Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > 3.5: Map I, CRM 156-171, Bugbears and Mine Tracks
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
Caedrel
Faen
(8/24/03 7:01 pm)
Reply
3.5: Map I, CRM 156-171, Bugbears and Mine Tracks
Change log:

2003.09.08 Completed - added Steeran's spellbook, put back doom (I dunno why I thought that spell was gone)
2003.08.27 Finished Bugbear Scouts
2003.08.25 Started

Edited by: Caedrel at: 9/7/03 7:59 pm
Caedrel
Faen
(8/24/03 7:03 pm)
Reply
CRM 156-157
Quote:
Page no. 86; CRM 156
Black pudding: hp 120; see Monster Manual page 201.

Quote:
Page no. 86; CRM 157
Darkmantles (6): hp 5, 6, 4, 3, 8, 9; see Monster Manual page 38.

Edited by: Caedrel at: 8/24/03 7:07 pm
Caedrel
Faen
(8/24/03 7:05 pm)
Reply
CRM 161 Steeran and Fesad
Quote:
Page no. 87; CRM 161
Steeran: Female bugbear Wiz5; CR 7; Medium-size Humanoid (7 ft. tall); HD 3d8+3 (bugbear) plus 5d4+5 (Wiz); hp 34; Init +1; Spd 30 ft.; AC 15, touch 11, flat-footed 14; Base Atk +4; Grp +6; Atk +6 melee (1d8+2, morningstar) or +5 ranged (1d6+2, javelin); Full Atk +6 melee (1d8+2, morningstar) or +5 ranged (1d6+2, javelin); Space/Reach: 5 ft./5 ft.; SA spells; SQ darkvision 60 ft., scent; AL CE; SV Fort +3, Ref +5 Will +5; Str 15, Dex 12, Con 13, Int 13, Wis 10, Cha 9.

Skills and Feats: Climb +3, Concentration +8, Hide +4, Knowledge (arcana) +5, Listen +4, Move Silently +6, Spellcraft +5, Spot +4; Alertness, Weapon Focus (morningstar), Spell Focus (Evocation).

Spells Prepared (4/4/2/1; save DC 11+spell level): 0 – daze, detect magic, ray of frost*, resistance; 1st – charm person, magic missile* (2), shield; 2nd – invisibility, flaming sphere*; 3rd – lightning bolt*; *Evocation, DC+1

Spellbook: 0 – dancing lights, daze, detect magic, flare, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st – alarm, charm person, identify, magic missile, shield; 2nd – darkness, invisibility, flaming sphere, knock, locate objecct, see invisible; 3rd – lightning bolt, tongues.

Possessions: bracer of armor +1, wand of magic missiles (as 5th-level caster, 25 charges), potion of fly, morningstar, gold bracelet with inset garnet (200 gp), pouch with 640 gp.

Based on the stats from the errata from Monte.

Steeran’s spellbook based on the one used by Infiniti2000, except for darkbolt (replaced with locate object)


Fesad: Female bugbear Clr5; CR 7; Medium-size Humanoid (7 ft. tall); HD 3d8+3 (bugbear) plus 5d8+5 (Clr); hp 46; Init +1; Spd 30 ft.; AC 18, touch 11, flat-footed 17; Base Atk +5; Grp +7; Atk +7 melee (1d8+2, morningstar) or +6 ranged (1d6+2, javelin); Full Atk +7 melee (1d8+2, morningstar) or +6 ranged (1d6+2, javelin); Space/Reach: 5 ft./5 ft.; SA spells; SQ darkvision 60 ft., scent; AL CE; SV Fort +6, Ref +5 Will +6; Str 15, Dex 12, Con 13, Int 10, Wis 13, Cha 9.

Skills and Feats: Climb +3, Concentration +7, Heal +2, Hide +4, Knowledge (religion) +3, Listen +5, Move Silently +6, Spot +5; Alertness, Weapon Focus (morningstar), Combat Casting.

Spells Prepared (5/3+1/3+1/1+1; save DC 11+spell level): 0 – detect magic (2), guidance, resistance, virtue; 1st – command, doom, protection from good*, sanctuary, shield of faith; 2nd – bear’s endurance, shatter*, sound burst; 3rd – contagion, magic circle against good*.
*Domain spell. Deity: Hruggek. Domains: Chaos (cast chaos spells at 6th level); Evil (cast evil spells at 6th level).

Possessions: +1 light wooden shield, cloak of resistance +1, pearl of power (1st level spells), morningstar with blue star sapphire in hilt (900gp), javelin, potion of cure moderate wounds, leather a

Edited by: Caedrel at: 9/7/03 7:58 pm
Caedrel
Faen
(8/24/03 7:18 pm)
Reply
CRM 162
Quote:
Page no. 88; CRM 162
Bugbears (2): hp 15, 19; 3d10 gp each; see Monster Manual page 29.

Bugbear Scouts (2): Male bugbear Rog1; CR 3; Medium-Sized Humanoid (Goblinoid); HD 3d8+3+1d6+1; hp 23, 20; Init +1; Spd 30 ft.; AC 17, touch 11, flat-footed 16; Base Atk +2; Grp +4; Atk +5 melee (1d8+2, morningstar) or +3 ranged (1d6+2, javelin); Full Atk +5 melee (1d8+2, morningstar) or +3 ranged (1d6+2, javelin); Space/reach: 5 ft./5 ft.; SA: Sneak attack +1d6; SQ: Darkvision 60 ft., scent, trapfinding; AL CE; SV Fort +2, Ref +6, Will +1; Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9.

