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Admiral Xzar
Faen
(7/29/03 12:24 am)
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Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
ok, next thread...
this is also the changelog of this thread....
8/11/03 4:42 am C54 added 1 hp to orcs
8/11/03 4:47 am C59 added 1 hp to orcs
8/11/03 4:51 am C60 added 1 hp to orcs
8/11/03 4:58 am C61 added orange section
8/11/03 5:05 am C67 added orange section
8/12/03 11:02 pm demarked minor things
8/13/03 1:08 am changed orc war1 to war2, changed hp for orc war in C57
Xzar
Edited by: Admiral Xzar at: 8/13/03 7:21 am
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Admiral Xzar
Faen
(7/29/03 12:45 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 54
Quote: Page 57 C54
Orc Archers (4): hp 5, 6, 4, 7; 2d10 gp each; repeating crossbows (+1 ranged), -1 Listen, -1 Spot; see Monster Manual page 203.
Because the orcs uses repeating crossbows, i changed the alertness feat into exotic weapon profiency (repeating crossbow), otherwise they would have a ranged attack bonus of -3...
Edited by: Admiral Xzar at: 8/11/03 4:42 am
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Admiral Xzar
Faen
(7/29/03 1:17 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 57
Quote: Page 57 C57
Giant Bombardier Beetle: hp 13; see Monster Manual page 284.
Quote: Page 57 C57
Orc War2: hp 17, 15, 16, 14, 20, 16; see Appendix 3.
Quote: Page 170
Orc Warriors: Male orc War2; CR 2; Medium-size humanoid (orc); HD 2d8 +4; hp varies (see text); Init +0; Spd 20 ft.; AC 16, touch 10, flat-footed 16; Base Atk +2; Grp +4; Atk +5 melee (1d8+3/x3, masterwork orc double axe) or +2 ranged (1d6+2, javelin); Full Atk +1 melee (1d8+2/x3, masterwork orc double axe) and -3 melee (1d8+1/x3, masterwork orc double axe) or +2 ranged (1d6+2, javelin); [/font]SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +5, Ref +0, Will +1; Str 15, Dex 10, Con 14, Int 9, Wis 8, Cha 8.
Skills and Feats: Jump +0; Exotic Weapon Profiency (orc double axe)
Light Sensitivity: -1 penalty on attack rolls, search checks and spot checks in bright sunlight or in daylight spell.
Possessions: Splint mail, masterwork orc double axe, 2 javelins, potion of cure moderate wound.
Typically found in area 57. (page 57)
if orcs have weapon familiarity (orc double axe), this changes their stats (added weapon focus):
Atk +6 melee (1d8+3/x3, masterwork orc double axe) or +2 ranged (1d6+2, javelin); Full Atk +2 melee (1d8+2/x3, masterwork orc double axe) and -2 melee (1d8+1/x3, masterwork orc double axe) or +2 ranged (1d6+2, javelin);
Edited by: Admiral Xzar at: 8/13/03 7:13 am
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Admiral Xzar
Faen
(7/29/03 6:11 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 58
Quote: Page 174
Murant: Male orc Bbn5; Medium-size humanoid (orc); CR 5; HD 5d12 +15; hp 47; Init +2; Spd 30 ft.; AC 16, touch 12, flat-footed 16; Base Atk +5; Grp +9; Atk +10 melee (1d8+7/x3, +1 orc double axe) or +7 ranged (1d8+4, trident); Full Atk +8 melee (1d8+5/x3, +1 orc double axe) and +8 melee (1d8+3/x3, +1 orc double axe) or +7 ranged (1d8+4, trident); SA Poison, rage; SQ Darkvision 60 ft., light sensitivity, trap sense +1 (+1 bonus on Ref saves and +1 dodge bonus on AC against traps), improved uncanny dodge (Dex bonus to AC when flat-footed, can`t be flanked); AL CE; SV Fort +7, Ref +3, Will -1; Str 19, Dex 15, Con 17, Int 8, Wis 7, Cha 9.
Skills and Feats: Intimidate +7, Listen +6, Suvival +6; Two-Weapon Fighting, Exotic Weapon Proficiency (orc double axe).
Poison (Ex): Large scorpion poison on both ends of orc double axe. Fort save DC 18; 1d6 Str/ 1d6 Str.
Rage (Ex): 2/day--hp 57; AC 14 (touch 10, flat-footed 14); Grapple +11; Atk +12 melee (1d8+10/x3, +1 orc double axe) or +7 ranged (1d8+6, trident); Full Atk +10 melee (1d8+7/x3, +1 orc double axe) and +10 melee (1d8+4/x3, +1 orc double axe) or +7 ranged (1d8+6, trident); SV Fort +9, Will +1; Str 23, Con 21. Last 8 rounds, then fatigued.
Light Sensitivity: -1 penalty on attack rolls, search checks and spot checks in bright sunlight or in daylight spell.
Possessions: +1 orc double axe, +1 hide armor, trident, ption of blur, Large scorpion venom (1 dose on each axe head).
Typically found in area 58. (page 57)
Ambidexterity does not exist in 3.5, removed.
Because Orcs should have Weapon Familiarity (orc double axe), but it isn`t described in the core books, i wrote the statblock without Weapon Familiarity...
If there will be any errata about this, we would add Weapon Focus (orc double axe), which changes his stats:
Atk +13 melee (1d8+10/x3, +1 orc double axe) or +7 ranged (1d8+6, trident); Full Atk +11 melee (1d8+7/x3, +1 orc double axe) and +11 melee (1d8+4/x3, +1 orc double axe) or +7 ranged (1d8+6, trident);
31/7/03 Added orange section about Weapon Familiarity
Edited by: Admiral Xzar at: 8/15/03 2:30 am
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Andorax
Verrik
(7/29/03 6:44 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
Admiral Xzar, Murant has proficiency already.
