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Admiral Xzar
Faen
(8/8/03 6:51 am)
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Map E (C73-94) South Entrance/Air Temple Conversion [3.5]
ok, i will begin from area 73, if anyone has interest to join this, start from the other side, so we won`t double work...
8/11/03 4:21 am added area C73
8/11/03 7:51 am added area C74
8/11/03 10:15 am added area C78
8/11/03 10:52 am added area C79
8/11/03 10:56 am added area C83
8/12/03 6:31 am added area C85
8/12/03 6:41 am added area C86
8/12/03 6:58 am edited all areas (demarked whole Atk lines...)
8/13/03 4:57 am added C87
8/13/03 12:02 pm added last areas
8/13/03 10:54 pm added synergy bonus to poolidib...
8/17/03 12:20 am fixed some area faults
8/28/03 4:14 am fixed Claagrined grapple bonus
Edited by: Admiral Xzar at: 8/28/03 4:13 am
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msherman
Faen
(8/8/03 7:32 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
Hey, thanks, Xzar! One thing, before you start really putting in overtime on this, my next session is _next_ sunday, the 17th, not this one. I really appreciate the favour.
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Admiral Xzar
Faen
(8/9/03 12:05 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
oh, ok, then i have some time... thought you need something this sunday...
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Admiral Xzar
Faen
(8/11/03 4:21 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 73
Quote: Page 171
Fachish: Male human Clr7; CR 7, medium-size humanoid (human); HD 7d8 +14; hp 50; Init -1; Spd 20 ft.; AC 21, touch 9, flat-footed 21; Base Atk +5; Grp +6; Atk +7 melee (1d8+1, masterwork morningstar) or +5 ranged (1d8/19-20, masterwork light crossbow); Full Atk same; SA Rebuke undead 3/day; SQ Insanity; AL CE; SV Fort +7, Ref +3, Will +6; Str 12, Dex 9, Con 14, Int 12, Wis 16 (13*), Cha 11.
* Adjusted to take Insanity into account.
Skills and Feats: Concentration +12, Heal +9, Knowledge (religion) +11, Listen +3, Spellcraft +11, Spot +4; Alertness, Lightning Reflexes, Point Blank Shot, Quick Draw.
Insanity (Ex): Insanity score 3. Wis 19 for bonus spells and DCs; Wis 13 for all other Wis-based checks.
Rebuke Undead: Fachish gains a +2 synergy bonus on Rebuke Undead checks because he has 5 ranks in Knowledge (religion).
Spells Prepared (6/6/5/4/3; save DC 14 +spell level): 0-cure minor wounds, detect magic, guidance, light, read magic, resistance; 1st-bless, cause fear (2), command (2), lesser confusion*; 2nd-bear`s endurance, cure moderate wounds, hold person, resist energy, wind wall*; 3rd-bestow curse, blindness/deafness, gaseous form*, summon monster III; 4th-air walk, confusion*, dismissal.
*Domain spell. Deity: Elder Elemental Eye. Domains: Air (turn or destroy earth creatures, rebuke or command air creatures); Madness (1/day add Insanity score to Wis-based roll).
Possessions: ochre robes, wand of divine favor (25 charges), wand of inflict light wounds (20 charges), divine scroll of raise dead and cure critical wounds, masterwork morningstar, +1 full plate armor, +1 heavy steel shield, masterwork light crossbow, 10 bolts, 22 gp, 23 sp, 150 gp gold ring, air temple symbol, lesser key of air.
Typically found in area 73. (page 61/62)
Darkness deleted because of errata.
Edited by: Admiral Xzar at: 8/17/03 12:07 am
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Admiral Xzar
Faen
(8/11/03 7:51 am)
Reply
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 74
Quote: Page 170
Choranth: Female human Clr4;CR 4; Medium-size humanoid (human); HD 4d8 +4; hp 26; Init +1; Spd 20 ft.; AC 21, touch 11, flat-footed 20; Base Atk +3; Grp +3; Atk +4 melee (1d8, masterwork heavy mace) or +4 ranged (1d8/19-20,light crossbow); Full Atk same; SA Rebuke undead 5/day; SQ Insanity; AL CE; SV Fort +5, Ref +2, Will +6; Str 10, Dex 12, Con 13, Int 10, Wis 17 (15*), Cha 14.
