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Eltern
A song from the sixties
(5/30/03 10:31 am)
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Secret Door
This is going to be a very silly post, most likely, as I don't the RttToEE in front of me to reference, so I'm going off of memory. In the Outer Fane, on the West side, there is a room with multiple secret doors in it, one leading to the chamber with runes and Grell fun, and the other to a series of secret doors to the Blasted Yard. However, the second secret door, the one on the east side, opens only to the touch of a gem in the room with the clones (Chamber of Hate?). Now, my party found the entrance to the room with the Grell insanity, fine. But they also found the door on the east. Is there any way for them to open it w/o the gem or find out they need the gem? I replaced the succubus in the Chamber of Hate with a Darkweaver (FF), and so its darkness covers up the gem. The party tried to tangle with it, but got scared and ran away, so I doubt they'll find the gem on their own.
FYI, I didn't tell the party how to open the secret door. "You note that the wall on the eastern side is cleverly detached from the walls around it, and it seems that the area below it is hollow, allowing for it to slide down. However, you don't see any way to open this door."
Thanks,
Eltern
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SIERK
A song from the sixties
(5/30/03 5:11 pm)
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Re: Secret Door
Maybe I'm getting a little laissez faire about this sort of thing in my old age.
Personally, I'm at the point where I'd ask myself, "Which would make a more enjoyable session - allowing the party to proceed to the blasted yard or spend time figuring out how else to get in the Inner Fane?"
My group hates puzzle solving and find-the-secret-widget. So I'd be less true to the module (I think that's the only way it would work) and just let the stupid thing open with a DC30 search check.
Fortunately, IMC they had already found the gem and quickly asked whether the depression was the size of the gem. So I didn't have to muck with it.
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Infiniti2000
A guitar
(5/30/03 8:46 pm)
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ezSupporter
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Re: Secret Door
"Is there any way for them to open it w/o the gem or find out they need the gem?"
No way to open the door without the gem, though I'm sure the party could physically force their way through it. The best way to find out they need the gem is to talk to Varachan (see pg. 125) or capture and interrogate any cleric in the Outer Fane.
Personally, I think they entrance into the Blasted Yard should not be a simple take 20 search check, no offense to the honorable Sierk.
Eltern, your description is very good. Stick with it. Let the party struggle with it a bit. If all else fails, they can always fly over the top. Surely the tower forces don't still exist if the party has cleared out the Outer Fane.
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