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ZansForCans 
Litorian
(9/4/03 10:33 pm)
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Giant Frog
Quote:
Page 158
Giant Frog: Medium magical beast; HD 3d10+12; hp 31; Init +0; Spd 20 ft.; AC 14, touch 10, flat-footed 14; Base Atk +3; Grp +7; Atk +7 melee (2d6+6, bite) or +3 melee (grapple, tongue) and +3 melee (2d6+2, bite); Full Atk +7 melee (2d6+6, bite) or +3 melee (grapple, tongue) and +3 melee (2d6+2, bite); Space/Reach 5 ft./5 ft. (10 ft. with tongue); SA Improved grab, swallow whole; SQ Darkvision 60 ft.; AL N; SV Fort +7, Ref +3, Will +0; Str 18, Dex 11, Con 18, Int 2, Wis 9, Cha 6.
Skills and Feats: Hide +4, Listen +1; Spot +3; Alertness, Toughness.
Improved Grab (Ex): If a giant frog hits an opponent that is Medium size or smaller with a tongue attack, it attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it has the option to conduct the grapple normally, or simply use its tongue to hold the opponent (-20 penalty on grapple check, but the giant frog is not considered grappled). In either case, the opponent is pulled into its mouth on the same round for a bite attack.
Swallow Whole (Ex): If the giant frog begins its turn with an opponent of Small size or smaller held in its mouth, it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its prey and the opponent takes bite damage. A swallowed creature is considered to be grappled, while the giant frog is not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon to deal 10 points of damage to the giant frog’s interior (AC 14), or it can just try to escape the grapple. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth (still grappled), where it may be bitten or swallowed again. The giant frog can swallow only one Small creature, four Tiny creatures, sixteen Diminutive creatures, or thirty-two Fine creatures at a time.
The original attack bonus for the bite appears to be off in the original text. I think it should be +7 (BAB +3 [as Ftr] +4 Str). As a magical beast, I think the giant frog should have had one feat under v3.0. All creatures have feats in v3.5 and the giant frog gets two, so it’s a moot point now! I gave it Alertness (like its diminutive cousin, the normal toad) and Toughness (for no special reason; Skill Focus (Listen) might be a good option too).
The attack sequence is odd. It looks like Monte treats it as a two-weapon fighting attack, as if the frog has TWF, Ambi, and is using a non-light weapon, rather than a primary/secondary natural weapon sequence. Both tongue and bite are down -4 from the +6 of the original bite attack bonus and the bite Str damage bonus looks reduced for an off-hand weapon. This breaks with the traditional need to take the full attack action to use all of one’s natural weapons. I have left the same -4 decrement to keep Monte’s (presumably) intent.
If you prefer to have a traditional primary/secondary sequence, it is +7 for the bite and +2 for the tongue. Remember that in v3.5 creatures with natural weapons who opt to use their secondary attacks for a non-full attack action (or an AoO are still assessed the -5 penalty (+2 here). You will also need to decide whether the bite retains its 1-1/2 Str bonus in this case or not.
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info :: demoEdited by: ZansForCans at: 9/5/03 12:46 pm
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Daeinar
Faen
(9/5/03 1:57 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Shouldnt the frog get another feat for level 3?
And You're right, the attack sequence looks odd...
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msherman
Giant
(9/5/03 4:55 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Quote: Remember that creatures with natural weapons can opt to use their secondary attacks for a non-full attack action (or an AoO), but the attack bonus is still assessed the -5 penalty (+2 here).
Really? Can you give me a page reference for that? I've frequently found that confusing; it explains why monsters with better damage for their secondary attacks would still use their primary for single attacks.
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ZansForCans 
Litorian
(9/5/03 10:29 am)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Re: frog feat -- Yes! Good catch... suggestions?
Quote: Really? Can you give me a page reference for that?
Sure--I forgot to mention (and will fix above) that this is newly explicit in v3.5. In v3.0, I'm pretty sure you could use the primary attack bonus for secondary weapons (check the bottom of the first column on pg. 7 of the v3.0 MM, see below). But it was always one of those things that could have been clearer and certainly was a PinA to remember and have to recalculate on the fly.
Quote: v3.0
All the foregoing [notes about the -5/-2 penalties for secondary weapons] assumes that the creature makes a full attack and employs all its natural weapons. If a creature instead chooses the attack option (and thus makes only a single attack), it uses its primary attack bonus.
Quote: v3.5
Attacks with secondary natural weapons are less effective and are made with a –5 penalty on the attack roll, no matter how many there are. (Creatures with the Multiattack feat take only a –2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.
This last bit comes from the Natural Weapons entry in the MM/SRD Monster Glossary, which I'm finding very useful.
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msherman
Giant
(9/5/03 1:50 pm)
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Re: 3.5 Conversion. Hommlet and The Moathouse.
Thanks for the pointer, Zans. I like the new rule much better. So no more power-attacking flyby/tailslap at full attack bonus for dragons...
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ZansForCans 
Litorian
(9/8/03 1:22 pm)
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Misc Hommlet bits
Here's some remaining Hommlet bits I've found and entered:
Quote: p. 13 (H3) -- Under Scrolls/Services: protection from elements is called protection from energy in v3.5.
p. 16 (H25) – In the potion stock list: spider climb is now a 2nd level spell in v3.5 and the potion costs 300 gp; hiding and swimming are now elixirs (wondrous items) and both cost 250 gp; levitate can be a potion or oil now.
In v3.5, Spugnoir can’t restock elixirs himself without modifying his feat list as they require Create Wondrous Item.
p. 18 (H28) -- “Glyph of Warding: CR 4; …”
Also, note that if Dunrat set this glyph, it only has a damage of 2d8 but the Ref save DC increases to 15 due to his Wis bonus.
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ZansForCans 
Litorian
(9/8/03 7:58 pm)
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Misc Moathouse bits
And a few more for the moathouse:
Quote: p. 20 (M Intro) -- “Anyone with the Track feat can attempt a Survival check (DC 10)…”
p. 21 (M6) -- “Utreshimon hovers…”
As noted in big U’s v3.5 stat block below, a Medium creature can no longer make the debris cloud with Hover (at least one that has the typical negative effects). You can ignore this fact and allow the cloud; rule that only fine dust is lofted and perhaps modify the cloud’s effects; or ignore this text of the adventure and change his tactics. If you don’t mind modifying his stats, you could also replace Hover with another feat such as Flyby Attack or Improved Natural Attack (bite).
And with that, the Moathouse has been added.
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Gansk
Memunite
(10/25/03 12:34 pm)
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Minor Errors
There are some minor errors with the Moathouse characters that made it into the PDF.
Geynor Ton: his possessions should include 53 gp and 2 sp instead of 12 gp and 20 sp.
Gren: she does not have a scroll of bless and cure light wounds. Also protection from good is not a domain spell for her. I would suggest burning hands as a replacement.
Ysslansh: Does not have a journal in his possessions. I would recommend changing his deity to Tharizdun in the main text with the suggestion to change him to EEE in the orange text. The orange text could then extend the suggestion to change his black robes to ochre and get rid of his curved knife.
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ZansForCans 
Cherub
(10/26/03 9:32 pm)
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Re: Minor Errors
GT: fixed.
Gren: deleted scroll. Changed her domain spell to burning hands and put clw back in for her. She should have never had random action as a domain spell anyway!
Ysslanch: journal? Are you thinking of GT's? I did change the deity. I was temped before, but reading the comments box again, it looks better if we change the stat block as well. It requires the least number of changes and looks odd without some change...
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