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Offgall Fizziwigg
A cup of coffee
(5/29/03 8:48 am)
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Spies of Iuz
My players are about to enter tToEE for the first time and early in the campaign. There are spies of Iuz roaming about. If an encounter with the PCs turns sour (& it probably will because when my PCs see the bugbear, they will attack), what information would the threesome have to tell? Would they reveal their identity as followers of Iuz?

Also, I couldn't imagine a reason for these three spies to approach the party of PCs because they are far outmatched and the spies are such shady characters. I figure they would probably try to sneak up on the party at camp and try to listen in on conversation. What do the rest of you think about these three?

Dragon Mage 1E
A song from the sixties
(5/29/03 11:26 am)
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Re: Spies of Iuz
I gave one of them a few levels of cleric. That will give them the trickery domain and the change self spell. From time to time she would approach the party and chat. She acted like a local druid interested in the workings of the cult.

She even followed the party to the CRM.

"What the curtains?"

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