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Offgall Fizziwigg
Faen
(8/5/03 7:25 pm)
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Time frame question:
I know this is way in the future of my campaign, but I figure it's good to prepare in advance. It seems that some groups, after the Champion is discovered, take their time when they restock supplies. They'll take a week and go back to Verbobonc. I figure that The champ will summon Imix. But if the PCs take too much time regrouping, shouldn't that give the baddies time enough to summon the other Elemental Princes? I mean, why would they want to rush the job, if the other princes would make easier to succeed? How long would it take for them to open the other nodes? Also, where is the thread that gives the names and stats of the other elemental princes?

msherman
Faen
(8/5/03 7:52 pm)
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Re: Time frame question:
Definitely. The only reason to try to release Big T without all 4 princes is if the Party is hammering down the door to the Recovered Temple and about to ruin everyone. They would have released their god of entropy and destruction, too, if it weren't for those meddling kids.

IMC, I'm going to be using the Binder Rings plot variant from the BOB, which builds a nice time delay into the bad guys plans; before they can release the other three princes, they have to find the binders. I'm introducing one other binder (air) into the plot, which might end up in the party's hands or in the bad guys depending on how some things work out, but the other two will probably only be found if the party wastes _way_ too much time in Verbobonc at the end.

Trithereon
Verrik
(8/5/03 11:17 pm)
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Re: Time frame question:
Quote:
Also, where is the thread that gives the names and stats of the other elemental princes?


It is in the FAQ, second post down.

pub102.ezboard.com/fokayy...1799.topic

As far as timeline. By the time that players leave the Temple of All Consumption the players should be certain of three key pieces of knowledge

A) The Doomdreamers are trying to release Tharizdun from his prison and to affect his release they need the Champion of Elemental Evil.

B) They found the Champion.

C) They need to excavate the Nodes beneath the ruined Temple of Elemental Evil for the Champion to fullfill his prophesy.

If they know these facts then the timebomb is ticking. Sure, it'd be great to have plenty of time to gear up, raise an army and march on the Temple. However, the Doomdreamers may release Tharizdun tomorrow. Tomorrow! They have no idea how far along the Doomdreamers are and what methods they are using to excavate the Nodes. If your players are not eager to attack then you must convince them with NPCs! Whose had the most experience fighting the Doomdreamers? Your PCs!

Your players (and thier PC) may not feel ready for such a dangerous mission. Reassure them that should they fail that others will follow in their footsteps. But the NPCs need time to gather their resources and action must be taken now. They should at least scout the Ruined Temple and find out how far along the excavation has proceeded. This might be done invisibily, ethereally, or clairvoyantly but it should be at least attempted. What they find there may convince them that they don't have the time to regroup in Verbobonc.

If my players are aware of what's going down and where it's going down and they still want to take several weeks to "regroup" then I'll start giving bad omens like: a comet appears and then grows in the sky trailing a long purple, sinuous tail that appear to slowly (noticed over the course of many nights) writhe like tentacles.

I know the feeling though. My players just finished off the last Temple in the CRM and there's been some thoughts of returning to Verbobonc to regroup and rearm. They blow through wands and scrolls and sometimes items get destroyed (rust monster, bebelith, etc ...) so I understand thier desires. However, by the time they leave the Fanes it should be pretty clear that the Doomdreamers are busy digging out the Nodes and close to releasing Tharizdun.

In the classic D&D Greyhawk setting it is understood that not all the current gods even existed when Tharizdun was imprisoned. This implies that the gods are not eternal (alpha and omega). There is no way to assume that, if freed, the current gods could recapture him. Tharizdun may emerge weakened by his long imprisonment ... or not. The safest course of action is to not allow Tharizdun his freedom in the first place.

The pace of the ending is all up to you though. Your players may not have pieced all the clues together and need a little NPC prompting. You may want to use the BoB Binders like msherman. You may allow Tharizdun to be freed but weakened allowing your players the time to regroup and search out a way to imprison him (using the Binders idea, or the Theoparts from Gygax's novel). Do what you think is best for yourself and your group.

