishes he'd read the whole adventure before handing over that darned obex

Edited by: Grumgarr at: 5/16/03 2:54:20 am
Blakey
A cup of coffee
(5/16/03 3:40 am)
Reply
Re: EEE and The Big T
Hmm, seems this thread and the one from Rudar Dimble (another question....(quick answer needed!) ) are closely related! :D

Okay, so as to produce maximum shock and leave the whole Big T issue as late as possible we are saying (genericising here):

1. Replace ALL Obex holy symbols and references to Obexs with EEE symbols right up to the Outer Fane. Yes?

2. Make all clerics up to the Outer Fane clerics of the EEE and not of Tharizdun. Yes?

3. Make Lareth know the truth and maybe be prepared to tell for a price. Although this does mean the PCs could link BigT into this very early on (Nulb), so I'm not sure I want him to reveal this to the PCs.

4. Change all handouts so that they do not reference Big T in anyway. Instead have them referencing the Cult of the EEE.

5. Make sure that no research the PCs can do with Sages and priests and the like gives any link to Big T or any reference to Big T from the EEE cult.

6. Have only the priests in the Outer Fane actually know about Big T and the plot to release him. The PCs won't have a clue he is involved until then (but see PROBLEM below).

7. Have all the priests in the Outer Fane worship Big T directly - they are pretty much in on the whole thing. But when they communicate with the priests in the CRM, they never reference Big T - all their references are to do with the EEE.

PROBLEM: The Moathouse is full of physical references to Big T - it would be impossible to take them all out of the campaign without massive re-working of the module.

So, how do you leave the mosthouse as is, without linking the EEE cult with Big T?

Perhaps the cultists have been sent there to collect Big T relics (by the clerics of Big T in the Outer Fame) but are under the impression that they are collecting these relics simply because they have great power for all evil cults? So they are none the wiser that they are collecting them to help in the release of Big T?

This would have to be spelt out in words of one sylable in the handout to Master Dunrat. Something to the effect of

"Clear the moathouse of all the relics. Watch out because this was a very dangerous old shrine to the One Who Cannot Be Named. Bring anything that you find there back to the TOAC. We shall use the relics in building the Cult of EEE to the hieghts it is fated to rise."

Any comments?

Cheers,
Blakey

I'd rather be defenestrating Chaos Mages.

http://uk.geocities.com/homlett

Rudar Dimble
A cup of coffee
(5/16/03 4:00 am)
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Re: EEE and The Big T
I will ask my questions regarding EEE and Big T in this thread from now on. No reason to have 2 threads on the same subject. I have even started a third one ("Sorry, but I keep asking questions"), but this is not a closely related to this subject as my first thread, so I will keep that open till I have answers.

One thing that I have asked in "Sorry, but I keep asking questions" can be asked here:

For what price would Lareth be willing to talk? I think my players will go to Nulb before they have found Hedrack's journal.

Edited by: Rudar Dimble at: 5/16/03 4:03:32 am
msherman
A song from the sixties
(5/16/03 5:25 am)
Reply
Re: EEE and The Big T
IMC, the characters are already about to begin the assault on the CRM, and they're still very confused. They've found the Obex's in the moathouse, which have been identified as relics of Tharizdun. They've seen a number of notes/journals referring to the "Dark God", but many of those notes have also been signed "Go with the Eye" or something like that. They've done a lot of research into Tharizdun, and among other things, I've given them a modified version of the History And Timeline Of The Suel (from an old Oerth Journal), which I edited to refer to only 4 binders (and princes), and added a few more references to connection between Tharizdun and the binders. This has them suspecting a connection between Tharizdun and the EEE, but they're not sure what it is. I've also had most NPCs they talk to about it (Y'Dey, the Bishop of Pelor in Verbobonc) scoff at the idea of a revived cult of Tharizdun, and suggest that it's probably another case of the cult of the EEE usurping another religion, like they did with Zuggtmoy, and Lolth. I played that up with Lareth, who said, "And now I don't even know what god I'm worshipping. Is it Lolth? No. Is it Zuggtmoy? No. Is it the Elder Elemental Eye? No. Is it Tharizdun? No. I'll be damned if I know where my spells come from, but every midnight, there they are."

I figure it won't be until they get to the OF and discover some of the documents there that they'll have definitive proof that the EEE is, in fact, actually Tharizdun's left eye, which he plucked out of his own head and left behind in the outer planes when he was being imprisoned in the Far Realm.

