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(10/1/03 1:06 pm)
Corrupted T-Rex
Corrupted T Rex

Huge Augmented Animal
Hit Dice:        18d8+126 (207 hp)
Initiative: 0
Speed: 40 ft. (8 squares)
Armor Class: 21 (–2 size, +13 natural) touch 8, flat-footed 21
Base Attack/Grapple: 13/32
Attack: Bite +22 melee (4d6+22) Vile Damage 9
Full Attack: Bite +22 melee (4d6+22) Vile Damage 9
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Low-light vision, scent, darkvision 60', immune to acid, DR 10/magic, disruptive attack, enhanced power, fast healing 9
Saves: Fort +18, Ref +11, Will +7
Abilities: Str 32, Dex 10, Con 25, Int 2, Wis 13, Cha 8
Skills: Hide –2, Listen +14, Spot +15
Feats: Alertness, Track, Improved Natural Attack (bite), Run, Power Attack, Improved Bull Rush, Awesome Blow
Challenge Rating: 11
Alignment: Neutral Evil

I took Andorax's suggestion (I think it was his), and applied the Corrupted Creature template rather than the Half Dragon to the 2 T Rexs in the Inner Fane.

What do you all think? Does everything look about right? This is my first application of a template, so I may have made some errors.

Does DR of 10/+3 convert directly to 10/magic in 3.5? That seems quite a bit weaker IMO.

Thanks for the input.

(10/1/03 1:25 pm)
Re: Corrupted T-Rex
depends on where the corrupted template comes from - if it is an ousider type template, then perhaps 10/good could be better? or even 10/good and cold iron? If it is closer to a dragon type template then 10/magic is good, because the DR on dragons is quite weak now, only the really old ones getting 15/magic. Of course any half-pie decent dragon can cast spells, so how about some stoneskin ;) That and their huge natural AC helps just a tad.

(10/1/03 3:05 pm)
Re: Corrupted T-Rex
According to the BoVD, the power of great evil can change nature itself. The corrupted template is representative of this. The closest thing that would apply is probably the Half-Fiend. Their DR is 5/magic (or 10/magic), so that makes sense. The main problem that I have is adjusting the CR by 3 for what amounts to a smaller change.

(10/2/03 1:16 pm)
re:corrupted t-rex
Ah, right no BoVD here :/

It's looks ok for the CR, it has quite a big boost in AC from the normal T-Rex, more hp's, lotsa extra damage, more defensive abilities, including a huge fast healing factor. The change in feats makes it much nastier in combat (turn some of that superfluous +22 to hit into even more damage!). I would say it could earn that CR pretty easily. :evil

(10/2/03 5:19 pm)
Re: re:corrupted t-rex
I think it will be challenging as well. The other T Rex will probably be the Half Blue Dragon or Half Black. It should be a lot of fun. The corrupted template is great. It scales nicely with the increases in HD, and can be applied to a lot of creatures. In a campaign in which I am playing, we would have got the TPK if the DM hadn't intervened with an NPC. The creatures were Corrupted Brown Bears, and we were around 5th level.

I just don't get why they give a monster with a ton of HP's (and a good Con) the Toughness feat several times. There are much better feats that allow a large monster to take advantage of its incredible size.

I think I will keep the DR as listed. The monster has enough other things going for it, so it probably doesn't need anything else.

(10/3/03 4:55 pm)
Re: re:corrupted t-rex
Since my part was a bit ahead in level (they stopped to run through Heart of Nightfang Spire), i wanted a greater challange... so i used BOTH. :)

Yeah, Corrupted Half-Dragon T-Rex (CR 15 i believe) put quite the scare on them. :)

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