A cup of coffee
(5/29/03 8:48 am)
Spies of Iuz|
My players are about to enter tToEE for the first time and early in the campaign. There are spies of Iuz roaming about. If an encounter with the PCs turns sour (& it probably will because when my PCs see the bugbear, they will attack), what information would the threesome have to tell? Would they reveal their identity as followers of Iuz?
Also, I couldn't imagine a reason for these three spies to approach the party of PCs because they are far outmatched and the spies are such shady characters. I figure they would probably try to sneak up on the party at camp and try to listen in on conversation. What do the rest of you think about these three?