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Infiniti2000
Verrik
(8/7/03 6:15 pm)
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3.5: Mac C, CRM 36-53, Western Bridge Complex
Change Log:
2003.08.07 - C36-39
2003.08.08 - C40-43
2003.08.08 (evening, EST) - D'Gran, BAB/Grapple edits
2003.08.09 (morning, EST) - Updated D'Gran's Full Atk, C44-49
2003.08.09 (afternoon, EST) - C50-53
Done.
Edited by: Infiniti2000 at: 8/9/03 12:57 pm
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Infiniti2000
Verrik
(8/7/03 6:31 pm)
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C36
Quote: pg. 51 - C36
Trolls (2): hp 70, 61; see Monster Manual page 247.
Trolls have the following changes: +5 natural armor (previously +7), space 10, lowlight vision, Spot +6 (previously +5, they have apparerntly one more skill point), and Track.
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Infiniti2000
Verrik
(8/7/03 6:33 pm)
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C37
Quote: pg. 52 - C37
"He wears half-plate and uses a Large two-bladed sword (damage 2d6/2d6)."
Proper increase in die from 1d8 is 2d6.
Krall: male troll Ftr2; hp 86; see Appendix 3.
The stat block says 86, pick one. I choose to go with the stat block. Also, the bow is a mighty composite longbow.
Edited by: Infiniti2000 at: 8/7/03 6:35 pm
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Infiniti2000
Verrik
(8/7/03 7:03 pm)
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Krall
Quote: pg. 52 - C37
Krall: Male Troll Ftr2; Large Giant; CR 7; HD 6d8+36 plus 2d10+12; hp 86; Init +2; Spd 20 ft., base 30 ft.; AC 21, touch 9, flat-footed 21; BAB +6; Grapple +16; Atk two-bladed sword +11 melee (2d6+9/19-20) or claw +11 melee (1d6+6); Full Atk two-bladed sword +9/+4 melee (2d6+6/19-20) and two-bladed sword +9 melee (2d6+3/19-20) or 2 claws +11 melee (1d6+6) and bite +6 melee (1d6+3); SA Rend 2d6+9; SQ Darkvision 90 ft., lowlight vision, regeneration 5, scent; Space/Reach: 10 ft./10 ft.; AL CE; SV Fort +14, Ref +4, Will +3; Str 23, Dex 15, Con 23, Int 6, Wis 9, Cha 6.
Skills and Feats: Jump +2, Listen +5, Spot +6; Alertness, Exotic Weapon Proficiency (two-bladed sword), Iron Will, Track, Two-Weapon Fighting.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Possessions: Large masterwork half-plate armor, Large two-bladed sword, potion of bull's strength, potion of heroism, potion of protection from energy (fire), 2 pearl earrings (100gp each), Key to chest in area C38.
Typically found in area C37, pg. 52, but he lairs in C38 with the other troll fighter, Slaazh.
On a single attack, Krall can use two hands on the weapon to deliver 1.5 strength. He needs a Dex 15 to have TWF because there is no more Ambidexterity. Increasing his Dex changes nothing else. I put the skill points for fighter in Jump, so there's no reason to enter Hide. New weapon sizes mean his sword is for a Large creature, not that it is Large itself.
Edited by: Infiniti2000 at: 8/8/03 9:16 pm
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Infiniti2000
Verrik
(8/7/03 7:10 pm)
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C38
Quote: pg. 52 - C38
No DC is listed for the secret door. Suggested DC 20.
The poison type is not listed. Given the damage, suggest you call it Giant Wasp poison, but note that normal giant wasp poison has a save DC of 18 (not 14).
Edited by: Infiniti2000 at: 8/7/03 7:15 pm
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Infiniti2000
Verrik
(8/7/03 7:14 pm)
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C39
Quote: pg. 52 - C39
Deinonychuses (2): hp 33, 40; see Monster Manual page 60.
Raptors no longer have darkvision; reach is reduced to 5ft, they gain the Pounce special attack, type is now Animal, Con increases by +2 (but since hit die is reduced due to type change, average HP don't change), Jump almost doubles, gains two feats: Run and Track.
