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malthazar
A cup of coffee
(6/2/03 8:42 am)
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Greyhawk Quest - Malthazars Game
I finally began the RttToEE campaign yesterday after reading the board for almost a year (Thanks everyone, for helping me prep for it :) ). I'm starting the players at 3rd level instead of 4th because I wanted to set up a few things beforehand (see below). I have four people playing. They got hold of Savage Species a couple of months ago and so a few came up with some pretty weird characters.

Telethan 'Tel' - a Janni, using SS rules. Planning for rogue.
Preston - a pseudodragon (!) using SS rules. Also going rogue. Attached to Miridin.
Miridin - a Cleric/Sorceror Gnome from the Kron Hills.
Gaia - a Ranger/Psion/Monk human female. Mute. Wears a mask.

Tel wants to focus on archery. Gaia wields a Katana and a Wakazashi - a pretty good fighter. The other two, well, we'll see as time goes on.

So anyways I decided to start them out at a Brewfest festival in the Kron Hills. Just imagine Octoberfest, medieval style, with lots of gnomes. As soon as they all met for the first time, a man stumbled up to them and gasped out "Help me, you have to make sure the Contessa, Jolene D'Amphere, gets this note. It's very important. She will be at the Inn in about an hour." He then handed Tel a letter and expired. Miridin tried to heal him, but he had been poisoned.

The note said that the man had found credible evidence that Thrommels sword was in the possession of a great green dragon in the northern Lortmil Mountains, and that it had been carried there some years ago from the south. He therefore believed they should concentrate their search in the central Lortmil mountains. Tel slipped the note into a pocket. They noticed someone watching Tel intently, but lost track of him. Not being a cohesive group yet, they went about their separate ways.

Some time later someone Tel feels someone trying to reach into his pocket. Then he sees a man run off. He gives chase and winds up in the camping area. He chases the thief into a tent and grapples him, eventually handing him over to security . On his way back to the fair a man in a robe whispers "I know who killed your friend. Come this way." Tel follows and is ambushed by two hired thugs. The robed man, a cleric of Iuz, says "you have something I want. Give me the letter." Tel refuses. A fight ensues. Gaia had followed Tel and shortly shows up to help. They kill the two thugs and go to work on the cleric, who pulls out a greatsword. Once they take him down over half way he casts invisibility and slips away. They hide the bodies, sell the loot, and return to the inn, where they meet Jolene. She is talking with Miridin who had been waiting there for her. They hand her the letter and that's the end of the first session.

I will now send the players, over email, the "what everyone knows" info in the module. Then Jolene will tell the story of Thrommels kidnapping and explain that she has agents looking for him. She will give them a small reward for their service and a drawing of herself and Prince Thrommel and ask them to contact her if they find out anything.

I got the idea for this from the "Corruption of Prince Thrommel" handout in the BOB. (thanks again :) ) I'm hoping that when they eventually do encounter Thrommel, they will remember the picture and show him. I also figured that Iuz probably didn't want Prince Thrommel found, since he would be a greater threat on their border, and so he has some clerics trying to stop Jolene's agents.

I think I'm going to have fun with this campaign. Not only is it a rich module, but all the great ideas I've found here just enrich it all the more. We have bi-weekly sessions, so I'll let you know what happens next in two weeks.

Malthazar

The guy from Belgium
A song from the sixties
(6/2/03 10:32 am)
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Re: Greyhawk Quest - Malthazars Game
great hook-up to thrommel... and so early!

brilliant!

welcome aboard, enjoy the module and feel free to ask for assistance at any time!

Philip

http://users.pandora.be/Philip/dnd

Siobharek 
A guitar
(6/2/03 11:23 pm)
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ezSupporter

Re: Greyhawk Quest - Malthazars Game
I'll second that praise. I wish I had thought of that. Lots of RP opportunities and some solid fights. And speaking as a Greyhawk DM, I can't but admire the strong connection to the world.

I look forweard to reading more of your campaign, and as TgfB says, if you have any questions, don't hesitate to ask.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

malthazar
A cup of coffee
(6/5/03 6:51 am)
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Re: Greyhawk Quest - Malthazars Game
Thanks for the kudos. The idea came from reading the board here and reading the Big List of RPG Plots. I may turn the Cleric of Iuz into a recurring character, now that he thinks the players are working for Jolene. And if he tracks the players to the CRM and can figure out what's going on, he could even turn into an unexpected ally. That would be cool. Preventing the destruction of the world would probably be more important than preventing Thrommel from being found. :)

malthazar

malthazar
Human
(6/18/03 11:48 am)
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Re: Greyhawk Quest - session 2
New character:

Gehboren - Elven ranger.

