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ZansForCans 
Cherub
(10/24/03 10:32 am)
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Re: Crypt wyrm
Well, these days, it's no worse than Elmo :) The other member of our group with a kid and I have broken fiction with the "Elmo's World" song at least once. And I'm the DM!

EGG names are typically funny sounding, but it's all reminiscent charm for us long-time players now. My group got a kick out of Spugnoir, for example. Gundigoot, Zert, ... Hey, having spent some weekend time in rural Wisconsin, it's not too hard to understand where a lot of this came from ;)


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setanta14
Memunite
(10/24/03 2:54 pm)
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Re: Crypt wyrm
Actually, the name Fragarach was "borrowed" from Celtic mythology... it was the sword of the sun god Lugh

setanta14
Memunite
(10/24/03 3:04 pm)
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Re: Crypt wyrm
Here's a good link for some other Celtic weapons

www.timelessmyths.com/cel...jects.html

Infiniti2000
Cherub
(10/24/03 4:32 pm)
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ezSupporter
Krystaf (3.5 Stats)
Krystaf
Large Dragon (cold); Male Young Adult White Dragon; CR 8; HD 15d12+45 (142 hp); Init +0; Spd 60, burrow 30, fly 200 (poor), swim 60; AC 23 (-1 size, +14 natural; touch 9, flat-footed 23); BAB +15; Grapple +23; Atk +18 melee (3d6+4, bite); Full Atk +18 melee (3d6+4, bite) and +16 melee (1d8+2, 2 claws) and +16 melee (1d6+2, 2 wings) and +16 melee (1d8+6, tail slap); SA Breath weapon, frightful presence, fog cloud (3/day, 5th caster level); SQ Blindsense 60 ft, darkvision 120ft, lowlight vision (x2 in normal light, x4 in low light), immune to sleep, paralysis, and cold, DR 5/magic, icewalking, vulnerability to fire, SR 16; Space/Reach 10/5 (10 with bite); AL CE; SV Fort +12, Ref +9, Will +9; Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 10.

Skills and Feats: Concentration +21, Listen +18, Search +17, Sense Motive +18, Spot +18; Blind-Fight, Cleave, Great Cleave, Improved Natural Attack (bite), Multiattack, Power Attack.

Breath Weapon (Su): 40ft cone of cold, 5d6 points of cold damage, reflex save DC 20 for ˝ damage.

Frightful Presence (Ex): Creatures within 150ft Will save DC 17 or become panicked (4HD or less) or shaken (more than 4HD) for 4d6 rounds.

Possessions (lair): 200gp, 1000sp, 20 peridot gems (50gp each), jacinth (1200gp), silver comb with moonstones (550gp), hand of the mage, potion of cure moderate wounds (4), +1 silver scimitar, horn of fog, gold idol of a red dragon 700gp, weighs 10 pounds).

As I mentioned in some other thread, Krystaf is a past scorned lover of Chymon's, much like Vranthis and the red and white both hate each other with a passion. Krystaf in fact promised the heroes a reward for bringing the head of Vranthis. If the party indeed does this, he will give them Fragarach, not knowing what it is of course (low Int after all). This also explains the idol above and a successful Int check (DC 20) or merely having it in the presence of Chymon will give a remarkable resemblance.

Bluesman
Memunite
(10/26/03 2:31 am)
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Fragarach
Infiniti2000 rightly said:
Quote:
One other comment on Fragarach. Is it just me, or is Fragarach a silly name? It certainly doesn't inspire fear, but it also doesn't inspire respect. It almost sounds like a joke. In fact, if you pronounce the "rach" as in "rock", then it sounds like a children's muppet-like show (remember Fragglerock?).


So Fragarach = FRAGarach?
If you want an alternative (and more Celtic) pronunciation try fra-gaRACH, with the "ch" sound as in Scots "loch" or German "ach".

