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smetzger
Faen
(8/25/03 7:47 am)
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Utreshimon
Ok, heres Utreshimon
Quote:
Utreshimon: Blue Dragon, Young Medium Dragon (Earth); CR 6; HD 12d12+24; hp 102; Init +0; Spd 40 ft., burrow 20 ft., fly 150 ft. (poor); Space/Reach 5 ft./5 ft.; AC 21 (+11 natural), touch 10, flat-footed 21; Base Atk +12; Grp +15; Atk Bite +15 melee (1d8+3) or Claw +15 melee (1d6+1) or Wing +15 melee (1d4+1); Full Atk Bite +15 melee (1d8+3) and 2 Claw +13 melee (1d6+1) and 2 Wings +13 melee (1d4+1); SA Breath Weapon (6d8/DC 18 ) ; SQ Blindsense, Create/destroy Water, Immunities (Electricity/Paralysis/Sleep), Keen Senses; AL LE; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Skills and Feats: Bluff +16, Concentration +17, Diplomacy +16, Initimidate +6, Listen +16, Search +16, Sense Motive +11, Spot +16, Cleave, Flyby Attack, Hover, Multiattack, Power Attack
Breath Weapon (Su): A blue dragon has one type of breath weapon, a line of lightning.
Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.
Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Notes:
Skills – I calculated that he should have 105 sp, This enabled him to bump everything up by 3, except for Diplomacy which is bumped up by 1 to give a max rank of 15.
Feats – U. gets another feat. I chose Multi-Attack. Also, Hover has changed and no longer can a medium sized creature create the cloud of debris. You could rule that there is very fine debri in the courtyard that lets him create the cloud.
Another option is to swap Hover with Flyby attack and take Improved Natural Attack(Bite) instead of Multi-Attack.
Edited by: smetzger at: 8/26/03 5:23 am
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Cordo Crowfoot
Litorian
(8/25/03 8:01 am)
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Hover
I think the hover issue deserves a significant note laying out the options for the DM.
Something like:
Utreshimon's tactics in the original module are based on his ability to hover and create a cloud of debris in the courtyard. However, in 3.5 medium dragons can no longer create a cloud of debris by hovering. Two options might be: 1) That DMs allow Utreshimon to hover in the moathouse courtyard as a special case. Perhaps the debris in the courtyard is especially fine allowing it to be thrown about by a smaller dragon's wings. 2) Modify Utreshimon's tactics to provide approximately the same level of challenge.
Also, blindsense should be in lime shouldn't it?
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smetzger
Faen
(8/25/03 8:12 am)
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Re: Hover
Ok, I added some more stuff in lime.
I don't think that option 1 is a good one; it feels too much like DM meddling.
I would go for option 2. Hover is still a viable tactic, because it allows him to make full attacks and capitalize on Multiattack. Any ideas on tactics?
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Cordo Crowfoot
Litorian
(8/25/03 3:48 pm)
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Re: Hover
My point is that we should lay the options out for individual DMs to choose. I'm not advocating making judgments for other people's games, just laying out a couple of options. As Monte says put the power in the DM's hands.
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ZansForCans 
Litorian
(8/25/03 11:25 pm)
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Re: Questin Himmble
Minor skill tweak for Questin: his Spot should be +5 (unmodified from the original--likely just a typo) and it looks like his Tumble is 2 too large and should be +10 (6 ranks + 4 Dex). Maybe a +2 synergy from Jump snuck in there? He only has 1 rank spent in it even though his mod is +5 now.
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smetzger
Faen
(8/26/03 4:41 am)
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Re: Hover
Quote: My point is that we should lay the options out for individual DMs to choose.
Ok, I can add the notes about the possibility of having fine debri. Do you have any specific ideas of optimized tactics if the DM doesn't use the fine debri?
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msherman
Sibeccai
(8/26/03 4:51 am)
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Re: Hover
Another option that you might want to present is to swap Hover (which is a waste for a medium sized dragon) with Flyby, and take Improved Natural Attack (bite) instead of Multiattack for the extra feat -- make Utreshimon a single-attack specialist instead of a full-round attacker.
IMC, the party is about to face two different dragons in very short order -- first Vranthis outside the mines, then on their way back to rastor, the White from the wandering monster table. I've switched some feats to optmize Vranthis for hover/multiattack, and the white for single attack with the bite for contrast.
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smetzger
Faen
(8/26/03 6:24 am)
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Re: Hover
Ok, added stuff in notes for U. about fine debri and possibility of him having Flyby.
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Daeinar
Faen
(8/27/03 2:10 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
The conversions of the minor stuff.