Skills and Feats: Climb +3, Hide +4, Knowledge (religion) +1, Listen +6, Move Silently +9, Spot +6; Alertness, Weapon Focus (morningstar).

Possessions: leather armour, light wooden shield, morningstar, 2 javelins, potion of cure moderate wounds, potion of invisibility, pouch with 250gp.

* Bugbears now have Scent
* Dropped the CR of the scouts from 4 to 3 – bugbears are CR 2 and one level of a PC class is +1 CR at best. Used the average ability scores rather than the elite ones, since this seemed to be the consensus

Edited by: Caedrel at: 8/27/03 5:09 pm
Caedrel
Faen
(8/24/03 7:21 pm)
Reply
CRM 164
Quote:
Page no. 88; CRM 164
Urolax: Female bugbear Ftr4; CR 6; Medium-size Humanoid (7 ft. tall); HD 3d8+3 (bugbear) plus 4d10+4 (Ftr); hp 50; Init +1; Spd 20 ft.; AC 21, touch 11, flat-footed 20; Base Atk +6; Grp +10; Atk +12 melee (1d10+8/19-20, +2 bastard sword) or +7 ranged (1d6+4, javelin); Full Atk +12/+7 melee (1d10+8/19-20, +2 bastard sword) or +7/+2 ranged (1d6+4, javelin); Space/Reach: 5 ft./5 ft.;SQ darkvision 60 ft., scent; AL CE; SV Fort +7, Ref +6 Will +2; Str 18, Dex 12, Con 13, Int 10, Wis 10, Cha 12.

Skills and Feats: Climb +1, Hide -2, Jump +4, Listen +4, Move Silently +0, Spot +4; Alertness, Exotic Weapon Proficiency (bastard sword), Power Attack, Weapon Focus (bastard sword), Weapon Specialization (bastard sword).

Possessions: +2 bastard sword, banded mail, light wooden shield, 4 javelins.

Swapped Weapon Focus (morningstar) from the normal bugbear for Weapon Focus (bastard sword) in order to retain both Power Attack and Weapon Specialization (bastard sword).

Caedrel
Faen
(8/24/03 7:23 pm)
Reply
CRM 165-166
Quote:
Page no. 88; CRM 165
Bugbears (4): hp 14, 20, 19, 16; 3d10 gp each; see Monster Manual page 29.
Dire boar: hp 52; see Monster Manual page 63.

Bugbears now have Scent.

Page no. 89; CRM 166
Bugbears (7): hp 16, 14, 13, 24, 19, 16, 22; 3d10 gp each; see Monster Manual page 29.

Bugbears now have Scent.

Caedrel
Faen
(8/24/03 7:34 pm)
Reply
CRM 171
Quote:
Page no. 89; CRM 171
Kadiss: Male elf Wiz6; see 3.5 conversion of Water Temple here.
Elf War1 (5): hp 3, 5, 6, 4, 5; see same link as for Kadiss above

Edited by: Caedrel at: 8/27/03 5:03 pm
ZansForCans 
Cherub
(10/16/03 9:46 pm)
Reply
Bugbears...
Fesad: Didn't look like her magic shield had been taken into account in her skills. I bumped Climb, Hide, & MS up one to account for it.

Scouts: There is an errata on the scouts' skills. It looked like it hadn't been applied here, so I did it when incorporating the entry. If you give them masterwork shields and drop the Knowledge, the numbers (3.0) in the text are right. I then just scaled them up to 3.5 (racial bumps) to get: Climb +4, Hide +5, Listen +7, Move Silently +9, Spot +7. I added a change for the Listen numbers in C162, pg. 88 as well.

Urolax: I'm not quite sure why you knocked one off her sword attack bonus. I still get what the text has: +6 (BAB) +4 (Str) +1 (WF) +2 (magic) = +13. Also, her Fort (+4 [Ftr] +2 [bugbear]) & Ref (+1 [Ftr] +4 [bugbear]) look to be right in the text as well, so I dropped them back down there. Maybe you added the ability bonus in again (included in the bugbear bit above). Finally, the Jump mod from the errata was one too big.


Group Editing & Authoring Support
flexible campaign management for the web
info :: demo

ZansForCans 
Cherub
(10/16/03 10:17 pm)
Reply
Re: Bugbears...
Are the elf War1's located anywhere else in the CRM? I was thinking of moving their stat block under Map I (rather than the general CRM intro) if not. I couldn't remember off the top of my head...

Map I, CRM 156-171, Bugbears and Mine Tracks has been added.


Group Editing & Authoring Support
flexible campaign management for the web
info :: demo

Edited by: ZansForCans  at: 10/16/03 10:17 pm
smetzger
Memunite
(10/17/03 11:41 am)
Reply
Re: Bugbears...
Quote:
Are the elf War1's located anywhere else in the CRM?


Yes, they are in the Fire Temple and I believe somewhere else.

ZansForCans 
Cherub
(10/17/03 7:59 pm)
Reply
Re: Bugbears...
Thanks! I'll leave them out of the sectioned CRM blocks then.


Group Editing & Authoring Support
flexible campaign management for the web
info :: demo

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.32
Copyright ©1999-2005 ezboard, Inc.