- Bluesman

smetzger
Memunite
(10/27/03 8:21 am)
Reply
Re: Crypt wyrm
Quote:
EGG names are typically funny sounding, but it's all reminiscent charm for us long-time players now. My group got a kick out of Spugnoir, for example. Gundigoot, Zert, ... Hey, having spent some weekend time in rural Wisconsin, it's not too hard to understand where a lot of this came from


What is really funny is that EGG is releasing a book of names.

Lunus Quelnegarde
Memunite
(10/27/03 11:59 pm)
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Re: Crypt wyrm
Fragglerock. I'm glad I'm not the only one that thought that every time I read about the sword.

Also, if the sword is chaotic good, why did Thrommel use it (LG)?

It took my group a bit to get over the name Elmo. Especially since I tried to brush it over. Describing the tough sheriff with a huge axe making an arrest (the first time they saw him he was arresting a dumb party member). In a deep yet warm voice he says to you "Thank you for the help. I'm Elmo, I look out for people in Hommlet. I'm sure we'll run into each other again."

Instantly I could see the look on my players faces:

In their minds eye, Elmo had just turned into a happy little red guy with an axe.

Also, I have trouble with Verbobonc. I think ver-bo-BONK sounds plain silly. I was sure there was no city named ver-bo-BONK... anywhere... ever. So I pronounce it ver-BOB-ink. Although somewhere in the back of my mind I know I'm wrong.

One more thing: when plotting a path to use while traveling through Keoland, my players had a good laugh. First, there's the Kewl River. And I mean, who wouldn't want to go check out what that's all about? And secondly, they were torn on either traveling through the GOOD hills, or the DREADwood. Yeah, it was kinda a no brainer.

I swear... only elves would name their forest the Dreadwood. It's like, their last line of defense.

Player 1 "Oh Crap guys, look on the map. That's the DREADwood..."

Player 2 "Whoa, your right. We almost didn't catch that one. The Good Hills it is!"

Elf "Aha! We're safe to sleep at night again!"

Halfling "Aww, why do WE always get the tourists?"

grimbold
Memunite
(10/28/03 2:25 am)
Reply
Verbobonc
Funny to read your remark on "VerboBonc"!

In my campaign, the name of that city has been "VerboConc" ever since we played 1st edition.

:D

Roland the red
Memunite
(10/28/03 6:38 am)
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Re: Verbobonc
I'll probably get booted, but my old time group (original temple) like to call Verbobonc by a curious name. Long story short, it evolved into Turbobong and stuck...I hope my current players don't read this and use the sophmoric humor of youth...sigh

arcane12
Memunite
(10/28/03 12:44 pm)
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Re: Verbobonc
I also tried to avoid calling it verbo-BONK, so I pronounced it Ver-BOB-onc and now my players refer to it as bubonic ... I can never win :D
And they also sniggered at Rufus - they thought he was a hippy. 'You are ushered into the presence of the proud warrior ... Rufus, what do you do?' players:'hey man, want a toke?' *sigh*

But back to the sword - I was thinking of having that in there, but I am worried of handing such a powerful item to the party. As identify does not work on artifacts that could give it away, unless I guess it could work like a Holy Avenger and just seem kinda wussy (and ID that way too...).

msherman
Kalkydrite
(10/28/03 1:47 pm)
Reply
Re: Verbobonc
IMC, it's not an artifact, just a very powerful sword. I figure that the party could misuse it in a couple ways -- either by keeping it for themselves, or by selling it. If they do the former, Thrommel can easily take it from them. If they do the latter, they'll open themselves up for a world of political hurt.

Infiniti2000
Cherub
(10/28/03 2:08 pm)
Reply
ezSupporter
Re: Verbobonc
When my group met Rufus, one of the PC's said, "Party on, dude!" while the rest yelled, "Excellent!"

msherman
Kalkydrite
(10/28/03 8:03 pm)
Reply
Re: Verbobonc
I couldn't bring myself to run a face-to-face with Rufus and Burne, primarily because of the name.

So far, the names that have given us the most trouble have been Spugnoir and Zert. :/ Gotta love that EGG...

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