Area 17: Gray ooze: hp 31; see Monster Manual page 202.
Area 18: Gnolls (2): hp 10, 11; see Monster Manual page 130.
Area 21: Ghast: hp 29; see Monster Manual page 119.
Area 22: Ghouls (3): hp 10, 13, 14; see Monster Manual page 119.
Area 24: Gnolls (2): hp 10, 12; see Monster Manual page 130.
Area 25: Human Warrior Skeletons (6): hp 4, 5, 6, 6, 9, 10; see Monster Manual page 226.
Insert Ogre Skeleton
Area 31: Ghast: hp 33; see Monster Manual page 119.
Area 33: Ghouls (4): hp 10, 12, 13, 14; see Monster Manual page 119.
Areas 37+38: Cockatrices; see Monster Manual page 37.
Did someone already write up an Ogre Skeleton somewhere? What about the Giant Frog from Appendix 1?
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ZansForCans 
Litorian
(8/27/03 9:32 pm)
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Re: Redithidoor Halfmoon
Redithidoor has 10 new skill ranks, but I think this should only be 8 ((6-4) x 4). Should we just drop Listen?
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ZansForCans 
Litorian
(8/27/03 10:04 pm)
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Re: Rufus
I think Rufus's Swim should be -1: 6 ranks + 3 Str - (5x2) Armor = -1.
For those keeping score, the old errata on him isn't quite right. His 3.0 Swim penalty is about -13 (~ 68 lbs of equipment), weighing him down to a -4 total. The comment about his Climb and Jump are wrong--they are right in the text for his armor check penalty of -5 for the chainmail and shield (both magic).
Finally, much to my CotSQ barbarian's chagrin on his last shopping trip, the periapt of proof against poison has gained much power in 3.5. It now renders the wielder immune to all poisons (was only a +4 save bonus in 3.0), and its cost is nearly 7x greater. My casual browsing reveals no substitute lesser item. I'd leave it, as he is a minor player, but it's worth making a note about in the comment section I think.
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ZansForCans 
Litorian
(8/29/03 10:01 pm)
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Re: Spugnoir
Spugnoir gets a new synergy bonus for Spellcraft, so it's at +16.
Also, it should be noted that the original block in the adventure for him has his Spot and Listen both one too high. Unless he has 4 random skill points from wearing the headband for a while.
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Daeinar
Faen
(8/30/03 5:31 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Magic Items no longer grant skillpoints in 3.5e.
Btw, I declare the moathouse section finished then (thank you smetzger!). Iago will have to do the same for Hommlet.
Daeinar
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ZansForCans 
Litorian
(8/30/03 6:32 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Quote: Magic Items no longer grant skillpoints in 3.5e.
Good point. My comment was for the original, but this makes it very clean-cut for the conversion.
Quote: I declare the moathouse section finished then...
Cool! Good timing. I've only got one or two left to do for Hommlet, then I'll begin on the moathouse.
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ZansForCans 
Litorian
(8/30/03 9:31 pm)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Last comment from me for Hommlet (hopefully!).
For the document, I read the comments here and decided to keep Xaod's Combat Reflexes in the stat block and edited iago's comment to reflect how it should change for the better choice of Weapon Focus. This is a fuzzy one, but I think this is the best choice for consistency with how other decisions are being made.
Hommlet has been added.
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ZansForCans 
Litorian
(9/1/03 9:41 pm)
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Re: Ysslansh
A few minor bits on Ysslansh:
* The Atk line lists +4 melee. I think it's the same +5, right?
* His Hide neglects his Dex mod of -1 and should be -5, I think (and then lime).
* Init (errata-ed) and Listen should be lime too.
All taken care of as I incorporated. Up to you if you want to change it in the post.
One more for me: big-U! But he will have to wait until tomorrow... sigh...
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ZansForCans 
Litorian
(9/3/03 8:58 am)
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Re: Utreshimon
Minor skill tweaks/comments for big U:
Quote: I calculated that he should have 105 sp, This enabled him to bump everything up by 3, except for Diplomacy which is bumped up by 1 to give a max rank of 15.
I think this is one too many: 105-84=21 new points. But, if you bump 7 skills up by 3 and then Diplo by 1 as well, that's 22. But, read on...
Diplomacy has a +4 synergy bonus (Bluff & Sense Motive), so his original 3.0 stats only had 10 ranks in it. So, in theory, you can stick up to 5 of the new points in there, not just 1.
Sense Motive has changed from cross-class to a class skill for him. Keeping the same point input from his 3.0 block (14), he can only stick one new skill point in before he maxes it out.