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Infiniti2000
Verrik
(8/8/03 2:51 pm)
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C40
Quote: pg. 53 - C40
Explosive Runes has a save DC of 15. It is assumed that Tippesh cast it and that is her new save DC. It is no longer evocation.
Remove "spends most of the day in mage armor as a general rule." Tippesh cannot cast Conjuration spells.
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Infiniti2000
Verrik
(8/8/03 3:18 pm)
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Heunar
Quote: pg. 53 - C40
Heunar: Medium Humanoid; Male half-orc Wizard 4; CR 4; HD 4d4+4 (13 hp); Init +0; Spd 30ft; AC 10 (touch 10, flat-footed 10); BAB +2; Grapple +4; Atk quarterstaff +4 melee (1d6+2); Full Atk same; SQ: Darkvision 60ft; Space/Reach 5/5; AL LE; SV Fort +4, Ref +3, Will +4; Str 14, Dex 10, Con 12, Int 13, Wis 10, Cha 8.
Skills and Feats: Concentration +8, Knowledge (arcane) +8, Spellcraft +8; Great Fortitude, Lightning Reflexes, Scribe Scroll.
Spells Prepared (4/4/2; base DC = 11 + spell level): 0th – detect magic, mage hand, read magic, resistance; 1st – charm person, magic missile, shield, sleep; 2nd – invisibility, summon monster II.
Possessions: wand of shatter (10 charges), potion of levitate, arcane scroll of shield, quarterstaff, 8gp, and a piece of paper with the words “Fire burns away my enemies” written on it in common.
Spellbook: 0 – arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1 – charm person, magic missile, shield, sleep; 2 – detect thoughts, invisibility, summon monster II, web.
Typically found in his and Tippesh's quarters in area C40 or feeding the raptors in area C39.
Very little changed for Heunar.
Edited by: Infiniti2000 at: 8/8/03 9:15 pm
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Infiniti2000
Verrik
(8/8/03 3:39 pm)
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Tippesh
Quote: pg. 53 - C40
Tippesh: Medium Humanoid; Female human Evoker 6; CR 6; HD 6d4+9 (24 hp); Init +2; Spd 30; AC 12 (+2 Dex; touch 12, flat-footed 10); BAB +3; Grapple +3; Atk dagger +3 melee (1d4/19-20) or dagger +5 ranged (1d4/19-20); Full Atk same; Space/Reach 5/5; AL LE; SV Fort +3, Ref +4, Will +4; Str 11, Dex 14, Con 12, Int 15, Wis 9, Cha 10.
Skills and Feats: Concentration +10, Craft (alchemy) +11, Knowledge (arcana) +11, Knowledge (religion) +11, Spellcraft +11; Brew Potion, Dodge, Empower Spell, Scribe Scroll, Spell Focus (Evocation), Toughness.
Spells Prepared (5/5/5/3, base DC = 12 + spell level): 0th – detect magic, detect poison, mage hand, read magic, resistance; 1st – magic missile (2)*, charm person (2), sleep; 2nd – darkness*, flaming sphere*, obscure object, shatter*, see invisibility; 3rd – fireball*, lightning bolt (2)*.
Spellbook: 0 – arcane mark, dancing lights*, daze, detect magic, detect poison, disrupt undead, flare*, light*, mage hand, mending, open/close, prestidigitation, read magic, resistance, touch of fatigue; 1 – alarm, charm person, hold portal, magic missile*, sleep, Tenser's floating disk*; 2 – darkness*, flaming sphere*, gust of wind*, obscure object, see invisibility, shatter*; 3 – daylight*, dispel magic, explosive runes, fireball*, lightning bolt*.
* Evocation spell: these spells have a save DC of 13 + spell level, if applicable, and is the specialized school. Prohibited schools: Conjuration and Illusion.
Possessions: slippers of spider climbing, arcane scroll of blink, potion of cure light wounds, potion of cat’s grace, potion of bear's endurance, potion of fox's cunning, 2 daggers, and 15gp.
