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Werlax
Human
(8/9/03 5:31 am)
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Lareth the Beautiful
I'm currently in the process of running my players through this and have a question for someone who has DM'd this before.
Early in the adventure, the characters will most likely be heading to Nulb to check it out. In the process, they will most likely find Lareth the Beautiful and want to talk to him. A couple of questions... What could Lareth possibly have to say at this point? Also, we have two paladins in the party who will most likely want to kill him. I've read through the module a bit and I can see that Hedrack will raise him later if necessary, but I'm thinking that the PCs might do something with the body. Perhaps return him to Elmo in Hommlett? I'm just looking for ideas when dealing with Lareth early in the adventure.

Thanks!

Killiak 
Litorian
(8/9/03 7:15 am)
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well
Lareth is a bitter and old hermit who just wants to be left alone to his own dark brooding. He has been betrayed and hates himself and mostly everybody else for it. Remember, Lareth may be evil, but at this point he is quite harmless and even a bit apathic. He is no threat and there is not a real reason to kill this poor wretched soul. Making the first move to kill him might even cause the palladins to lose their powers. Make sure they RP this right or be as evil a DM as you can be
So if the palladins make a move to kill him; use the Web from the Cloak of Arachnida, move deeper into the house, buff up, and come out guns blazing; woe to the palladin that's still stuck ;)
Modify his spell list a bit for a more combat oriented selection if you want a bit more woopass. Use the spell Spikes on his quarterstaff for a better damage output.

Infiniti2000
Verrik
(8/9/03 8:31 am)
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ezSupporter
Re: Lareth the Beautiful
Werlax, welcome to the boards! I see that it is your first post. I hope you stick around. First things first, check out the Best of the Boards and the other "sticky" threads at the top of the forum. While we are more than happy to answer your questions, even repeating, there is very valuable information there. Don't let that stop you asking questions, though.

At this point, Lareth is disgruntled. He worshipped Lolth, or thought he did, but realized eventually his power came from the Dark Lord. He feels betrayed and probably even resentful towards Tharizdun. Big T doesn't mind though, indeed, he probably fosters the hatred. Think along the lines of Vader and Luke. Vader didn't care who Luke hates, he just wanted the hatred to grow to make him evil.

As for your paladins, this is more of a personal DM type issue. It depends on how you want your paladins to act. In general, though, most people feel that just because someone is evil, possibly even very evil (like an evil cleric), that is no reason to attack them. Killiak makes a good point there. During the RP convesation, have Lareth make comments that clearly piss off the paladins, but as long as he does nothing "wrong" the paladins should not do anything. Indeed, the only thing they could do would be to piece together the puzzle of Lareth and realize who he really is. Many DM's of the module present Lareth as "someone else", someone with a different name to throw off the party. Surely Lareth must realize he is still somewhat of a wanted man.

A great idea from the BoB is to have Lareth only part with information if the group obtains a bottle of whiskey from behind the bar for him. Of course, Lareth knows about Wat and should not warn the group, thinking it funny to send them into such a dangerous place.

If they do kill Lareth and give the body to Elmo, Elmo would just bury it or even give it to "Jaroo" to bury it. No big deal there as Hedrack can easily dig it up later.

Werlax
Human
(8/9/03 2:59 pm)
Reply
Thanks!
Thanks much for the welcome and ideas. I was most worried about the two paladins in the group. They tend to be of the mind that "if it's evil, it must die". I've always hated that type of paladin since this route tends to ignore intelligent thought. Anyway, I will definately enjoy 'tweaking' the players and irritating them. What fun is it being a DM if you can't occassionally mess with the PCs? :)
I also liked the idea of Jaroo taking the body for burial. I've read through the introduction a number of times and the different histories throughout the module, but it's still hard to keep it all straight. I'm currently also trying to work out how to start having the players find some of the spies in the town. They certainly suspect Chatrilon. Others will follow. :lol
Thanks again!

ZansForCans 
Litorian
(8/9/03 7:14 pm)
Reply
Re: Thanks!
Quote:
Thanks much for the welcome and ideas. I was most worried about the two paladins in the group. They tend to be of the mind that "if it's evil, it must die". I've always hated that type of paladin since this route tends to ignore intelligent thought.


Throw some evil townsfolk in their path like Naresh and his sons (H11). I don't think Elmo & Co. will be very happy with a few half-cocked supposed do-gooders killing their neighbors with such reasoning :) I've gotten in the habit of having detect evil scans in town settings often ping on these kind of common joe evil folks as well to avoid paladar becoming over-powerful by instantly pinpointing all the adversaries within range.

Quote:
I also liked the idea of Jaroo taking the body for burial.


Burial, smurial! :b My group brought his body back to Y'dey, who spoke with it, purified it with holy rituals the best she could, and then burned it. Nierethri would be quite upset if he knew this happened under his nose, but he really never got into our story.

Don't worry much about the final state of Lareth. If it appears final for him, it will be that much more shocking when they meet him again. The ToAC and big-T has the resources to bring him back.


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