* Adjusted to take Insanity into account.
Skills and Feats: Concentratio +8, Knowledge (religion) +7, Spellcraft +7; Combat Casting, Extra Turning, Scribe Scroll.
Insanity (Ex): Insanity score 2. Wis 19 for bonus spells and DCs; Wis 15 for all other Wis-based checks.
Rebuke Undead: Choranth gains a +2 synergy bonus on Rebuke Undead checks because she has 5 ranks in Knowledge (religion).
Spells Prepared (5/5/4; save DC 14 +spell level): 0-cure minor wounds, detect magic, guidance, read magic, resistance; 1st-command, cure light wounds, divine favor, protection from good*, shield of faith; 2nd-hold person, silence, spiritual weapon, wind wall*.
*Domain spell. Deity: Elder Elemental Eye. Domains: Air (turn or destroy earth creatures, rebuke or command air creatures); Evil (cast evil spells at 5th level).
Possessions: Ochre robes, dust of illusion, divine scroll of bless magic weapon, doom and cure moderate wounds, divine scroll of Bear`s endurance, augury and darkness, masterwork heavy mace, full plate armor, heavy steel shield, light crossbow, 10 bolts, 131 gp, air temple symbol, lesser key of air.
Choranth is typically found in area 74 of the air temple. (page 63)
Quote: Page 63 C74
Creatures: Choranth, a 4th-level human cleric and four large skeletons (owlbears) are in this area.
Owlbear Skeletons (4): hp 32, 29, 33, 39; see Monster Manual page 226.
ok, there is no need to check the errata skeletons, because 3.5 has some nice owlbears... they have the same CR like the huge skeletons...
Quote: Page 63 C74
...(casting shield of faith and Bear`s endurance)...
Edited by: Admiral Xzar at: 8/12/03 9:36 am
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Admiral Xzar
Faen
(8/11/03 10:15 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 78
Quote: Page 64 C78
EL 10
Because ogres now have a CR of 3, i assume a increasing of the EL...
Ogres (2): hp 28, 33; see Monster Manual page 199.
Quote: Page 173
Kellial: Male human Ftr7; CR 7; Medium-size humanoid (human); HD 7d10 +14; hp 57; Init +1; Spd 20 ft.; AC 21, touch 10, flat-footed 21; Base Atk +7; Grp +10; Atk +12 melee (1d8+6/19-20, +1 longsword) or +9 ranged (1d8+3/x3, masterwork mighty composite longbow [+3 Str bonus]); Full Atk +12/+7 melee (1d8+6/19-20, +1 longsword) or +9/+4 ranged (1d8+3/x3, masterwork mighty composite longbow [+3 Str bonus]); AL CE; SV Fort +8, Ref +4, Will +3; Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 11.
Skills and Feats: Climb +6, Jump +6, Listen +4, Ride +5, Spot +4, Tumble -4; Combat Expertise, Combat Reflexes, Dodge, Mobility, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack.
Possessions: +1 half-plate (black), +1 heavy steel shield, +1 longsword, masterwork mighty composite longbow (+3 Str bonus), 20 arrows, cloak of resistance +1 (black), potion of cat`s grace, potion of cure moderate wounds, key to door to area 82a in the Crater Ridge Mines.
Kellial is typically found in area 78. (page 64)
Edited by: Admiral Xzar at: 8/12/03 6:54 am
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Admiral Xzar
Faen
(8/11/03 10:52 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 79
Quote: Page 64 C79
Gnolls (7): hp 14, 11, 13, 10, 12, 10, 16, 11; 2d10 gp each; see Monster Manual page 130.
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Admiral Xzar
Faen
(8/11/03 10:56 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 83
Quote: Page 65 C83
Spectre: hp 45; see Monster Manual page 232.