Typically found in her and Heunar's quarters in area C40.
Toughness was not added in to the HD, so it probably also wasn't added in to the total hp. Specialists are now required to choose two schools. I chose Illusion as the second prohibited school and thus replaced ghost sound with touch of fatigue in her spellbook. Spell focus now only grants +1 to DC's. Because Conjuration is a prohibited school, Tippesh cannot have mage armor prepared, so strike that sentence. Gust of wind and daylight changed levels.
Edited by: Infiniti2000 at: 8/8/03 9:15 pm
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Infiniti2000
Verrik
(8/8/03 3:46 pm)
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C41-43
Quote: pg. 53 - C41-42
No change.
pg. 53 - C43
The treasure in the bag of holding should contain a masterwork mighty composite shortbow (+1 Strength bonus). This is an item of Descritad's that is missing (according to her stat block).
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ZansForCans 
Litorian
(8/8/03 6:00 pm)
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Re: C41-43
Minor formatting comment... Not really a huge deal, but could make my copy/pasting a bit easier
The BAB/Grapple section should always be before the Atk section. And the Full Atk part is all in green since it's all new.
As I said... minor... so don't waste time if it's a PITA. I'd rather see the new stats
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Infiniti2000
Verrik
(8/8/03 8:44 pm)
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Re: C41-43
Actually, it's the Atk part that's all new. The previous Atk section is actually the Full Atk section, now we add the single attack. Also, before I edit the above (and I will, no problem there), is it supposed to be "Base Atk +x; Grp +x" or "BAB +x; Grapple +x" or something else or does it not matter?
I thought we had an agreed-upon format somewhere, but I seem to be lost it.
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Infiniti2000
Verrik
(8/8/03 9:13 pm)
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D'Gran
Quote: pg. 53 - C43
D’Gran: Large Outsider (Augmented Giant); Male half-fiend/half-ogre mage; CR 10; HD 5d8+20 (43 hp); Init +6; Spd 40, fly 40 (good); AC 21 (-1 size, +2 Dex, +4 chain shirt, +6 natural; touch 11, flat-footed 19); BAB +3; Grapple +15; Atk greatsword +10 melee (3d6+12/19-20) or longbow +4 ranged (2d6/x3) or claw +10 melee (1d6+8); Full Atk greatsword +10 melee (3d6+12/19-20) and bite +5 melee (1d8+4) or longbow +4 ranged (2d6/x3) or 2 claws +10 melee (1d6+8) and bite +5 melee (1d8+4); SA Smite good, spell-like abilities; SQ Damage reduction 5/magic, darkvision 60ft, immunity to poison, lowlight vision, natural weapons treated as magic weapons for purposes of overcoming DR; regeneration 5, resistance to acid 10, cold 10, electricity 10, and fire 10, spell resistance 19; Space/Reach 10/10; AL CE; SV Fort +8, Ref +3, Will +3; Str 27, Dex 14, Con 19, Init 18, Wis 14, Cha 19.
Skills and Feats: Concentration +12, Hide +0, Intimidate +8, Knowledge (arcana) +8, Knowledge (religion) +8, Listen +10, Move Silently +4, Search +8, Sense Motive +6, Spellcraft +12, Spot +10, Survival +6; Combat Expertise, Improved Initiative.
Spell-like Abilities (Sp), caster level 5, DC=14+spell level (Cha-based): 1/day – desecrate, unholy blight; 3/day - darkness.
Spell-like Abilities (Sp), caster level 9, DC=14+spell level (Cha-based): At will – darkness, invisibility; 1/day – charm person, cone of cold, gaseous form, polymorph, sleep.
Regeneration (Ex): Fire and acid deal normal damage to an ogre mage. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.
Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe.
Possessions: gauntlets of ogre power, Large chain shirt, Large greatsword, Large longbow, 12 arrows, fire temple symbol.
Typically found in his lair in area C43 or roaming the Western Bridge Complex, areas C37-51.