Andorax
A guitar
(5/16/03 6:11 am)
Reply
Re: EEE and The Big T
Personally, I disagree with the "erase every trace" suggestion. It rewards PCs who are inquisitive, and it still doesn't answer the full question.

Sure, they can get the name "Tharizdun" out of the artifacts at the moathouse (which, among other things, makes it possible to mess with the obex in the bottom of the obelisk chamber...not a must, but at least an option). But that doesn't mean they know HOW he is involved here.

Sure, they can discover EEE and Big T worshipers working together (as with the ToEE which had Iuz and Zuggtmoy worshipers side by side with the EEE clerics). That doesn't give away that the EEE = Big T, nor that the Big T guys are strictly in charge.

Seriously...from a player perspective, unless you spill the beans, all the PCs will pick up on is that there are Big T worshipers involved in this whole mess and that they're somehow working with the EEE worshipers. Not a giveaway that the plot is to free him, nor that they're one and the same.

"Whadda ya mean, Orcs get levels too?!?"

Grumgarr
A boxing glove
(5/16/03 6:32 am)
Reply
EEE and The Big T - together, but not the same.
Ye know - I agree with Andorax that removing all references to Big T is unnecessary.

I had a bit of a knee-jerk reaction when my players (including one who had clearly read the adventure, as it later transpired) found the obex and leapt straight to the conclusion that T was behind it all.
That was just an assumption and had little to back it up. (It 'just happened' to be spot on).

So I'm gonna recant and say 'yeah, what Andorax said!'.

They're two evil cults - co-operating in excavating a place which is of interest, separately, to both of them (the EEE folk have the ToEE-moathouse knowledge, the Big T folk know of the shrine to their dark master below). Play up the hatreds and tensions between the groups - don't have them be all pally - even have Ysslansh attack a handy EEE priest when they're attacked by the PCs. That will serve to highlight that they're not the same cult, even though they're 'together' in the moathouse.

Long live the obex!

Grumgarr

Blakey
A cup of coffee
(5/16/03 6:42 am)
Reply
Re: EEE and The Big T
Bah! I just spent the last 2 hours re-writing all my handouts so that they don't mention Tharizdun at all! :(

I do wonder if leaving things as they are is not massively confusing for the players though?

I'm concerned that my players will just blunder along, killing everything that moves, not really understanding the subtleties of what is EEE and what is Big T and eventually "complete" the module without ever really figuring out what is happening - apart from at the end where they figure out the plot is about releasing T. That would be a real shame. I'd much rather have them quickly(ish) figuring it was a resurgence in the cult of EEE, which they think is dedicated to Zugtomy, and then later realise that all the EEE clerics are actually pawns of the Big T clerics and are just there to do their bidding in their plan to release the Big Cheese... :evil

I guess it doesn't really matter, as long as any given campaign is consistent.


Cheers,
Blakey

I'd rather be defenestrating Chaos Mages.

http://uk.geocities.com/homlett

Eltern
A song from the sixties
(5/16/03 1:34 pm)
Reply
IMC
IMC, the players had actually assaulted the CRM, beat up the Earth Temple, got scared, ran away, and checked things out at Nulb. At this point they were still REALLY confused about this obex thing, the Tharizdun guy, and this EEE thing. They were also looking at ochre vs black robes as some distinguishing mark or rank or something. Then they asked Laereth (after paying him thousands of gold) what precisely was the relationship between Tharizdun and EEE, and he said "Why, they're the same thing." And EVERYONE's eyes just kinda blinked, widened, and then lit up. It was great.
:-)

Eltern

blakwind
A song from the sixties
(5/16/03 11:24 pm)
Reply
Re: IMC
All of this is my own humble opinion, of course. I share Andorax's perspective on the EEE and Tharizdun. Without clues along the way, the players may feel blindsided when the truth is revealed.

At the moathouse (and Hommlet, and even the CRM), most of the crazy cultists wear ochre robes and carry iron triangle holy symbols. The characters will soon connect the cultists with the Elder Elemental Eye. Great. There are also early clues that the EEE cultists are divided into elemental factions. There's not just one evil group involved here; there are several. If I recall correctly, the cultists of the Temple of Elemental Evil (from the last temple uprising) used a flaming red eye as their holy symbol, NOT an upside down etched triangle. So despite the obvious elemental similarities, the Elder Elemental Eye and the Cult of Elemental Evil aren't necessary the same group. This could be copycat cult. NPCs could offer up lots of alternative explanations.

