(8/27/03 11:29 am)
Ghost Town and Ruined Temple|
Edited by: smetzger at: 8/27/03 11:30 am
Hobgoblin, 1st-Level Warrior Medium Humanoid (Goblinoid); CR 1/2; HD 1d8+3 (7 hp); Init +1; Spd 20 ft. AC 17 (+1 Dex, +6 studded leather), touch 11, flat-footed 16; Base Atk +1; Grp +2; Atk Greatsword +5 melee (2d6+3/19-20x2) or javelin +2 ranged (1d6+2); Full Atk same; SA -; SQ Darkvision 60 ft.; AL LE; SV Fort +5, Ref +1, Will -1; Str 14, Dex 12, Con 16, Int 11, Wis 8, Cha 10
Skills and Feats: Intimidate +3, Jump +0, Move Silently -1, Weapon Focus(greatsword)
Possessions: Banded mail, MW greatsword, 2 javelins, potion of bull’s strength.
The MM entry for Hobgoblins seems to be wacked for their skills. These guys should get 8 skill points and have class skills of a warrior. Although, the skills listed in the MM entry (Hide, Listen, Move Silently, and Spot) become class skills for purposes of max rank since the Hobgoblin warrior must spend skills as a warrrior. Messed up? Yes, but thats the way the rules are. So, I put 3 skill points in Intimidate, 4 skill points in Jump, and 1 skill point in Move silently for a rank of 1/2. Thus the numbers stay the same from the module.