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TheOutlands
A robot with powers
(5/23/03 7:37 pm)
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setting up the ToEE
I've got what amounts to two parties who will be combining campaigns - you've likely seen me mention this elsewhere already. I'll come out of it with 6 PCs - 2 may be from Necro Games' "Crucible of Freya" area, as many as 5 may be from Dungeon's "Shackled City" adventure, and 1 is a new PC, being created at 3rd level in order to join the party.

The idea after finishing "Life's Bazaar" w/ 5 of the PCs was to journey to a tourney for the Paladin to become familiar with the rules for mounted combat and for all of us to get to know several different combat venues and options a *lot* better (readied action, trips, bull-rushes, etc) that just haven't been used by us yet. This would also be a chance for introducing a new PC as well as letting a couple of players swap out characters - which may or may *NOT* end up happening. Of three w/ "alternate" Fairhill characters, one will *not* switch, one *probably* will (she's got two others to pick from!), and one *probably* won't (I'm trying to convince him that if he learns how to properly use Cleric spells, his Clr4/Pelor would be a *MUCH* better melee-fighter than his Sor3/Ftr1 - but he *badly* wants another level in Sor to use Aganazaar's Scorcher!)

The biggest problems, as I currently see it, are:
- by making use of the tourney idea, that'll put too many heroes into the vicinity
- Cauldron (a city in an extinct volcano) and Verbobonc serve similar roles, but the size difference throws things off.

One potential is the new PC (a Halfling Wiz3(Necromancy)??). I could give him the novel (as described in that thread) and have him on his way to Hommlet as he passes thru the tourney, gathering the others up as he goes.

Anyone got any comments, advice, or tips? The Pally is almost 5th and except for the new necromancer, the rest are spread out across 4th level.

--Michael<br>
http://outlands.tripod.com<br>
homesteading, survival, self-reliance, and a whole lot more

Roland the red
A cup of coffee
(5/24/03 8:10 am)
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Many Players
I ran RttToEE with 8 PCs when it first came out...many would say that you should increase the difficulty accordingly.

If you have 6 PCs that would mean increasing the number of monsters in an encounter by 1.5 and the level of named PCs by about one. However, I would recommend the following: Do NOT make any changes! Instead, don't pull any punches. Play the monsters very smart. Effectively, your parties average level is increased by one, so with 6 PCs at 4th level, the effective average level is 5 (not canon, just rule of thumb) so they should blow through the moathouse quicker than usual. Play it tough, and smart, and just award xp as if there are four players (ie total it up, divide by four, and dole out to all 6)...occasionally you may beef an encounter, or add pseudonatural template to a named creature, if you feel its necessary.

I recommend this so you can get to playing without doing too much work, and it works nice...

although, my party of 8 ended up taking on the Outer Fane way too early and the campaign ended in a TPK! (I warned them it would, but did they listen?)

Roland The Red

TheOutlands
A robot with powers
(5/24/03 11:50 am)
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Re: Many Players
Yah - about half the party works together quite well. Saddled w/ the other half, they'll earn what they get!

Sooo... how do I get them to Hommlet from a tourney and from thence to the moathouse?

--Michael<br>
http://outlands.tripod.com<br>
homesteading, survival, self-reliance, and a whole lot more

Infiniti2000
A guitar
(5/24/03 1:12 pm)
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ezSupporter
Re: Many Players
You can have Rufus be a visiting "noble" and judge at the tourney (which I assume is in Verbobonc or its equivalent). Rufus can then invite the paladin and his retinue to visit in Hommlet. Once there, getting them to the moathouse is simple and the ways are various. It's easy enough for the mage of the party (or anyone) to desire potions...using the Spugnoir angle.

TheOutlands
Litorian
(6/14/03 12:24 pm)
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Re: Many Players
One of my two main players has now read the novel. The PC's a Wizard, so she reads a lot, eh? Last episode the crew was heading for Fairhill and encountered the "ruined waypoint" full of gnolls. 6 PCs vs 12 Gnolls.

So, now, they are on their way again and today shall either enter Hommlett (we skipped the tourney to get to som "hack-n-slash" action) or another prelude encounter, possibly near the moathouse with some Hobgoblin raiders... Once they blast thru that encounter and reach Hommeltt and hear about the increase in Hobbo activities, they'll likely want an *immediate* trip to the moathouse. (esp. if I have them encounter the remains of a trade caravan on the trip in...)

--Michael<br>
http://outlands.tripod.com<br>
homesteading, survival, self-reliance, and a whole lot more

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