The odd cultist (pardon the pun) wears black and carries an obex. Oh, and there's some freaky stuff in the basement. The characters may learn a bit about Tharizdun. So what? There's no reason to suspect that T is calling the shots. Iuz, Zuggtmoy, and Lolth were all involved in the previous temple uprisings. Now there's one more name in the mix.

In my opinion, none of the NPCs would take any Tharizdun threat seriously without evidence. It's just an old story. Any character who made a knowledge religion roll on their own should be given the same sorts of info. Tharizdun is an old god, almost forgotten, possibly dead, and maybe never really existed at all. Gods derive power from worshippers, right? Who would worship a banished god? Have you heard of an active cult of Tharizdun? Nope. Not me. Me neither.

If a charcter did manage to activate some of the nifty tricks in the moathouse dungeon, I'd definitely reward them. It didn't happen in my campaign. Despite what the NPCs said about the holy symbols, my guys false concluded that the triangle was the symbol of one elemental faction and the obex represented another.

Lareth could make the connection -- that depends on how your characters roleplay the encounter in Nulb. I certainly wouldn't blurt it out. I would make them really work for it. Even if he reveals some of what he knows, can he be trusted? Imagine a crazy old man telling you that he receives secret messages from aliens, relayed through Elvis. That's about as believable as Lareth's claim that Tharizdun really calls the shots.

More likely though, they won't realize that T is in charge until the CRM (if they interrogate a priest with an obex), or even Hedrack's journal or the first encounter with Varachan in the Outer Fane.

Drop a few red herrings into the mix and they won't know what to believe. At the very least, I would definitely have the characters encounter one of the spies of Iuz to throw them off balance. Every time they think they have it together, have an NPC suggest another way of putting the clues together. What about Zuggtmoy? What about Lolth? What about.... You get the idea.

Keep up the confusion! ;)

Edited by: blakwind at: 5/16/03 11:34:44 pm
Trithereon
A robot with powers
(5/17/03 1:41 am)
Reply
Re: EEE and The Big T
It has been a while since I have read Geynor's Journal but I seem to recall that it was fairly obvious in its referrences to Tharizdun and the cultists goal to release him. Dunrat's letter connects the excavation to the "crater" and therefore to whatever they find there. If described in its full detail of size and ickiness then the Obelisk should impress to your PCs that Tharizdun is more then "an old god, almost forgotten, possibly dead, and maybe never really existed at all."

Imagine yourself at the bottom of the Obelisk Chamber looking up at the massive "spike" looming above you its top lost in the blackness of the cavern. There is power here and this moathouse was built by the original EEE forces (at considerable effort considering that its location in a swamp) right overtop of it. Then there is that altar in the ghoul warrens and the worm eaten scroll describing its uses. The evidence is overwhelming that this area is a holy site of Tharizdun and that the clerics of Tharizdun and EEE are working together to unearth its secrets ... but for what purpose?

The only goal of any cleric of Tharizdun is to spread maddness and free their god!

I'd wonder why any god that battled Tharizdun in that catacylsmic battle would want their clerics to forget it. Every prison has a key. The very act of imprisoning Tharizdun left behind a way to release him. In some campaigns, there are the three "keys", called Theroparts, which are evil artifacts of immense evil power that when brought together could release Tharizdun. I doubt highly that the gods want that little bit of information to be lost as any attempt to assemble the full Key should be quickly noticed and thwarted. The imprisoning of Tharizdun was not easy and an act that may not be repeatable under the current godly order.

On the other hand, secret and hidden cults of Tharizdun have been working every since his imprisonment to free their god. They have been unsuccessful, so far. It would have to take some fairly impressive evidence that they are nearing success for most learned sages and priests to get too worried. Most sages would not believe it even possible to release Tharizdun without the Theoparts, of which there is no evidence in RttToEE that they are being used.

While most sages, lulled by the long ages of his imprisonment, might think Tharizdun's prison unbreakable there should be a few (Mordenkainen, for example) that might notice the signs. Near the end of the module, if you want to scare your PCs into haste then you might consider a heavenly omen ... like a comet suddenly appearing in the night sky whose tail is tinted in writhing trails of mauve and purple!

