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Offgall Fizziwigg
Faen
(7/7/03 9:26 am)
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Help me with the CRM
IMC, my PCs are going into the CRM today. They are choosing the Air Temple first for some reason. I was wondering, do they have an alarm? If they are lax at first, will the PCs have an easy time of it? How can I put up a good defense. Is the encounter tough without them being prepared?

I plan on having a human warrior walking through the area.
-If the heroes are in their normal gear, the warrior will raise the alarm and flee into the Barbican.
-If the PCs are disguised, I will have the human halt them and motion for another to get Kellial, who will surround them with a group of gnolls and humans and ask a few questions.

I need some suggestions. I want to make the initial CRM entrance a memorable moment.

Offgall Fizziwigg
Faen
(7/7/03 10:26 am)
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Re: Help me with the CRM
I have done some thinking on the subject. I am mostly thinking about the scenario, where they come in disguised. They did that with Tal Chammish, and it worked well. They might try that again. If they burst in, Take this scenario and subtract the talking.

Human stops them tells them to halt. He motions for another dude to go get Kellial. Kelial comes out with Graud, the ogres, gnolls and human warriors. They make an arc with leaving the door exit. The guards at the eastern tunnel stay there. They don't know that this group is even a threat, so it makes no sense to abandoned their post. Faschich and Chymon don't have any business there either. I might have Chymon keep an eye on the situation, but only to report back to Faschich. Kelial comes out a few rounds later. Kelial questions the party. If they can bluff him, he will them go. If not he will stall by asking more questions until his troops are in place (maybe give him a bluff check).

If they do bluff their way past, who would stop them to ask questions next?

Andorax
Verrik
(7/7/03 12:45 pm)
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Re: Help me with the CRM
Chymon, the red dragon from the outer fane? Geez you're harsh ;)

Typically, neither Fachish nor Choranth get involved unless they're warned. From that distance, they're unlikely to hear anything going on. As such, the way to warn them if an alarm is raised is to send one of the Gnolls in 79 (who will hear an outright battle at the gate and investegate).

Kellial will do all the questioning, and the PCs can just plain wait in the foyer (80) while Kellial takes the back route (up the spiral stairs) to consult with Fachish. The comments about his performance and the Air Sword suggests that Kellial is working his way up the ladder, knows it, and won't take any crud from a bunch of strangers.

Basically, use your defenses and armaments to best effect...stay behind the big, heavy doors until a reason presents itself to come out, send for help if you need to.

They may be lax at first, but they've a competant commander, and if the PCs err, they'll find out really quickly that they can get organized in short order.

"Whadda ya mean, Orcs get levels too?!?"

Offgall Fizziwigg
Faen
(7/8/03 4:51 am)
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Re: Help me with the CRM
Thanks for the advise. Sorry about the Chymon thing. I meant Choranth (so many Ch-names). Well, I have another week to figure it out. They may have changed their minds about which gate to head to. They went back to Rastor to gather more info. The lightning towers scared them real bad. If you want to read about last night's drama, read my Forgotten Realms post. >:

Offgall Fizziwigg
Faen
(7/10/03 12:37 pm)
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Re: Help me with the CRM
Andorax, I think you are right that Kellial will not be taking any crap from the PCs. I am concerned about the tactics to use here. I am happy to make the PCs wait on Kellial to return. Would he talk to Faschich before he questions the PCs? Or would he go to Faschich after he has recieved answers and let Faschich think of a way to deal with the PCs or whether to let the PCs go about their business?

I also want to discuss some tactics. You said:

-"Basically, use your defenses and armaments to best effect...stay behind the big, heavy doors until a reason presents itself to come out, send for help if you need to."

I this is good, however, I don't want to be trapping my heavy hitters in rooms and allow the PCs to walk around the temple area. I figure, if it comes down to fighting the PCs, I will engage them with the ogres and Graud. I'll have the humans and the gnolls back shooting arrows from hallways. I'll send an extra sniper to replace the other one if he falls. If the fight goes badly, I'll send for the clerics and the other guards in 72.

Can anyone think of a better fortification for their initial entrance? They might decide to go to the other entrance now. Who knows what the heck PCs will do? They always surprise me somehow!

Infiniti2000
Verrik
(7/10/03 2:10 pm)
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ezSupporter
Tactics at the South Entrance
The barbican and the sniper's lookouts are great spots. From the barbican, Kellial should send a mook north and up the spiral staircase and to the west to notify Fachish and Choranth. He might send another east and up the stairs to the sniper's post. The barbican is extremely defensible and he would think he can hold out indefinitely against almost any force. Even if the PC's use knock (I'm sure Kellial would have thought of us, especially if attacks occurred in the past), an ogre should be able to shut the door or hold it closed.

The fight will therefore start with Kellial and ogres behind the doors firing missile weapons at the party while one or two snipers fire from the platform. Meanwhile, Fachish summons the Large air elemental and preps it with silence (and devil's eye and damning darkness if you are really mean). Choranth gets Graud and then sends in her skeletons and follows them down the hall (after the air elemental of course).

If you really wanted to throw in a nasty surprise on the sniper's platform, change one of the mooks to a first level sorcerer and cast grease on the platform and spider climb on the sniper.

Offgall Fizziwigg
Faen
(7/11/03 5:05 am)
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Re: Tactics at the South Entrance
That sounds pretty nasty. This should be a really tough fight now. Two guys left for Columbia. I am going to call another guy today and tell him he has to leave the group. It's an ongoing problem:( . So that leaves the party as an average size group: 4 players. They lost their Necromancer, the paladin and the bard. They don't have a healer, so I am bringing a 6th level cleric NPC in. So now this Air Temple should be very daunting.

I really appreciate the advice. I have a good visual on what could go down. It is also applicable to the other entrance. So I should be very prepared by next Monday.

I would still like to hear advice if anyone is interested.

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