Here are two 'fixes'. If you max Sense Motive out with 1 extra point and put 2 into Diplo (all others have 3 extra points), you have this, which is close to your version above:
Bluff +16, Concentration +17, Diplomacy +17, Initimidate +6, Listen +16, Search +16, Sense Motive +16, Spot +16
However, I'd suggest this slight tweak that puts exactly 15 ranks in every skill except Intimiate (which he didn't have any ranks for the 3.0 version anyway):
Bluff +16, Concentration +17, Diplomacy +20, Initimidate +3, Listen +16, Search +16, Sense Motive +11, Spot +16
Thoughts?
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ZansForCans 
Litorian
(9/3/03 9:16 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Quote: Did someone already write up an Ogre Skeleton somewhere? What about the Giant Frog from Appendix 1?
ThirdWizard did the Ogre Skeleton on the last post of page 4 on this thread. I haven't seen the Giant Frog yet. Any takers? I'll do it if I don't see one when I put the finishing touches on the Moathouse part of the document today or tomorrow.
(edit) Oh, one more thing I noticed is the Grell. Fortunately, the MMII Grell has been converted by WotC in their conversion document. I'll stick that version in Appendix 1 with changes noted unless someone has an objection.
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info :: demoEdited by: ZansForCans at: 9/3/03 9:37 am
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ZansForCans 
Litorian
(9/3/03 9:30 pm)
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Grell
Quote:
Page 158
Grell: Medium-size aberration; HD 5d8+10; 32 hp; Init +2; Spd 5 ft., fly 30 ft. (perfect); AC 16, touch 12, flat-footed 14; Base Atk +3; Grp +20; Atk +4 melee (1d4+1 plus paralyzation, tentacle) or –1 melee (2d4, bite); Full Atk +4 melee (1d4+1 plus paralyzation, 10 tentacles) and -1 melee (2d4, bite); SA Improved grab, paralysis; SQ Blindsight 60 ft., flight, immune to electricity and paralysis effects, tentacle regeneration; AL NE; SV Fort +3, Ref +3, Will +4; Str 12, Dex 15, Con 14, Int 10, Wis 11, Cha 9.
Skills and Feats: Hide +10, Listen +4, Move Silently +10, Spot +4; Flyby Attack, Stealthy.
Improved Grab (Ex): If a grell hits an opponent that is Small size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it has the option to conduct the grapple normally, or simply use a single tentacle to hold the opponent (-20 penalty on grapple check, but the grell is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals tentacle damage.
Paralysis (Ex): Any creature hit by a grell’s tentacle must make a Fortitude save (DC 14) or be paralyzed for 4 rounds.
Blindsight (Ex): A grell is blind, but it maneuvers and fights as well as a sighted creature by using scent and vibration to ascertain its surroundings. This ability enables it to discern objects and creatures within 60 feet. The grell usually does not need to make Spot or Listen checks to notice creatures within the range of its blindsight.
Flight (Ex): A grell’s body is unusually buoyant. The creature continuously produces an effect like that of the fly spell, which it can use to move at a speed of 30 feet (perfect maneuverability). This buoyancy also grants the grell a permanent feather fall effect with personal range.
Tentacle Regeneration (Ex): An opponent can attack a grell's tentacles as if they were weapons—see Sunder, in Chapter 8 of the Player's Handbook. A grell's tentacles have 10 hit points. If the grell is currently grappling a target with that tentacle, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a grell's tentacles deals damage to the creature equal to half the limb's hit points. A grell regrows severed limbs within a day.
Grell are typically found in the Excavation Site (see 32C and 32G) of the Moathouse (pp. 26, 28).
Grell stats and description are from Monster Manual II with changes from WotC’s v3.5 update booklet. Changes noted above are against the original text in the adventure.
In addition to the major clarification of the Improved Grab SA and attacking tentacles, note that the paralysis can affect anyone merely hit (not grabbed). Also, the grell’s flight description lost the “magically” adverb, which was been confusing since extraordinary abilities are non-magical and are not subject to being dispelled or anti-magic fields.
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info :: demoEdited by: ZansForCans at: 9/4/03 10:20 pm
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ZansForCans 
Litorian
(9/4/03 1:24 pm)
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Hommlet Misc text...
Anyone want to scan the Hommlet text for changes? I just realized that things like the shop lists might need to be tweaked. I'd like to polish off Hommlet and the Moathouse in the conversion doc by this weekend. I think this and the Frog are the only things left that I've seen. Again, this is something I can/will do if no one takes it up. I think I might be able to get to it tonight, unless someone else wants them.
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