Orcs have "Weapon Familiarity" with the Orcish Double Axe, and treat it as Martial. As a Barbarian, he has all martial weapons already.
I would recommend Weapon Focus: Orc Double Axe.
Also, all the green note at the end needs to say is "Ambidexterity does not exist in 3.5, removed."
"Whadda ya mean, Orcs get levels too?!?" |
Admiral Xzar
Faen
(7/29/03 11:03 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
could you please show me the source, because neither in the MM (Orc traits) nor in the description of axe, orc double in PHB i found this...
Also it confused me a bit, that the Orc war1 also have the feat...
thought about weapon focus also, but see above...
Xzar, who is badly ill... and can`t do many areas now... , hope this will change soon
Edited by: Admiral Xzar at: 7/29/03 11:08 am
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ZansForCans 
Litorian
(7/29/03 11:47 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
Odd. In the SRD 3.5 only dwarves and gnomes have weapon familiarity. I thought orcs & half-orcs were going to get the double axe one as well.
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Andorax
Verrik
(7/29/03 12:08 pm)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
I'll do some checking...see if I can dig up where I saw that.
"Whadda ya mean, Orcs get levels too?!?" |
ThirdWizard 
Sibeccai
(7/29/03 2:55 pm)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
I know orcs were supposed to get it, at least Andy Collins kept saying that. But, it doesn't say that in the MM entry. Errata fodder?
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Admiral Xzar
Faen
(7/31/03 2:24 am)
Reply
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 59
Quote: Page 58 C59
Orcs (6): hp 5, 6, 5, 4, 3, 7; 2d10 gp each; see Monster Manual page 203.
Edited by: Admiral Xzar at: 8/11/03 4:47 am
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Admiral Xzar
Faen
(7/31/03 2:59 am)
Reply
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
also...
if orcs have weapon familiarity (which sounds logical), the orc warriors in the appendix are wrong... also added orange section...
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Admiral Xzar
Faen
(7/31/03 3:22 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 60
Quote: Page 58 C60
Orcs (7): hp 4, 6, 6, 5, 7, 4, 5; 2d10 gp each; longbow (+1 ranged); see Monster Manual page 203.
Quote: Page 58 C60
Goblins (3): hp 4, 6, 5; unarmed (+2 melee, 1d2 nonlethal); see Monster Manual page 133.
Edited by: Admiral Xzar at: 8/15/03 2:36 am
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Andorax
Verrik
(7/31/03 6:22 am)
Reply
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
Probably a good call...I hunted for it last night, including in a few odd places you wouldn't normally think to look, and there was no sign of it. I guess the "Orc Weapon Familiarity" thing is just a slipped-through-the-cracks sort of thing.
I'm not following your logic on the Goblins. They should be:
BAB: +1
Size: +1
Total attack bonus: +2
You shouldn't list it as -2...the default for unarmed is a normal attack bonus, and subdual damage. The DM can adjust for lethal for him or herself.
Atk: +2 melee (unarmed, d2 sub)
"Whadda ya mean, Orcs get levels too?!?" |
Admiral Xzar
Faen
(7/31/03 8:17 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
oh, forgot that goblins are small... but why should they have -1 attack in RttToEE? Confusing...
changed it...
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Admiral Xzar
Faen
(8/1/03 8:18 am)
Reply
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 61
Quote:
CR for the trap in area 61 boosted up to 8....
according the rules (3.5) it`s correct:
+2 Disable Device DC 30
+2 Search DC 30
+0 Reflex DC 20
+1 Spikes
+2 Average damage 14 (4d6)
+1 Multiple targets
DM`s should consider this for their campaign...
Edited by: Admiral Xzar at: 8/11/03 4:58 am
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Admiral Xzar
Faen
(8/5/03 7:01 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 63
Glyph has a CR of one higher, but this doesn`t change very much ....
For the Pedestral Trap i assume, we use a unique polymorph because in 3.5 the creature has to be willing...
i think, we polymorph a victim into a dwarf for the duration of the domination, with the saves in the text... what do you think?
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Admiral Xzar
Faen
(8/6/03 9:05 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 64
Quote: Page 60 C64
Stone Golem: hp 110; see Monster manual page 136.
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Admiral Xzar
Faen
(8/6/03 9:15 am)
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 67
Quote:
trap has CR 12 in 3.5, so DM`s should consider this for their campaign...
Calculation as follow:
+20 Attack bonus (CR +2)
10d6 damage, average 35 (CR +5)
Search DC 30 (CR +2)
Disable Device 32 (CR +2)
Multiple Targets (Cr +1)
Edited by: Admiral Xzar at: 8/11/03 5:05 am
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Admiral Xzar
Faen
(8/6/03 9:29 am)
Reply
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Re: Map D (54-72) Orcs, Dwarven Temple Conversion [3.5]
C 69
Quote: Page 60 C69
Hydra, Seven-Heade: hp 86; see Monster Manual page 156.
wooow, hydras got great increases. now they have fast-healing 10+x, they have the head regenerate ability... it´s a pity my players are already through this area....
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Infiniti2000
Verrik
(8/6/03 10:18 am)
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ezSupporter
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Sorry, Off Topic, but as good a place as any
I hate running hydras. The main problem I have with them are that they introduce Called Shot rules for one creature. How does the player know he can suddenly target a portion of the creature's body? Argh....
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Admiral Xzar
Faen
(8/6/03 11:21 pm)
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Re: Sorry, Off Topic, but as good a place as any
ok, that`s a point...
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