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Aluvial
Faen
(7/9/03 8:04 am)
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Web-Enhancement Thoughts?
My group has made it to the water temple and I'm going to use the web-enhancement. Any thought or ideas about this area? I see that you can get to the main encounter (boss) from area #1.
What's keeping the whole level from just pouring in on the PC's in the center?
Did anyone use any interesting plot ideas here?
IMC, the aboleth has the water sword, the PC's traded it to the naga for some info and the party needs to get it back. They lost two of their party in the Water Temple and they are held captive. The group ended up with one of the keys. The water temple is willing to trade the two bodies for the sword and the key, in that order. So sword for one, then the key for the other PC.
Meanwhile, I'm letting one of the PC's who is captured play the kua-toa monk (Urlurg?) so that the Water temple has an "agent" looking out for their best interests... If he doesn't return, the two PC's will be killed.
Any ideas on how to spice up the story?
Aluvial
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Infiniti2000
Verrik
(7/10/03 12:27 pm)
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ezSupporter
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Re: Web-Enhancement Thoughts?
"What's keeping the whole level from just pouring in on the PC's in the center?"
I assume you don't mean water as there is no water in the surrounding corridors. If you mean bad guys, it's because most of them will not hear the intrusion. Note that it is 300ft from 3 to 4. The Master in 22 is likely underwater, as are the foes in 16. The skum in 14, however, might hear the sounds of battle and join in, but they are, as noted, savage, meaning that like the main guards in 2 think themselves invincible and not think to warn their superiors. If the PC's attack the guards in 2, then it is even less likely for anyone else to hear the battle.
"Did anyone use any interesting plot ideas here?"
I have not gotten to the point where I could use this and, quite honestly, haven't decided whether I will. I'm not sure if any additional plot ideas would be a good at this point, but one suggestion is to have the Master plan to wipe out all the human involvement in the Water Temple and then to move the temple altar to 6 and or 11, reconsecrating it in the name of EEE of Big T.
"Any ideas on how to spice up the story?
Hmm...let me see if I follow. The aboleth (meaning the Master in the web enhancement) has the sword? Why would the Water Temple need to trade the bodies (are they dead?) for the sword it already has?
What you seem to be suggesting (as I did above) is that there is a rift in the Water Temple between those aboveground in the mines and those below ground. Maybe this is the clincher you are looking for, where Kelashein takes the PC's aside and informs them of her predicament. Through divination, she realizes that the aboleths and kuo-toas want to eliminate the humans and she needs help.
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