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Roland the red
A cup of coffee
(5/16/03 6:49 pm)
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Clerics with Air/Earth/Fire/Water domain
So, has anyone ran a game where a player played a cleric with the Air/Earth/Fire/Water doman? If so, was it problematic at all?

sheetghoul
A song from the sixties
(5/19/03 7:35 am)
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Dwarven Priest in the Earth Temple
In my Campaign, a dwarven Priest of Moradin has access to the Earth domain. I allow him to use Summon Monster III to summon a Stone Spike (see Monster Manual 2). Guess when he first used it? The party was in the earth temple, I rolled the check and the Stone Spike immediately broke free from control and joined the earth temple forces. The party is still in the earth temple and the player is very wary about using his earth domain powers there. When the last game session ended, the party was attacked by a Xorn, and the cleric was about to attempt to turn it (as the granted power of the earth domain allows), but didn't have much help. I haven't decided on wether to modify his standard turning chances yet. Any suggestions from the hive mind?

Infiniti2000
A guitar
(5/19/03 7:39 am)
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ezSupporter
Re: Dwarven Priest in the Earth Temple
I would not modify his turning chances. Also, I would suggest not having the evil elementals break free from the summoning. A called elemental (via lesser planar ally) might not do exactly what it contracted to do, but summoned monster operate differently IMO.

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