Last Sundays game, my second as a DM, was an unremarkable dungeon crawl which I won't recount here as it's not related to RttToEE, though it does help get them closer to 4th level. I will mention one point though. They released a gnome from captivity at about half way through. He then ran back to the (Brewfest) fair and started blabing about the heroes who saved his life from the giant insect monster (Ankheg) and the goblins.

Here are my ideas for next session, in which I have to get the players on the road to Homlett.

First of all, Tel, the Janni character is a member of a secret society I made up called the Order Elementalis which is dedicated to preserving the balance of the elements on the prime. I figured it fit well with the players prior knowledge of ToEE, and the Janni being elemental based. Going to Homlett and checking up on the, now long peaceful and boring, Temple of Elemental Evil is his next uninteresting duty.

Second, I want to put Redithoor the tone deaf bard at the Brewfest fair as a wandering minstrel. Here's my idea. An elitist, and rather chaotic, music-loving wizard has created a magic lute which does two things. It gives a performer +10 on his perform check, and randomly summons a monster (Summon Monster I or II) with instructions to kill the performer. The wizard gives out such instruments to performers who he considers particularly bad. The musicians covet them because they improve ones skills. The PCs meet Redithoor as he is running from a fiendish dire rat that's trying to kill him. If they help him, he is grateful but has no idea why the rat attacked him (even if he suspects the truth he won't say, because the lute makes him a good musician). He does want to go with them to Homlett, though.

And three, I was thinking that maybe one of the locals at the fair is a wealthy merchant who has a son that's a werewolf. He wants to send his son to Cannoness Y'Dey to see if she can cure him. He has heard the stories going around of the fearless adventurers and asks them to escort the boy, but doesn't tell them he's a werewolf. Maybe the merchant has enemies who would like to kidnap the boy, or learn of his affliction to blackmail the merchant. Seems like some interesting possibilities there.

What do you think? Any other good ideas for getting this group to Homlett?

m

Siobharek 
Verrik
(6/18/03 10:52 pm)
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ezSupporter

Re: Greyhawk Quest - session 2
From the ideas you've had so far, I hope for the sake of future and current DMs of RttToEE that you'll stick around - each of your posts so far has had me sitting thinking, "Why didn't I think of that?!"

I really like the idea of the merchant's son being escorted to Hommlet. Depending on the result of his Will save, he might escape and become another recurring character.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

malthazar
Human
(7/2/03 6:37 am)
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Re: Greyhawk Quest - Malthazars Game
Well, the players are on the road to Homlett. They are traveling with Redithidoor the incompetent. I used the monster summoning lute scenario, which they figured out by the end of the session. They destroyed it. Now Redithidoor is mad at them and making up songs about cruel, greedy, and heartless adventurers meeting well deserved deaths.

They have picked up young man in Kron to escort him to Homlett. They think he's just an acolyte trying to get there in time for a ceremony. Really he's a wereboar trying to get to Canonness Y'Dey before the full moon for a break enchantment spell. There is a price on his head (for several murders in wereboar form) and a team of mercenary bounty hunters after him. Anyways they should be in Homlett by next session.

Now I was wondering, In the BOB, p.2, under Vile Flavour Material, it describes how Kalrun the miller could run into the Welcome Wench and give the players the opportunity to discover Dunrat and the cult before they get to the Moathouse. I'm thinking about doing that, but is it wise? If they discover the cult first they could convince Elmo to bring the militia to the moathouse, or maybe other problems could come up. Has anyone taken that path, and has it worked? What problems did/could it cause?

m

JRedGiant
Faen
(7/2/03 7:53 am)
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Re: Greyhawk Quest - Malthazars Game
First off, allow me to echo the sentiments of others...I like it, I love it, I want some more of it.

Anyways, I don't know about the possible early Dunrat plot hook. What worries me is that your players may find the note that Dunrat has giving the connection to Tal Chammish in Rastor. Between that and the connection to the Lortmil Mountains they already have, you'll have to avoid an early trip to the CRM and a TPK at the main entrance. If you can take steps to motivate them to get some XP first at the moathouse, ruined temple, etc... you should be fine.

Great work so far...keep it up and keep us posted!:D

Offgall Fizziwigg
Faen
(7/2/03 8:44 am)
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Re: Greyhawk Quest - Malthazars Game
Good stuff dude. In response to the early Dunrat question, I think that would be an interesting spin on the game early on. IMC, Dunrat set up a plot to attack the group and get the artifacts back. It would be interesting instead to have the group hunt down the cult in Hommlet. That would give Chat a REAL reason to keep them away from the moathouse. It could open up some neat possibilities.

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