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msherman
Kalkydrite
(11/18/03 8:43 am)
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Chymon attack and item notes
I'm just prepping Chymon for my game Saturday, and discovered that a great attack combo is missing from her notes:true strike/full power attack/tail slap.

It's a two round combo, but the tail slap attack is treated as a two handed weapon, so it gets double power attack bonus, for a whopping +26/2d6+53 (avg 60 pts damage)!

Also, a question about the Armband of Reduction; is that slotless, or does it take a single bracer slot?

Edit: it's +26, not +25; also, removed question for Zans, since this thread is already in the PDF; it's another area of the Outer Fane that's missing.

Edited by: msherman at: 11/18/03 6:33 pm
Infiniti2000
Cherub
(11/19/03 6:56 am)
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ezSupporter
Re: Chymon attack and item notes
Ouch! That is really nasty, msherman. I love it!

msherman
Kalkydrite
(11/19/03 7:06 am)
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Re: Chymon attack and item notes
The best part about that Tail Slap attack is that she can do it as a Flyby!

ZansForCans 
Cherub
(11/19/03 12:06 pm)
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Re: Chymon attack and item notes
Is the part about tail slap being treated as 2H noted somewhere? I can't find anything specific. Or is it just coming from the fact that the damage is 1-1/2 Str bonus?

Re: Armband, I'd make it fill that slot, but there's nothing specific noted. Should we include it?


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msherman
Kalkydrite
(11/19/03 12:07 pm)
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Re: Chymon attack and item notes
I based it off the 1.5str bonus, which is the two handed attack str bonus. Do you think I'm mistaken there?

ZansForCans 
Cherub
(11/19/03 1:28 pm)
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Re: Chymon attack and item notes
I think it's well within the spirit of the 3.5 change to PA. I didn't find enough to know whether it's officially intended, though. I was asking just in case I was missing something (which happens a lot these days ;) ).

The special description under PA uses terminology that sounds like it's only including manufactured weapons, unlike the general feat description. I don't know if they meant it that way. Natural weapons are usually considered light (note the special inclusion of natural weapons in the second sentence). You give up the potential for more AC with a 2H weapon, which is not usually the case for a natural weapon. But the flavor, if you want to call it that, for the new 2H PA bonus seems the same as the reason you get x1.5 Str.

As a DM who leans toward the literal side, I'd probably not give the x2, but I think giving it is a valid interpretation as well.


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Edited by: ZansForCans  at: 11/19/03 1:29 pm
msherman
Kalkydrite
(11/26/03 3:06 pm)
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Elite Guards
The elite guards from room 15 are missing from the conversion doc.

ZansForCans 
Cherub
(11/26/03 9:55 pm)
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Re: Elite Guards
I didn't find them around, so here's a c&p from the doc. I didn't find any errors and there are no conversion issues.

Quote:
OF 15, pg. 113

Elite Guards: Male and female human War4; CR 3; Medium humanoid (human); HD 4d8+8; hp varies (see text); Init +1; Spd 20 ft.; AC 21, touch 11, flat-footed 20; Base Atk +4; Grp +7; Atk +9 melee (1d10+3/19-20, masterwork bastard sword) or +6 ranged (1d8+3/x3, masterwork composite longbow [+3 Str]); Full Atk +9 melee (1d10+3/19-20, masterwork bastard sword) or +6 ranged (1d8+3/x3, masterwork composite longbow [+3 Str]); AL NE; SV Fort +6, Ref +2, Will +2; Str 16, Dex 13, Con 14, Int 11, Wis 12, Cha 8.

Skills and Feats: Climb +3, Intimidate +6, Jump +3; Exotic Weapon Proficiency (bastard sword), Power Attack, Weapon Focus (bastard sword).

Possessions: Masterwork full plate, masterwork bastard sword, heavy wooden shield, masterwork composite longbow [+3 Str], 20 arrows, potion of cure moderate wounds.


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Infiniti2000
Cherub
(12/2/03 9:23 pm)
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ezSupporter
Masks
Per the description of room 16 of the Outer Fane, both assassins have lilac masks similar to the one found in the moathouse. These masks should be listed under the assassin's possessions.

Siobharek, if you read this, please add it to the errata as well.

Others, if one of the assassins is already dead and you forgot the mask, just add it to their inventory in room 17 (also not listed there).

ZansForCans 
Cherub
(12/4/03 2:28 pm)
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Re: Masks
Added. Thanks!


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