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Admiral Xzar
Faen
(8/12/03 6:31 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 85
Quote: Page 65 C85
Claaginred: Large gargoyle; CR 6; Large monstrous humanoid (earth); HD 8d8 +51; hp 87; Init +1; Spd 40 ft., fly 60 ft. (average); AC 16, touch 10, flat-footed 15; Base Atk +8; Grp +18; Atk +13 melee (1d6+6, claw); Full Atk +13/+13 melee (1d6+6, claw) and +11 melee (1d8+3, bite) and +11 melee (1d8+3, gore); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/magic, darkvision 60 ft., freeze; AL CE; SV Fort +8, Ref +7, Will +7; Str 23, Dex 12, Con 22, Int 6, Wis 12, Cha 7.
Skills and Feats: Hide +7*, Listen +5, Spot +5; Flyby Attack, Multiattack, Toughness.
*+8 racial bonus near background of stone
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Claaginred is typically found in area 85. (page 65)
Weapon Finesse deleted.
Quote: Page 65 C85
Gargoyles (2): hp 34, 42; see Monster Manual page 113.
Edited by: Admiral Xzar at: 8/28/03 4:06 am
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Admiral Xzar
Faen
(8/12/03 6:41 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 86
Quote: Page 66 C86
Dog, Riding: hp 15; see Monster Manual page 272.
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Admiral Xzar
Faen
(8/13/03 4:57 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 87
Quote: Page 66 C87
Trapdoor Pit CR increase up to CR 8:
5d6 damage (+3 CR)
Multiple Targets (+1 CR)
poison gas (+4 CR)
Quote: Page 66/67 C87
Mimic: hp 60; see Monster Manual page 186.
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Admiral Xzar
Faen
(8/13/03 11:43 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 90
Quote: Page 175
Poolidib (whip): Male kuo-toa Clr5; CR 7; Medium-size monstrous humanoid (aquatic); HD 7d8 +14; hp 48; Init +0; Spd 20 ft., swim 50 ft.; AC 20, touch 10, flat-footed 20; Base Atk +5; Grp +6; Atk +6 melee (1d8+1, heavy mace) or +6 melee (1d4+1, bite); Full Atk +6 melee (1d8+1, heavy mace) and +1 melee (1d4, bite); SA Rebuke undead 2/day; SQ Adhesive, amphibious, immunity to webs, poison and paralysis, insanity, keen sight, light blindness, resistance to electricity 10, slippery; AL NE; SV Fort +8, Ref +4, Will +8; Str 13, Dex 10, Con 14, Int 13, Wis 14 (12*), Cha 8.
* Adjusted to take Insanity into account.
Skills and Feats: Concentration +6, Escape Artist +6, Heal +6, Knowledge (religion) +6, Listen +8, Move Silently +3, Search +10, Spellcraft +2, Spot +7, Swim +5; Alertness, Blind-Fight, Great Fortitude, Still Spell.
Adhesive (Ex): On a failed melee attack, attacker must succeed at a Ref save (DC 14), or a weapon sticks to kuo-toa`s shield and is yanked from wielder`s grasp.
Amphibious (Ex): Although kuo-toa`s breathe by means of gills, they can survive indefinitely on land.
Insanity (Ex): Insanity score 2. Wis 16 for bonus spells and DCs; Wis 12 for all other Wis-based checks.
Keen Sight (Ex): Kuo-toa`s spot a moving object or creature even if it is invisible or ethereal.
Light Blindness (Ex): Blinded for 1 round by abrupt exposure to bright light (such as sunlight or a daylight spell). On subsequent rounds, they are dazzled while operating in bright light.
Rebuke Undead: Poolidib gains a +2 synergy bonus on Rebuke Undead checks because he has 5 ranks in Knowledge (religion).
Slippery (Ex): Not affected by webs or other forms of confinement.
Spells Prepared (5/5/4/3; save DC 13 +spell level): 0-cure minor wounds, detect magic, read magic, resistance (2); 1st-command (2), cure light wounds, obscuring mist*, protection from good; 2nd-bear´s endurance, bull`s strenght, hold person, Tharizdun`s touch*; 3rd-cure serious wounds, stilled hold person, rage*.
*Domain spell. Deity: Elder Elemental Eye. Domains: Madness (1/day add Insanity score to Wis-based roll); Water (turn or destroy fire creatures, rebuke or command water creatures).
Possessions: Ring of protection +2, stone salve, heavy wooden shield, heavy mace, 12 pp, water temple symbol.