Siobharek 
Verrik
(8/5/03 11:23 pm)
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ezSupporter

Re: Time frame question:
Also consider the fact that with Imix in the Node, a major Prince of Fire is very close to Oerth.

Thrommel suggested a while ago that his mere presence causes fire to become more dangerous. Maybe it's a spreading thing, say 1 mile/day from the Old Temple. So after a week or so, people start burning themselves in Hommlet, sparks seem to seek out children playing by the fire, candles throw a faint purple glare. Stuff like that. After a month, the effect reaches Verbobonc.

That way, the cultists' achievements have consequences and put a bit of pressure on the PCs without ytou having to go all-out and summon Big T himself.

As to the fact that the summoning ritual will not be attempted with just Imix unless the PCs are hitting the RT hard, I totally agree.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

DestyNova1
Faen
(8/6/03 12:08 am)
Reply
Stuff
Something that can help get them going, is to provide potions and reasonably leveled scrolls via officals who want to help the party, but need time to gather forces. 'It will take us some time to hire mercenaries. But here are some healing potions to aid you in your assult on the temple."

Offgall Fizziwigg
Faen
(8/6/03 5:47 am)
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Re: Time frame question:
The FAQ is great on the Elemental Princes, but what would the nodes look like? Would there be four nodes, each in a cardinal direction that look just like the fire node?

Remaining in the time frame theme, how long would it take them to escavate the other nodes? With all the earth elementals they could summon, I can't imagine that it would take a very long time. Also, how long does it take the Champion to summon Imix? Would he be drained afterwards requiring a period of rest before summoning another? It might be interesting for the PCs to interrupt a summoning in one of the other nodes!

I just thought of this question as I thought about summoning... Can the princes be banished back to their home plane? Or can they Imix be banished, if he is in a node?

Andorax
Verrik
(8/6/03 6:35 am)
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Re: Time frame question:
First, about the "fire becomming more dangerous" bit. I picked up the Book of Vile Darkness just prior to hitting that part of the adventure, and IMC fire in the Hommlet area started dealing 1 point of vile damage per die, and was purple-tinged.


Offgall Fizziwigg, the best I can suggest on what the nodes look like is to track down a copy of the original Temple of Elemental Evil. They are all described in there.

The four nodes are all off the east side of the Greater Temple. Originally, there was a mirror-image set of tunnels off to the west that were gates to the actual elemental planes.

Excavation won't take long at all...Earth Elementals aside, Kex and his disintegration ray will make short work of the rubble. The problem, though, is that they need the three missing elemental power gems (read up on the Cornugon in the Fire Node). So it can take as little, or as long, as you like.

Honestly, I can readily see the ritual being lengthy and very draining on both Lareth and on the Orb of Oblivion itself. I would say that, if they got all three gems tomorrow, it would still take 3-4 days between each respective summoning (and resulting dramatic affect on that element locally).

"Whadda ya mean, Orcs get levels too?!?"

Offgall Fizziwigg
Faen
(8/6/03 6:51 am)
Reply
Re: Time frame question:
That's what I was thinking. It would be awesome to have the Earth Prince summoned, and have the earth plates shift around the temple creating a chasm to cross to get to the Ruined Temple. It would look something like Sauramon's tower in Lord of the Rings movie. Together with purple flames, that would be a cool effect and would signal the distruction of the world!

Andorax
Verrik
(8/6/03 7:55 am)
Reply
Re: Time frame question:
Some interesting thoughts if someone really wants to punch the elemental aspect up a few notches. What does everyone think of:

Fire Ascendant (Imix arrived):

At the ToAC, a violet nimbus of flame now surrounds the peak of the Inner Fane, causing a visible glow that can be seen, on still clear nights, even as far away as Rastor.

Around the Recovered Temple, as far away as Hommlet, flames burn hotter, and have a purple tinge to them. Wounds caused by these flames do not close properly (1 point of vile damage out of each die of damage inflicted). Accidents occur with the slightest spark or error...within the first couple of days, both the Smithy and the Inn of the Welcome Wench are burned down in accidents.