D'Gran lost half his resistances, but gained DR and increased his regeneration and SR. He gained a feat (pre-chosen as an ogre mage) and a number of skills. I chose Survival as a new skill because it is closest to intuit direction. Sense motive and knowledge (religion) were fairly obvious additional choices. The natural attacks were never included in the module, but the 3.0 would be different anyway.
Half-fiends now get the bite as a natural secondary attack (i.e. only -5). If he didn't wield a two-handed weapon, he would also get a claw attack.
Per the ogre mage stat block, D'Gran should get darkvision 90ft. However, the section below under Ogre Mages as Characters says 60ft. The previous version also said 60ft, and ogres have 60ft darkvision, so I went with 60ft.
My biggest question on this is what is the subtype? It doesn't seem like it is supposed to be chaotic/evil in 3.5.
Edited by: Infiniti2000 at: 8/12/03 9:28 am
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ZansForCans 
Litorian
(8/8/03 9:46 pm)
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Re: C41-43
Quote: Actually, it's the Atk part that's all new. The previous Atk section is actually the Full Atk section, now we add the single attack. Also, before I edit the above (and I will, no problem there), is it supposed to be "Base Atk +x; Grp +x" or "BAB +x; Grapple +x" or something else or does it not matter?
::slaps forehead:: You're right. A lot of the ones I've been entering have been all green for the full attack and I didn't even think about it. It's only the label that's changed for Full Atk.
Hmmm... Cordo's original example has it all green from BAB through the whole full attack, which is easy to do. The only thing we loose doing that is the ability to highlight changes to the attack routine numbers that have changed (since it's always green then). Hmmm....
The official stat block has "Base Atk; Grp", but it's a trivial search & replace, so I don't care one way or another here.
Quote: I thought we had an agreed-upon format somewhere, but I seem to be lost it.
pub102.ezboard.com/fokayy...61&stop=80
about halfway down in one of Cordo's posts.
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Infiniti2000
Verrik
(8/9/03 8:41 am)
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C44
Quote: pg. 54 - C44
Creatures: Slaazh, a 2nd-level troll fighter in chainmail carrying a Large greatsword (3d6 damage) ...
Edited by: Infiniti2000 at: 8/9/03 8:44 am
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Infiniti2000
Verrik
(8/9/03 8:56 am)
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Slaazh
Quote: pg. 54 - C44
Slaazh: Large Giant; Male Troll Fighter 2; CR 7; HD 6d8+36 plus 2d10+12 (86 hp); Init +2, Spd 20; AC 22 (-1 size, +6 chainmail, +5 natural, +2 Dex; touch 11, flat-footed 20); BAB +6; Grapple +17; Atk masterwork Large greatsword +13 melee (3d6+10/19-20) or claw +12 melee (1d6+7); Full Atk masterwork Large greatsword +13/+8 melee (3d6+10/19-20) or 2 claws +12 melee (1d6+7) and bite +7 melee (1d6+3); SA Rend 2d6+10; SQ Darkvision 90ft, lowlight vision, regeneration 5, scent; Space/Reach 10/10; AL CE; SV Fort +14, Ref +4, Will +3; Str 24, Dex 14, Con 22, Int 8, Wis 8, Cha 7.
Skills and Feats: Climb +5, Listen +6, Spot +5; Alertness, Cleave, Iron Will, Power Attack, Track.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+10 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Possessions: Masterwork Large greatsword, +1 Large chainmail, dust of tracelessness, key to chest in area C38.
Typically found in area C44 torturing Descritad. He may also be in his and Krall's lair in area C38.
Given the greatsword, his shield has been removed and his damage is in accordance with wielding it two-handed. Alternatively, you can add in the shield, but you have to make it a medium greatsword and reduce the damage die and add in the armor check penalty to climb.