Typically found in area 90. (page 67)
Kuo-toa`s don`t spot astral creatures any more with keen sight.
Edited by: Admiral Xzar at: 8/13/03 10:54 pm
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Admiral Xzar
Faen
(8/13/03 11:50 am)
Reply
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 91
Quote: Page 67 C91
Chuul: hp 90; see Monster Manual Page 35.
....(see drowning rules in the Dungeon Master Guide, page 304).
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Admiral Xzar
Faen
(8/13/03 11:54 am)
Reply
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 92
Quote: Page 67 C92
Kuo-Toas (6): hp 10, 14, 11, 12, 10, 11; see Monster Manual page 163.
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Admiral Xzar
Faen
(8/13/03 11:59 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
C 93
Quote: Page 68 C 93
Cloakers (2): hp 50, 43; see Monster Manual page 36.
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Admiral Xzar
Faen
(8/13/03 12:02 pm)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
ok, added last areas...
Poolidib should be all right... (double checked his skillpoints...)
hope there is nothing wrong...
Map finished...
End of Map E (C73-94) South Entrance/Air Temple 3.5 Conversion.
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msherman
Faen
(8/13/03 2:02 pm)
Reply
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
Thanks very much for hammering that out so fast, Xzar!
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Admiral Xzar
Faen
(8/13/03 10:59 pm)
Reply
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
i have added the synergybonus from knowledge (religion) to turn checks... (poolidib)
Xzar
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Infiniti2000
Verrik
(8/16/03 3:06 pm)
Reply
ezSupporter
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
Fachish: resist elements should be resist energy.
Claaginred: Shouldn't his hide be +7? It's +7, then -4 for size increase, then he gets +4 skill points (minimum 1/HD increase). Since Hide is on the list, it's a 'class' skill. Also, he gets an ability point at 8HD; I suggest Wisdom, but strength is a good one, too.
Poolidib: concentration should be +7 with the Con increase, right?
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Admiral Xzar
Faen
(8/17/03 12:18 am)
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Re: Map E (C73-94) South Entrance/Air Temple Conversion [3.5
1. changed
2. changed
3. no, because poolidib has not enough skillpoints for all skills, so i spend 4 points into concentration (i took the total value from the book..., also in the errata is concentration with con 14 with +7 listed)
Edited by: Admiral Xzar at: 8/17/03 12:39 am
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ZansForCans 
Litorian
(9/18/03 10:14 pm)
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Re: Choranth's Skeletons
I couldn't resist the opportunity to try out a skeletal conversion to match the the adventure. Turns out it was very close to Andorax's version in the errata (probably not surprising given it was Tweet's template ). Anyway, see how you like this:
Quote: The skeletons are not identified in a stat line after Choranth in the text. If you wish to have CR 2 skeletons of similar rating to the v3.0 Huge ones, consider using:
“Creatures: Choranth, a 4th-level human cleric and four large skeletons (owlbears) are in this area.
…
Owlbear Skeletons (4): hp 32, 29, 33, 39; see Monster Manual page 226.”
But we also provide CR 3 v3.5 Brown Bear Skeleton stats in Appendix 3 below if you would rather keep Monte’s flavor:
“Creatures: Choranth, a 4th-level human cleric and four large skeletons (brown bears) are in this area.
…
Brown Bear Skeletons (4): hp 39, 36, 40, 46; see Monster Manual page 226.”
These will push the room closer to EL 8, however.
Quote: Brown Bear Skeleton: CR 3; Large undead; HD 6d12; hp varies (see text); Init +6; Spd 40 ft.; AC 13, touch 11, flat-footed 11; Base Atk +3; Grp +15; Atk +10 melee (1d8+8, claw); Full Atk +10 melee (1d8+8, 2 claws) and +5 melee (2d6+4, bite); Space/Reach: 10 ft./5 ft.; SQ Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits; AL NE; SV Fort +2, Ref +4, Will +5; Str 27, Dex 15, Con -, Int -, Wis 10, Cha 1.
Skills and Feats: Improved Initiative.
Typically found with Choranth in area 74 of the air temple (page 63).
Is there a desire to provide the tougher bear skeletons as well from the errata?
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