Within the Recovered Temple itself, fire burns extremely hot. In addition to the vile damage, all fire attacks are automaticaly Empowered, and anyone that is "set on fire" is unable to douse it in normal water, though Holy Water will douse it instantly.

Earth Ascendant (Ogremoch arrived):

The waters of the Stalagos tremble constantly, as minor quakes rumble through the area. The inner ring of the CRM, and outer surface of the Outer Fane, both sproute massive spikes of stone, thrusting a dozen feet or more out into the air. Around the Inner Fane, these spikes cover the Blasted Courtyard in shadow, as they cris-cross back and forth through the caldera, but never pierce the Inner Fane itself...merely wrapping 'round it at close proximity.

Around the Recovered Temple, as far away as Hommlet, soil and dirt lose their wholesomeness. No plant harvested within 20 miles of the Recovered Temple has any nutritional value, and the plantlife around there starts dying at an alarming rate. Within a week, all small plants up to bush-sized are dead...and within another week, even the trees will have fallen. Insects pour from the earth, devouring the food that does remain...foul insects, flies worms and maggots.

Within the Recovered Temple itself, earthquakes rumble through on occasion. Cave-ins are frequent, and it is a constant effort to keep re-excavating various areas. Weak minions (hobgoblins, regular ogres) are dead soon, and the adventuring party will have to dig their way through. Acid and Earth spells are now partly vile (as per Fire above).


Water Ascendant (Olhydra arrived):

The waters of the Stalagos turn a deep shade of violet, taking on an oily consistancy. Any creature dwelling within the Stalagos or nearby waterways takes on the Corpse Creature (BoVD) Template. A black cloud hangs over the CRM, and a greasy, slimy rain falls continuously. Over the Inner Fane, a constant hissing sound is heard as these droplets strike the violet flame about the peak. Within the blasted courtyard, streams of this greasy water run onto the ground and into cracks, erupting in steam as they reach sources of heat below, such that the courtyard itself is constantly filled with a hellish mist that feels like trying to walk through mucus.

Around the Recovered Temple, as far away as Hommlet, water becomes dangerous. Any person or animal that drinks from the water risks contracting Blinding Sickness (see the DMG). Inhabitants are forced to drink milk, wine, beer, any other liquid or suffer the consequences. The disease is considered a Vile disease, and subject to the same strictures of Vile damage. Refer to rules for water deprevation as applicable.

Within the Recovered Temple itself, the surfaces are coated with such disgusting condensation. Conditions are similar to that of the Blasted Courtyard outside the Inner Fane. In a number of places, the water has chilled into ice, and the surfaces are bitter cold to the touch. Within a few days, conditions within the lower level of the Temple are like unto those within the Greater Temple in the Outer Fane (and likewise, the Purple Robes of Tharizdun will ward off the cold). Water and cold spells are Empowered and partly Vile (as per fire above).


Air Ascendant (Yan-C-Bin arrived):

A howling wind circles about the crater of the CRM. It is of "Strong Wind" grade. The waters of the Stalagos are whipped to an absolute froth. The bridges are now damp and slick with water and blowing air, requiring a series of five balance checks (DC 10) to cross successfully without resorting to crawling on all fours. The Lightning Towers' bolts are now both Empowered and inflict partially Vile damage (as per Fire above). Within the Blasted Courtyard, however, is a disturbing dead calm. Anyone not holding their breath will suffer 1 point of subdual damage for every minute spent within the caldera, but outside the Inner Fane.

Around the Recovered Temple, as far away as Hommlet, a similar condition ensues to that of the Blasted Courtyard, though not quite so extreme. Anyone outside suffers 1 point of subdual damage each hour which, if rendering someone unconscious, will begin inflicting real damage instead.

Within the Recovered Temple itself, howling winds blast their way through the temple, blowing outwards from the main altar. Movement is often slowed by this (again, Strong Wind). Air and Lightning based spells are Empowered and partly-vile (as per Fire above).