Edited by: Infiniti2000 at: 8/19/03 7:57 am
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Infiniti2000
Verrik
(8/9/03 9:40 am)
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Descritad
Quote: pg. 54 - C44
Descritad: Small Humanoid (halfling); Female Halfling Brb3/Rog3; CR 5 (6 with appropriate gear); HD 3d12+3 plus 3d6+3 (41 hp); Init +8; Spd 30; AC 19 (+1 size, +4 Dex, +4 chain shirt; touch 15, flat-footed 19); BAB +5; Grapple +2; Atk masterwork scimitar +8 melee (1d6+1/18-20) or masterwork mighty composite shortbow [+1 Str bonus] +10 ranged (1d6+1/x3); Full Atk same; SA Rage; SQ Evasion, trapfinding, trap sense +2, uncanny dodge, +1 bonus on attacks with thrown weapons, +2 morale bonus on saves against fear; Space/Reach 5/5; AL CN; SV Fort +6, Ref +9, Will +3; Str 13, Dex 19, Con 12, Int 11, Wis 11, Cha 6.
Skills and Feats: Balance +7, Climb +8, Hide +10, Jump +7, Listen +6, Move Silently +5, Open Lock +8, Spot +4, Swim +7, Survival +5; Cleave, Improved Initiative, Power Attack.
Rage (Ex): 1/day – hp 53; AC 17 (touch 11, flat-footed 17); Atk masterwork scimitar +10 melee (1d6+3/18-20) or masterwork mighty composite shortbow [+1 Str bonus] +10 ranged (1d6+1/x3); Full Atk same; Grapple +4; SV Fort +8, Will +5; Str 17, Con 16. Climb +10, Jump +9, Swim +9. Lasts 6 rounds, then fatigued.
Possessions (not recovered): None.
Possessions (recovered): Bag of holding (250 pounds), potion of cure moderate wounds, 3 100gp pieces of jet, 3 vials of antitoxin, a set of masterwork thieves’ tools, a masterwork scimitar, a small chain shirt, arcane scroll of arcane lock, masterwork mighty composite shortbow (+1 Str bonus).
Descritad is chained to the wall in area C44.
Her stats are given with her equipment, so her equipment is also listed. The bow only has a +1 strength bonus, so the damage should not be +2. The trap sense from barbarian and rogue stack and she gets +1 from each.
With the skill recalculation in 3.5, she has 2 unspent rogue points (assuming Barbarian was first).
Without her equipment, the skills should be modified to not include the armor check penalty or masterwork thieves tools. Subtract 2 from Balance, Climb, Jump, Hide, and Move Silently; 4 from Swim; and 2 from Open Lock.
Edited by: Infiniti2000 at: 8/19/03 7:57 am
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Infiniti2000
Verrik
(8/9/03 9:42 am)
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C45
Quote: pg. 55 - C45
Change EL to 6 because each human warrior 1 is CR 1, not CR 1/2.
Their hearing is Listen +1.
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Infiniti2000
Verrik
(8/9/03 9:47 am)
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C46
Quote: pg. 55 - C46
Hill Giant: hp 102; see Monster Manual page 123.
The greatclub does 2d8+10 damage. They get only 1 attack per round with the rock. They now have 2 slam attacks at +15 melee (1d4+7), space 10. They gain lowlight vision but lose darkvision. The charisma is a 7 (I think 17 was a typo in the 3.0 MM). They gain two feats: improved bull rush and improved sunder. The same notes apply to the hill giant in area C49.
Edited by: Infiniti2000 at: 8/9/03 9:52 am
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Infiniti2000
Verrik
(8/9/03 9:49 am)
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C47-48
Quote: pg. 55 - C47
Change EL to 6 because each human warrior 1 is CR 1, not CR 1/2.
pg. 55 - C48
No change.
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Infiniti2000
Verrik
(8/9/03 9:52 am)
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C49
Quote: pg. 55 - C49
Hill Giant: hp 102; see Monster Manual page 123.
See notes on hill giants in area C46.
Dire Wolverine: hp 48; see Monster Manual page 66.
Dire wolverines have space 10. They gain Alertness, Toughness (thus the change in hp), and Track.
The treasure contains a masterwork heavy steel shield.
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