Anyway, I digress. My point is that the Tharizdun connections are ominously powerful early on in the adventure and that it'd take some very careless PCs to ignore it or be swayed by any "red herring" that you throw their way.

blakwind
A song from the sixties
(5/20/03 9:56 am)
Reply
Re: EEE and The Big T
Perhaps Tritherion's approach is actually the "standard" way to play the adventure within Greyhawk canon. I transposed the adventure to a homebrew world, and I confess that I've never heard of a Theropart. If so, then mine is an alternative interpretation. In my opinion, however, a god that is "stricken from all official histories of existence" (RttToEE, p. 4) is simply not well known. Your mileage may vary.

My style of play is strongly influenced by many years of Call of Cthulhu and the first two seasons of the X-files. I prefer mysterious and complex plotlines that are rich with deception and intrigue. Just when the players think they have it figured out ... BOOM ... introduce a new development that turns the story on its head. RttToEE can be a great fit with that style.

> It has been a while since I have read Geynor's Journal
> but I seem to recall that it was fairly obvious in its
> referrences to Tharizdun and the cultists goal to
> release him.

The Journal praises the Elder Elemental Eye. It mentions the Great Church and the Masters of All-Consumption, the Dark Lord, the Doomdreamers, the Doomdreamer proclamation to excavate the Dark Obelisk, the Master of Masters, and the unjustly imprisoned Dark God. Whew! What a mess. None of these terms are explained. In the old days, Elemental Evil was a front for Zuggtmoy, Iuz, and Lolth. These cultists are NUTS! Who's to say that Z, I, and L don't figure into the cryptic terms of that journal. Zuggtmoy was imprisoned, so maybe the Dark God is Zuggtmoy. Could the Master of Masters be Iuz? It seems that Tharizdun is involved too, but how?

> The only goal of any cleric of Tharizdun is to spread
> maddness and free their god!
That's not obvious if no one actually believes in a cult of Tharizdun. The characters are confronted with a certain body of evidence, which is open to many interpretations. If they attribute these events to Tharizdun, no one will believe them. The NPCs will instead offer up alternate explanations that line up better with their reality and the familiar old villains of yesteryear.

> I'd wonder why any god that battled Tharizdun in that
> catacylsmic battle would want their clerics to forget it.
Good point. In my campaign, the gods are powerful but fallible beings with a blind spot regarding Tharizdun. The blind spot arises partly from their arrogance that he is defeated, and partly from other forces that have never been fully explained (but definitely including a curse of confusion by the banished lord of entropy). The gods may be very concerned about particular developments related to the cult of Tharizdun (perhaps Moradin takes an interest in the fate of the exiled CRM dwarves, for example), but they simply don't perceive any "end of the world" threat and they don't take the cult seriously. From their point of view, things are under control. They're busy shuffling the deck chairs on the Titanic, and they don't even know it. The PCs really are the only hope.

This was my way of explaining why the PCs weren't bumping into every Paladin and Cleric (even the evil ones) at the CRM.

> My point is that the Tharizdun connections are ominously
> powerful early on in the adventure and that it'd take some
> very careless PCs to ignore it or be swayed by any "red
> herring" that you throw their way.
As I said earlier, your mileage may vary. I have a group of very experienced players, most of which have been gaming for over twenty years. A real-time year after arriving in Hommlet, my PCs have just entered the Outer Fane. They STILL haven't pieced everything together. And those things they do know? Well, I have a few surprises yet. :evil

There are many ways to play this adventure. I'm not suggesting that my way is the right way or the only way. I can say that it's been a lot of fun for my group.

Edit: Reordered paragraphs for clarity and fixed a typo.

Edited by: blakwind at: 5/20/03 2:35:31 pm
Caedrel
A song from the sixties
(5/20/03 10:44 pm)
Reply
Re: EEE and The Big T
I'm running Return in Greyhawk, and this is the first I've heard of any "Theroparts" - I came back to 3e after a long absence, so my Greyhawk knowledge is probably dated: I've done some catching up, though, with the Living Greyhawk Gazetteer, "Ivid the Undying", the first few issues of the Oerth Journal, and WG4 "the Forgotten Temple of Tharizdun", so if this is a part of Greyhawk canon, I'd love to know more about it...