"Whadda ya mean, Orcs get levels too?!?"

Offgall Fizziwigg
Faen
(8/6/03 8:05 am)
Reply
Re: Time frame question:
OMG! That post will have to go to the BoB! In addition to that, there could be several epicenters to the strange activity: The moathouse obelisk, the black spike and the recovered temple. That way, misfortune hits Hommlet, and Rastor almost immediately! That's great Andorax. Now I actually hope my players will tarry, so that I can add some more spice to the stew.

Infiniti2000
Verrik
(8/6/03 8:09 am)
Reply
ezSupporter
Re: Time frame question:
Andorax worked up the Air Node. I think it was blakwind who did the Earth Node, but I can't find a reference to it. Andorax, can you upload that PDF to ZansForCans's site?

Offgall Fizziwigg
Faen
(8/6/03 8:18 am)
Reply
Re: Time frame question:
The Air Node pdf looks great. I would like to see what the rest look like. At least I can get an idea now if I want to create my own.

To add to something Andorax was saying about the elemental effects, the lighting towers could have a wider range when Yan-C Bin is released. The towers could srtike Rastor, and the set the town on fire - violet Imix fire! The world would really look nasty should all this happen.

Andorax
Verrik
(8/7/03 12:16 pm)
Reply
Re: Time frame question:
Thanks...I'll look into shipping it out to Zans, along with my other support files.

I think that's pushing your luck on the lighting towers, offgall...doubling the range, even tripling it, will still not reach the outside of the Crater. Adding 6 miles to the range? A bit excessive.

Still, Rastor should (like Hommlet) suffer a rash of accidental fires...or you could have the great stormclouds over the CRM grow wide enough to cover Rastor, and just have lightning strikes straight out of the clouds.

"Whadda ya mean, Orcs get levels too?!?"

Andorax
Verrik
(8/7/03 12:32 pm)
Reply
Re: Time frame question:
Good news...I uploaded my Air Node document, along with my Adventure Pack and (hopefully, still working on it) my Powerpoint presentation.

I also FOUND BarqMulch's Earth Node, and uploaded it as well.

I hope Zans doesn't wring my neck for shipping him close to 20MB of resource files.

"Whadda ya mean, Orcs get levels too?!?"

msherman
Faen
(8/7/03 2:34 pm)
Reply
Re: Time frame question:
Andorax, could you please upload the source format for the Air node doc, as well? I'd like to update it to 3.5 for my game, and also replace the MM2 monsters with pure MM selections. Thanks!

Andorax
Verrik
(8/7/03 2:47 pm)
Reply
Re: Time frame question:
As requested, so is it done.

"Whadda ya mean, Orcs get levels too?!?"

Infiniti2000
Verrik
(8/7/03 5:54 pm)
Reply
ezSupporter
Re: Time frame question:
"I also FOUND BarqMulch's Earth Node, and uploaded it as well."
BarqMulch! That's right! He disappeared...

"I hope Zans doesn't wring my neck for shipping him close to 20MB of resource files."
That's nothing compared the MB's of crap I put up there (the high resolution images). :)

ZansForCans 
Litorian
(8/7/03 8:30 pm)
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Re: Time frame question:
Hehe... no problems so far. :)

They should all be up there now.


Group Editing & Authoring Support
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blakwind
Faen
(8/11/03 7:44 pm)
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Re: Time frame question:
Quote:
I think it was blakwind who did the Earth Node

Quote:
"I also FOUND BarqMulch's Earth Node, and uploaded it as well."
BarqMulch! That's right! He disappeared...


While I'd be delighted to take credit for that one ;) , alas, I didn't do the Earth Node. I'm still hoping to be immortalized on the BoB thread some day. My best shot was perhaps my notes on adapting Thomas Reid's ToEE novel to Monte's adventure, but they didn't get nominated. Someday... *sigh* ;)

Thanks for thinking of me, Infiniti.

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