IMC, the party left Hommlet for the CRM with quite a lot of info - after discovering the obeslik, they made the Knowledge (religion) check to associate the name of the ancient god known as "Tharizdun" with the black sun and inverted obelisk; it can't be too obscure, since Tharizdun is listed in the Living Greyhawk Gazetteer and in the Dragon article of Greyhawk Gods along with Rao and Iuz. It was Y'Dey who helped find out more details about his imprisonment and aims ie. madness, destruction of everything, etc etc. And I joined the dots for them when Lareth, standing atop the roof of his hut in the pouring rain, spat out his mockery and contempt for how little they really knew about these things - about how Tharizdun and the Elder Elemental Eye were one and the same, a means for Tharizdun's power to reach into the world, using Iuz and Zuggtmoy as his pawn. I agree with Eltern - it was great seeing the realisation dawn upon them.

As the party has made their way through the CRM, I think it may have given them an appreciation that the Elemental Temples, although nasty pieces of work, are just flunkies for the real masters of the place, the DoomDreamers. They don't have any idea, though, that the DoomDreamers want to free their god or how close they are to achieving it; I still think these are going to be big surprises that Varachan is probably going to finally fill them in on...

I've found that this gives me flexibility in the pacing of the adventure - because it's going to necessarily get faster when they figure out that the "end is nigh". I don't want that to happen just yet, because I think too long a period with that sense of urgency will either de-sensitise them to it or push the party into brave but foolish chances too early in the piece. I think the tension is going to build quite nicely... :)

Siobharek 
A guitar
(5/21/03 12:12 am)
Reply
ezSupporter

Re: EEE and The Big T
Just a quick reply: The Theoparts are from Gary Gygax' Gord the Rogue novels. And I'm not entering a discussion whether that's "canon" or not! ;)

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Trithereon
A robot with powers
(5/21/03 1:53 am)
Reply
Re: EEE and The Big T
My apologies.

I sometimes forget that not everyone is running the game in Greyhawk and that the sudden introduction of a long imprisoned god can result in some interesting problems for established characters. In addition, I forget that some people who are running the game in the World of Greyhawk are not completely familiar with the amassed lore that has accumulated over the years.

However, in regards to the modules statement of Tharizdun being "stricken from all official histories of existence" that is how I play it ... as far as the secular history is concerned.

The module gives a relatively low (low for an obscure, may not have existed, god) Knowledge (religion) check for identifying Tharizdun related items (DC < 20, IIRC). To me this means that most well learned religious folk know the truth, and even a novice has a chance to recall the knowledge. They obviously don't speak about it for the fear that this knowledge outside the religious community could spawn dangerous cults. IMC, He-who-should-not-be-named is Tharizdun but is refered to as the Dark God, the Dark Lord, or the Lord of All-Consumption. His symbols are the obex, the spiral of decay, the black sun and the inverted obelisk. Your average joe NPC knows nothing of Tharizdun and even the average historian may know nothing about the Dark God but those who are steeped in religious lore know the truth.

Personally, I pick and choose from the available "canon" out there regarding Greyhawk. I take the stuff I like and leave the rest behind. Regardless of what Gygax did to the World of Greyhawk in the end, I liked the concept of the Theorparts. IMC, they are scattered across Oerth. Rumors persist that the Scarlet Brotherhood may have found one but the magic whcih has obscured the location of the Theoparts over the long centuries also keep such rumors from being confirmed, even by the gods.

Again, my apologies. After re-reading my earlier post, I picked up on some the arrogance in it that I never really intended. I sometimes stumble over where adventure knowledge ends and personal opinions begin.

Edited by: Trithereon at: 5/21/03 2:07:25 am
blakwind
A song from the sixties
(5/21/03 9:29 am)
Reply
Re: EEE and The Big T
No harm done. Thanks for the explanation of the Theroparts/Theoparts/Theorparts and the tip on Gary's Gord the Rogue novels. I remember reading a short GtR teaser -- either a chapter excerpt or a short story -- in a very old Dragon magazine before the first novel was published. However, I've not read any of Gygax's novels, thus I wasn't aware that Tharizdun figured prominently. Before I derail this discussion, perhaps I should create a new thread.

Maltheos
A cup of coffee
(5/21/03 12:18 pm)
Reply
Re: EEE and The Big T
I have always viewed the Big T as a divine mimic. His power can appear to be any other god's power should he choose to do so. This prevents other gods from being suspicious of his cult, as to their divine perceptions he is not involved. This combined with a beilef that his cult is gone, and a curse of forgetfulness/ confusion is all that is needed to obscure matters. Yes his cult is not obscure enough that even a novice could have heard of it, but it is ancient history, not living knowledge.

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